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NAME

       SoGLShadowCullingElement -

       The SoGLShadowCullingElement class is yet to be documented.

       FIXME: write doc.

SYNOPSIS

       Inherits SoInt32Element.

   Public Types
       enum Mode { AS_IS_CULLING, FRONT_FACE_CULLING, NO_CULLING }

   Public Member Functions
       virtual void init (SoState *state)
           FIXME: write doc.
       virtual void push (SoState *state)
       virtual void pop (SoState *state, const SoElement *prevTopElement)
       virtual void setElt (int32_t value)
           FIXME: write doc.

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static int getClassStackIndex (void)
       static void * createInstance (void)
       static void initClass (void)
       static void set (SoState *const state, SoNode *const node, const int mode)
           FIXME: write doc.
       static int get (SoState *const state)
           FIXME: write doc.
       static int getDefault (void)
           FIXME: write doc.

   Protected Member Functions
       virtual ~SoGLShadowCullingElement ()

   Additional Inherited Members

Detailed Description

       The SoGLShadowCullingElement class is yet to be documented.

       FIXME: write doc.

       Since:
           Coin 2.5

Member Enumeration Documentation

   enum SoGLShadowCullingElement::Mode
       FIXME: write doc.

Constructor & Destructor Documentation

   SoGLShadowCullingElement::~SoGLShadowCullingElement (void) [protected],  [virtual]
       The destructor.

Member Function Documentation

   void * SoGLShadowCullingElement::createInstance (void) [static]
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   void SoGLShadowCullingElement::push (SoState *state) [virtual]
       This method is called every time a new element is required in one of the stacks. This
       happens when a writable element is requested, using SoState::getElement() or indirectly
       SoElement::getElement(), and the depth of the current element is less than the state
       depth.

       Override this method if your element needs to copy data from the previous top of stack.
       The push() method is called on the new element, and the previous element can be found
       using SoElement::getNextInStack().

       Reimplemented from SoElement.

   void SoGLShadowCullingElement::pop (SoState *state, const SoElement *prevTopElement) [virtual]
       This method is callled when the state is popped, and the depth of the element is bigger
       than the current state depth. pop() is called on the new top of stack, and a pointer to
       the previous top of stack is passed in prevTopElement.

       Override this method if you need to copy some state information from the previous top of
       stack.

       Reimplemented from SoElement.

Author

       Generated automatically by Doxygen for Coin from the source code.