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NAME

       SoNode — abstract base class for all database nodes

INHERITS FROM

       SoBase > SoFieldContainer > SoNode

SYNOPSIS

       #include <Inventor/nodes/SoNode.h>

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)
     static SoType       getClassTypeId()

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const  SoFieldContainer  *fc,  SbBool  copyConnections =
                              FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This is the abstract base class from which all scene graph node classes are derived.

METHODS

     void                setOverride(SbBool state)
          Turns override flag on or off.

     SbBool              isOverride() const
          Returns the state of the override flag.

     SoNode *            copy(SbBool copyConnections = FALSE) const
          Creates and returns an exact copy of the node. If the node is a group,  it  copies  the
          children  as well. If copyConnections is TRUE (it is FALSE by default), any connections
          to (but not from) fields of the node are copied, as well. Note that multiple references
          to a node under the node to be copied will result in multiple references to the copy of
          that node.

     virtual SbBool      affectsState() const
          Returns TRUE if a node has an effect on the state during traversal. The default  method
          returns  TRUE.  Node  classes (such as SoSeparator) that isolate their effects from the
          rest of the graph override this method to return FALSE.

     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)
          A node's name can be set using SoBase::setName().  These  methods  allow  nodes  to  be
          looked  up  by  name. The first one returns the last node given the specified name. The
          second one returns the number of nodes with the given name, and adds to  list  pointers
          to those nodes.

     static SoType       getClassTypeId()
          Returns type identifier for the SoNode class.

ACTION BEHAVIOR

       SoSearchAction
          If  the  node pointer, type, or name matches the search criteria, returns a path to the
          node.

     SoWriteAction
          Writes the contents of the node to the current SoOutput.

FILE FORMAT/DEFAULTS

       This is an abstract class. See the reference page of a derived class for  the  format  and
       default values.

SEE ALSO

       SoPath, SoAction, SoNodeKit

                                                                                    SoNode(3IV)()