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NAME

       SoGLCubeMapImage -

       The SoGLCubeMapImage class is used to handle cube map textures.

SYNOPSIS

       #include <include/Inventor/misc/SoGLCubeMapImage.h>

       Inherits SoGLImage.

   Public Types
       enum Target { NEGATIVE_X = 0, POSITIVE_X, NEGATIVE_Y, POSITIVE_Y, NEGATIVE_Z, POSITIVE_Z }

   Public Member Functions
       SoGLCubeMapImage ()
       virtual void unref (SoState *state=NULL)
       virtual SoType getTypeId (void) const
       void setCubeMapImage (const Target target, const unsigned char *bytes, const SbVec2s
           &size, const int numcomponents)
       virtual void setData (const SbImage *image, const Wrap wraps=REPEAT, const Wrap
           wrapt=REPEAT, const float quality=0.5f, const int border=0, SoState
           *createinstate=NULL)
       virtual void setData (const SbImage *image, const Wrap wraps, const Wrap wrapt, const Wrap
           wrapr, const float quality=0.5f, const int border=0, SoState *createinstate=NULL)
       virtual SoGLDisplayList * getGLDisplayList (SoState *state)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Additional Inherited Members

Detailed Description

       The SoGLCubeMapImage class is used to handle cube map textures.

       Be aware that this class is an extension for Coin, and it is not available in the original
       SGI Open Inventor v2.1 API.

       Since:
           Coin 3.0

Constructor & Destructor Documentation

   SoGLCubeMapImage::SoGLCubeMapImage (void)
       Constructor.

Member Function Documentation

   void SoGLCubeMapImage::unref (SoState *state = NULL) [virtual]
       This class has a private destuctor since we want users to supply the current GL state when
       deleting the image. This is to make sure gl texture objects are freed as soon as possible.
       If you supply NULL to this method, the gl texture objects won't be deleted until the next
       time an GLRenderAction is applied in the image's cache context(s).

       Reimplemented from SoGLImage.

   SoType SoGLCubeMapImage::getTypeId (void) const [virtual]
       Returns the type id for an SoGLImage instance.

       Reimplemented from SoGLImage.

   void SoGLCubeMapImage::setData (const SbImage *image, const Wrapwraps = REPEAT, const
       Wrapwrapt = REPEAT, const floatquality = 0.5f, const intborder = 0, SoState *createinstate
       = NULL) [virtual]
       Convenience 2D wrapper function around the 3D setData().

       Reimplemented from SoGLImage.

   void SoGLCubeMapImage::setData (const SbImage *image, const Wrapwraps, const Wrapwrapt, const
       Wrapwrapr, const floatquality = 0.5f, const intborder = 0, SoState *createinstate = NULL)
       [virtual]
       Sets the data for this GL image. Should only be called when one of the parameters have
       changed, since this will cause the GL texture object to be recreated. Caller is
       responsible for sending legal Wrap values. CLAMP_TO_EDGE is only supported on OpenGL v1.2
       implementations, and as an extension on some earlier SGI implementations
       (GL_SGIS_texture_edge_clamp).

       For now, if quality > 0.5 when created, we create mipmaps, otherwise a regular texture is
       created. Be aware, if you for instance create a texture with texture quality 0.4, and then
       later try to apply the texture with a texture quality greater than 0.5, the texture object
       will be recreated as a mipmap texture object. This will happen only once though, of
       course.

       If border != 0, the OpenGL texture will be created with this border size. Be aware that
       this might be extremely slow on most PC hardware.

       Normally, the OpenGL texture object isn't created until the first time it is needed, but
       if createinstate is != NULL, the texture object is created immediately. This is useful if
       you use a temporary buffer to hold the texture data. Be careful when using this feature,
       since the texture data might be needed at a later stage (for instance to create a texture
       object for another context). It will not be possible to create texture objects for other
       cache contexts when createinstate is != NULL.

       Also if createinstate is supplied, and all the attributes are the same as the current data
       in the image, glTexSubImage() will be used to insert the image data instead of creating a
       new texture object. This is much faster on most OpenGL drivers, and is very useful, for
       instance when doing animated textures.

       If you supply NULL for image, the instance will be reset, causing all display lists and
       memory to be freed.

       Reimplemented from SoGLImage.

   SoGLDisplayList * SoGLCubeMapImage::getGLDisplayList (SoState *state) [virtual]
       Returns or creates a SoGLDisplayList to be used for rendering. Returns NULL if no
       SoDLDisplayList could be created.

       Reimplemented from SoGLImage.

   void SoGLCubeMapImage::initClass (void) [static]
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

Author

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