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NAME

       SoRayPickAction -

       The SoRayPickAction class does ray intersection with scene graphs.

       For interaction with the scene graph geometry, it is necessary to be able to do
       intersection testing for rays. This functionality is provided by the SoRayPickAction
       class.

SYNOPSIS

       #include <Inventor/actions/SoRayPickAction.h>

       Inherits SoPickAction.

   Public Member Functions
       virtual SoType getTypeId (void) const
       SoRayPickAction (const SbViewportRegion &viewportregion)
       virtual ~SoRayPickAction ()
       void setPoint (const SbVec2s &viewportPoint)
       void setNormalizedPoint (const SbVec2f &normpoint)
       void setRadius (const float radiusinpixels)
       void setRay (const SbVec3f &start, const SbVec3f &direction, float neardistance=-1.0,
           float fardistance=-1.0)
       void setPickAll (const SbBool flag)
       SbBool isPickAll (void) const
       const SoPickedPointList & getPickedPointList (void) const
       SoPickedPoint * getPickedPoint (const int index=0) const
       void computeWorldSpaceRay (void)
       SbBool hasWorldSpaceRay (void) const
       void setObjectSpace (void)
       void setObjectSpace (const SbMatrix &matrix)
       SbBool intersect (const SbVec3f &v0, const SbVec3f &v1, const SbVec3f &v2, SbVec3f
           &intersection, SbVec3f &barycentric, SbBool &front) const
       SbBool intersect (const SbVec3f &v0, const SbVec3f &v1, SbVec3f &intersection) const
       SbBool intersect (const SbVec3f &point) const
       SbBool intersect (const SbBox3f &box, const SbBool usefullviewvolume=TRUE)
       SbBool intersect (const SbBox3f &box, SbVec3f &intersection, const SbBool
           usefullviewvolume=TRUE)
       const SbViewVolume & getViewVolume (void)
       const SbLine & getLine (void)
       SbBool isBetweenPlanes (const SbVec3f &intersection) const
       SoPickedPoint * addIntersection (const SbVec3f &objectspacepoint, SbBool frontpick=TRUE)
       void reset (void)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void addMethod (const SoType type, SoActionMethod method)
       static void enableElement (const SoType type, const int stackindex)
       static void initClass (void)

   Protected Member Functions
       virtual const
           SoEnabledElementsList & getEnabledElements (void) const "
       virtual void beginTraversal (SoNode *node)

   Static Protected Member Functions
       static SoEnabledElementsList * getClassEnabledElements (void)
       static SoActionMethodList * getClassActionMethods (void)

   Additional Inherited Members

Detailed Description

       The SoRayPickAction class does ray intersection with scene graphs.

       For interaction with the scene graph geometry, it is necessary to be able to do
       intersection testing for rays. This functionality is provided by the SoRayPickAction
       class.

       SoRayPickAction can be used to pass arbitrary rays through the scene for intersection
       detections, by using the setRay() method.

       Because a very common operation is to check for intersections along the ray from the
       mousecursor upon mouseclicks, it also contains convenience methods for setting up a ray
       from the near plane to the far plane from the 2D mousecursor coordinates. See the
       setPoint() and setNormalizedPoint() methods. A simple usage example for this case is
       presented below.

       Note that one common mistake when using a raypick action to intersect from a point under
       the mousecursor after a mouseclick is that one tries to apply it to a scenegraph that does
       not contain a camera explicitly set up by the application programmer. Without a camera as
       part of the traversal, the raypick action does not know which view volume to send the ray
       through.

       In this regard, be aware that the getSceneGraph() call in the So*-libraries' viewer
       classes will return the root of the user-supplied scenegraph, not the 'real' internal
       scenegraph root used by the viewer (which should always contain a camera node). So
       raypicks done from the application code will fail when doing this:

       // initializing viewer scenegraph
       SoSeparator * root = new SoSeparator;
       root->ref();

       SoEventCallback * ecb = new SoEventCallback;
       ecb->addEventCallback(SoMouseButtonEvent::getClassTypeId(), event_cb, viewer);
       root->addChild(ecb);

       root->addChild(new SoCone);

       viewer->setSceneGraph( root );
       // -- [snip] -------------------------

       // attempting raypick in the event_cb() callback method
       SoRayPickAction rp( viewer->getViewportRegion() );
       rp.setPoint(mouseevent->getPosition());
       rp.apply(viewer->getSceneGraph());
       // BUG: results will not be what you expected, as no camera was
       // part of the "user's scenegraph"

