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NAME

       SoPendulum — animated oscillating rotation node

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoTransformation > SoRotation > SoPendulum

SYNOPSIS

       #include <Inventor/nodes/SoPendulum.h>

          Fields from class SoPendulum:

     SoSFRotation        rotation0
     SoSFRotation        rotation1
     SoSFFloat           speed
     SoSFBool            on

          Fields from class SoRotation:

     SoSFRotation        rotation

          Methods from class SoPendulum:

                         SoPendulum()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const  SoFieldContainer  *fc,  SbBool  copyConnections =
                              FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       The SoPendulum class is derived from SoRotation, so it applies a rotation to  the  current
       transformation.  Using  engines connected to the realTime global field, the rotation value
       is animated over time between two fixed rotations, achieving  the  effect  of  a  swinging
       pendulum. The period of the swing can be adjusted by changing the speed field. The current
       rotation at any time is available in the rotation field, inherited from SoRotation

FIELDS

     SoSFRotation        rotation0
     SoSFRotation        rotation1
          These define the two fixed rotations that  are  interpolated  to  create  the  pendular
          motion.

     SoSFFloat           speed
          Defines the speed of the pendulum, in cycles per second.

     SoSFBool            on
          Allows applications to enable or disable the motion easily.

METHODS

                         SoPendulum()
          Creates a pendulum node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoRayPickAction
          Concatenates interpolated rotation value with the current transformation matrix.

     SoGetMatrixAction
          Returns transformation matrix specified by the interpolated rotation.

FILE FORMAT/DEFAULTS

       Pendulum {
          rotation   0 0 1  0
          rotation0  0 0 1  0
          rotation1  0 0 1  0
          speed      1
          on         TRUE
     }

SEE ALSO

       SoRotor, SoShuttle

                                                                                SoPendulum(3IV)()