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       SoFrustumCamera -

       The SoFrustumCamera class defines a camera with a generic frustum..


       #include <Inventor/nodes/SoFrustumCamera.h>

       Inherits SoCamera.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoFrustumCamera (void)
       virtual void scaleHeight (float scalefactor)
       virtual SbViewVolume getViewVolume (float useaspectratio=0.0f) const

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFFloat left
       SoSFFloat right
       SoSFFloat top
       SoSFFloat bottom

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoFrustumCamera ()
       virtual void viewBoundingBox (const SbBox3f &box, float aspect, float slack)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoFrustumCamera class defines a camera with a generic frustum..

       The SoFrustumCamera class makes it possible to specify a frustum in the same manner as the
       OpenGL glFrustum() function. It has four new fields (left, right, top, bottom), and will
       use SoCamera::nearDistance and SoCamera::farDistance for the two last glFrustum()

       This camera can be useful in applications that require full control over the view frustum,
       such as in CAVE or other multipipe applications.

           Coin 2.5

Constructor & Destructor Documentation

   SoFrustumCamera::SoFrustumCamera (void)

   SoFrustumCamera::~SoFrustumCamera (void) [protected],  [virtual]

Member Function Documentation

   SoType SoFrustumCamera::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Reimplemented from SoCamera.

   const SoFieldData * SoFrustumCamera::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoCamera.

   void SoFrustumCamera::scaleHeight (floatscalefactor) [virtual]
       Sets a scalefactor for the height of the camera viewport. What 'viewport height' means
       exactly in this context depends on the camera model. See documentation in subclasses.

       Implements SoCamera.

   SbViewVolume SoFrustumCamera::getViewVolume (floatuseaspectratio = 0.0f) const [virtual]
       Returns total view volume covered by the camera under the current settings.

       This view volume is not adjusted to account for viewport mapping. If you want the same
       view volume as the one used during rendering, you should use
       getViewVolume(SbViewportRegion & vp, const SbMatrix & mm), or do something like this:

       SbViewVolume vv;
       float aspectratio = myviewport.getViewportAspectRatio();

       switch (camera->viewportMapping.getValue()) {
       case SoCamera::CROP_VIEWPORT_FILL_FRAME:
       case SoCamera::CROP_VIEWPORT_LINE_FRAME:
       case SoCamera::CROP_VIEWPORT_NO_FRAME:
         vv = camera->getViewVolume(0.0f);
       case SoCamera::ADJUST_CAMERA:
         vv = camera->getViewVolume(aspectratio);
         if (aspectratio < 1.0f) vv.scale(1.0f / aspectratio);
       case SoCamera::LEAVE_ALONE:
         vv = camera->getViewVolume(0.0f);
         assert(0 && "unknown viewport mapping");

       Also, for the CROPPED viewport mappings, the viewport might be changed if the viewport aspect ratio is not equal to the camera aspect ratio. See the SoCamera::getView() source-code (private method) to see how this is done.

       Implements SoCamera.

   void SoFrustumCamera::viewBoundingBox (const SbBox3f &box, floataspect, floatslack)
       [protected],  [virtual]
       Convenience method for setting up the camera definition to cover the given bounding box
       with the given aspect ratio. Multiplies the exact dimensions with a slack factor to have
       some space between the rendered model and the borders of the rendering area.

       If you define your own camera node class, be aware that this method should not set the
       orientation field of the camera, only the position, focal distance and near and far
       clipping planes.

       Implements SoCamera.

Member Data Documentation

   SoSFFloat SoFrustumCamera::left
       The left clipping plane position. Default value is -0.5.

   SoSFFloat SoFrustumCamera::right
       The right clipping plane position. Default value is 0.5

   SoSFFloat SoFrustumCamera::top
       The top clipping plane position. Default value is 0.5.

   SoSFFloat SoFrustumCamera::bottom
       The bottom clipping plane position. Default value is -0.5.


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