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NAME

       SoNodeKitDetail -

       The SoNodeKitDetail class is yet to be documented.

       When a pick action is executed and geometry within a nodekit is hit, the nodekit generates
       an SoNodeKitDetail object which contains information about the specific part inside the
       nodekit hit by the pick ray.

SYNOPSIS

       #include <Inventor/details/SoNodeKitDetail.h>

       Inherits SoDetail.

   Public Member Functions
       virtual SoType getTypeId (void) const
       SoNodeKitDetail (void)
       virtual ~SoNodeKitDetail ()
       virtual SoDetail * copy (void) const
       void setNodeKit (SoBaseKit *kit)
       SoBaseKit * getNodeKit (void) const
       void setPart (SoNode *part)
       SoNode * getPart (void) const
       void setPartName (const SbName &name)
       const SbName & getPartName (void) const

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void cleanupClass (void)
       static void initClass (void)

   Protected Attributes
       SoBaseKit * myNodeKit
       SoNode * myPart
       SbName myPartName

   Additional Inherited Members

Detailed Description

       The SoNodeKitDetail class is yet to be documented.

       When a pick action is executed and geometry within a nodekit is hit, the nodekit generates
       an SoNodeKitDetail object which contains information about the specific part inside the
       nodekit hit by the pick ray.

       See Also:
           SoRayPickAction

Constructor & Destructor Documentation

   SoNodeKitDetail::SoNodeKitDetail (void)
       Constructor.

   SoNodeKitDetail::~SoNodeKitDetail () [virtual]
       Destructor.

Member Function Documentation

   SoType SoNodeKitDetail::getTypeId (void) const [virtual]
       Returns the type identification of a detail derived from a class inheriting SoDetail. This
       is used for run-time type checking and 'downward' casting.

       Usage example:

       void fuhbear(SoDetail * detail)
       {
         if (detail->getTypeId() == SoFaceDetail::getClassTypeId()) {
           // safe downward cast, know the type
           SoFaceDetail * facedetail = (SoFaceDetail *)detail;
         }
         return; // ignore if not a SoFaceDetail
       }

       For application programmers wanting to extend the library with new detail classes: this
       method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished by using the
       pre-defined macros available through Inventor/nodes/SoSubDetail.h: SO_DETAIL_SOURCE and
       SO_DETAIL_INIT_CLASS.

       Implements SoDetail.

   SoDetail * SoNodeKitDetail::copy (void) const [virtual]
       Return a deep copy of ourself.

       Note that if the Coin library has been built as a DLL under Microsoft Windows and you use
       this method from application code, you must make sure that both the Coin DLL and the
       application executable is using the same instance of a C Run-Time (CRT) library.
       Otherwise, you will get memory heap corruption upon deallocating the returned instances,
       eventually leading to mysterious crashes.

       Implements SoDetail.

   void SoNodeKitDetail::setNodeKit (SoBaseKit *kit)
       Set the pointer indicating which nodekit generated this detail object.

   SoBaseKit * SoNodeKitDetail::getNodeKit (void) const
       Returns a pointer to the nodekit generating this details object.

   void SoNodeKitDetail::setPart (SoNode *part)
       Set the pointer indicating which node inside the nodekit was hit by a pick.

   SoNode * SoNodeKitDetail::getPart (void) const
       Return node inside nodekit which was hit.

   void SoNodeKitDetail::setPartName (const SbName &name)
       Set catalog name of node part which was hit.

   const SbName & SoNodeKitDetail::getPartName (void) const
       Return catalog name of nodekit part which was hit.

Member Data Documentation

   SoBaseKit * SoNodeKitDetail::myNodeKit [protected]
       The nodekit generating this details object.

   SoNode * SoNodeKitDetail::myPart [protected]
       Node inside nodekit which was hit.

   SbName SoNodeKitDetail::myPartName [protected]
       Catalog name of nodekit part which was hit.

Author

       Generated automatically by Doxygen for Coin from the source code.