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NAME

       SoDirectionalLight — node representing a directional light source

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoLight > SoDirectionalLight

SYNOPSIS

       #include <Inventor/nodes/SoDirectionalLight.h>

          Fields from class SoDirectionalLight:

     SoSFVec3f           direction

          Fields from class SoLight:

     SoSFBool            on
     SoSFFloat           intensity
     SoSFColor           color

          Methods from class SoDirectionalLight:

                         SoDirectionalLight()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const  SoFieldContainer  *fc,  SbBool  copyConnections =
                              FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This node defines a directional light source that illuminates along  rays  parallel  to  a
       given 3-dimensional vector.

FIELDS

     SoSFVec3f           direction
          Illumination direction vector.

METHODS

                         SoDirectionalLight()
          Creates a directional light source node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction
          Activates  this  light  (if  so  specified) during traversal. All shape nodes that come
          after this light in the  scene  graph  are  illuminated  by  this  light.  The  light's
          direction is affected by the current transformation.

FILE FORMAT/DEFAULTS

       DirectionalLight {
          on         TRUE
          intensity  1
          color      1 1 1
          direction  0 0 -1
     }

SEE ALSO

       SoPointLight, SoSpotLight

                                                                        SoDirectionalLight(3IV)()