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NAME

       SoJackManip — transform node with 3D interface for rotating, scaling, and translating

INHERITS FROM

       SoBase  >  SoFieldContainer > SoNode > SoTransformation > SoTransform > SoTransformManip >
       SoJackManip

SYNOPSIS

       #include <Inventor/manips/SoJackManip.h>

          Fields from class SoTransform:

     SoSFVec3f           translation
     SoSFRotation        rotation
     SoSFVec3f           scaleFactor
     SoSFRotation        scaleOrientation
     SoSFVec3f           center

          Methods from class SoJackManip:

                         SoJackManip()
     static SoType       getClassTypeId()

          Methods from class SoTransformManip:

     SoDragger *         getDragger()
     SbBool              replaceNode(SoPath *p )
     SbBool              replaceManip(SoPath *p, SoTransform *newOne ) const

          Methods from class SoTransform:

     void                pointAt(const SbVec3f &fromPoint, const SbVec3f &toPoint)
     void                getScaleSpaceMatrix(SbMatrix &mat, SbMatrix &inv) const
     void                getRotationSpaceMatrix(SbMatrix &mat, SbMatrix &inv) const
     void                getTranslationSpaceMatrix(SbMatrix &mat, SbMatrix &inv) const
     void                multLeft(const SbMatrix &mat)
     void                multRight(const SbMatrix &mat)
     void                combineLeft(SoTransformation *nodeOnRight)
     void                combineRight(SoTransformation *nodeOnLeft)
     void                setMatrix(const SbMatrix &mat)
     void                recenter(const SbVec3f &newCenter)

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer  *fc,  SbBool  copyConnections  =
                              FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       SoJackManip  is  derived  from  SoTransform  (by way of SoTransformManip). When its fields
       change, nodes following it in the scene graph rotate, scale, and/or translate.

       As a subclass of SoTransformManip, this manip also has a 3D interface to edit some of  its
       fields.  In  this  case,  the  interface  edits  the scaleFactor, rotation and translation
       fields.

       A manipulator differs from a dragger.  When  you  move  a  dragger,  no  other  nodes  are
       affected.  When  you  move  an  SoTransformManip, other nodes move along with it. (See the
       reference page for SoTransformManip).

       The interface for an SoJackManip is exactly the same as that of the SoJackDragger. To find
       out  more  about  the interface, see the reference page for SoJackDragger. To find out how
       the manipulator uses a dragger to provide  its  interface,  see  the  reference  page  for
       SoTransformManip.

       On  screen, this manip will surround the objects influenced by its motion. This is because
       it  turns  on  the  surroundScale  part  of  the  dragger  (See  the  reference  page  for
       SoSurroundScale)

METHODS

                         SoJackManip()
          Constructor.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

FILE FORMAT/DEFAULTS

       JackManip {
          translation       0 0 0
          rotation          0 0 1  0
          scaleFactor       1 1 1
          scaleOrientation  0 0 1  0
          center            0 0 0
     }

SEE ALSO

       SoCenterballManip,   SoHandleBoxManip,   SoJackDragger,  SoTabBoxManip,  SoTrackballManip,
       SoTransformBoxManip, SoTransformerManip, SoTransform, SoTransformManip

                                                                               SoJackManip(3IV)()