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NAME

       SoFragmentShader -

       The SoFragmentShader class is used for setting up fragment shader programs.

       See Shaders in Coin  for more information on how to set up a scene graph with shaders.

SYNOPSIS

       #include <Inventor/nodes/SoFragmentShader.h>

       Inherits SoShaderObject.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoFragmentShader (void)
       virtual ~SoFragmentShader ()

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)
       static SbBool isSupported (SourceType sourceType)

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoFragmentShader class is used for setting up fragment shader programs.

       See Shaders in Coin  for more information on how to set up a scene graph with shaders.

       FILE FORMAT/DEFAULTS:

       FragmentShader {
         isActive TRUE
         sourceType FILENAME
         sourceProgram ""
         parameter []
       }

       See Also:
           SoShaderObject

           SoShaderProgram

       Since:
           Coin 2.5

Constructor & Destructor Documentation

   SoFragmentShader::SoFragmentShader (void)
       Constructor.

   SoFragmentShader::~SoFragmentShader () [virtual]
       Destructor.

Member Function Documentation

   SoType SoFragmentShader::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Reimplemented from SoShaderObject.

   const SoFieldData * SoFragmentShader::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoShaderObject.

   SbBool SoFragmentShader::isSupported (SourceTypesourceType) [static]
       Returns a boolean indicating whether the requested source type is supported by the OpenGL
       driver or not.

       Beware: To get a correct answer, a valid OpenGL context must be available.

Author

       Generated automatically by Doxygen for Coin from the source code.