Provided by: inventor-doc_2.1.5-10-18_all bug

NAME

       SoLightModel — node that defines the lighting model to use when rendering

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoLightModel

SYNOPSIS

       #include <Inventor/nodes/SoLightModel.h>

     enum Model {
          SoLightModel::BASE_COLOR  Use only the base (diffuse) object color
          SoLightModel::PHONG       Use Phong lighting model
     }

          Fields from class SoLightModel:

     SoSFEnum            model

          Methods from class SoLightModel:

                         SoLightModel()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const  SoFieldContainer  *fc,  SbBool  copyConnections =
                              FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This node defines the lighting model to be used  when  rendering  subsequent  shapes.  The
       lighting model is specified in the model field. When the default model (Phong lighting) is
       used, light sources are required in a scene for objects to be easily visible.

FIELDS

     SoSFEnum            model
          Lighting model to use

METHODS

                         SoLightModel()
          Creates a light model node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction, SoCallbackAction
          Sets the current lighting model in the state.

FILE FORMAT/DEFAULTS

       LightModel {
          model  PHONG
     }

SEE ALSO

       SoBaseColor, SoEnvironment, SoLight, SoMaterial

                                                                              SoLightModel(3IV)()