       While this is the correct way to do it:

       // initializing viewer scenegraph
       SoSeparator * root = new SoSeparator;
       root->ref();

       // Need to set up our own camera in the "user scenegraph", or else
       // the raypick action will fail because the camera is hidden in the
       // viewer-specific root of the scenegraph.
       SoPerspectiveCamera * pcam = new SoPerspectiveCamera;
       root->addChild(pcam);

       SoEventCallback * ecb = new SoEventCallback;
       ecb->addEventCallback(SoMouseButtonEvent::getClassTypeId(), event_cb, viewer);
       root->addChild(ecb);

       root->addChild(new SoCone);

       viewer->setSceneGraph( root );
       pcam->viewAll( root, viewer->getViewportRegion() );
       // -- [snip] -------------------------

       // attempting raypick in the event_cb() callback method
       SoRayPickAction rp( viewer->getViewportRegion() );
       rp.setPoint(mouseevent->getPosition());
       rp.apply(viewer->getSceneGraph());

       Or if you do want the convenience of having the viewer set up a camera for you implicitly,
       you can get hold of the root-node of the 'complete' scenegraph by simply calling:

       SoNode * realroot = viewer->getSceneManager()->getSceneGraph();

Constructor & Destructor Documentation

   SoRayPickAction::SoRayPickAction (const SbViewportRegion &viewportregion)
       Constructor.

       Some node types need a viewportregion to know exactly how they are positioned within the
       scene. For an in-depth explanation of why the viewportregion argument is needed, see the
       documentation of SoGetBoundingBox::SoGetBoundingBox(const SbViewportRegion &).

   SoRayPickAction::~SoRayPickAction (void) [virtual]
       Destructor, free temporary resources used by action.

Member Function Documentation

   SoType SoRayPickAction::getTypeId (void) const [virtual]
       Returns the type identification of an action derived from a class inheriting SoAction.
       This is used for run-time type checking and 'downward' casting.

       Usage example:

       void bar(SoAction * action)
       {
         if (action->getTypeId() == SoGLRenderAction::getClassTypeId()) {
           // safe downward cast, know the type
           SoGLRenderAction * glrender = (SoGLRenderAction *)action;
         }
         return; // ignore if not renderaction
       }

       For application programmers wanting to extend the library with new actions: this method
       needs to be overridden in all subclasses. This is typically done as part of setting up the
       full type system for extension classes, which is usually accomplished by using the pre-
       defined macros available through Inventor/nodes/SoSubAction.h: SO_ACTION_SOURCE,
       SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR.

       For more information on writing Coin extensions, see the SoAction class documentation.

       Returns the actual type id of an object derived from a class inheriting SoAction. Needs to
       be overridden in all subclasses.

       Reimplemented from SoPickAction.

   void SoRayPickAction::addMethod (const SoTypetype, SoActionMethodmethod) [static]
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   void SoRayPickAction::enableElement (const SoTypetype, const intstackindex) [static]
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   const SoEnabledElementsList & SoRayPickAction::getEnabledElements (void) const [protected],
       [virtual]
       Returns a list of the elements used by action instances of this class upon traversal
       operations.

       Reimplemented from SoPickAction.

   void SoRayPickAction::setPoint (const SbVec2s &viewportpoint)
       Sets the viewport-space point. This point is calculated into a line from the near clipping
       plane to the far clipping plane, and the intersection ray follows the line.

       This is a convenient way to detect object intersection below the cursor.

   void SoRayPickAction::setNormalizedPoint (const SbVec2f &normpoint)
       Sets the viewport-space point which the ray is sent through. The coordinate is normalized,
       ranging from (0, 0) to (1, 1).

       See Also:
           setPoint()

   void SoRayPickAction::setRadius (const floatradiusinpixels)
       Sets the radius of the picking ray, in screen pixels. Default value is 5.0.

       The radius of the intersection ray will only influence the pick operation's behavior
       versus lines and points, and has no effect on picking of shapes / polygons.

   void SoRayPickAction::setRay (const SbVec3f &start, const SbVec3f &direction,
       floatneardistance = -1.0, floatfardistance = -1.0)
       Sets the intersection ray in world-space coordinates.

       Use this method if you want to send any ray through the scene to detect intersections,
       independently of mouse cursor position upon clicks and scene graph camera settings.

   void SoRayPickAction::setPickAll (const SbBoolflag)
       Lets you decide whether or not all the objects the ray intersects with should be picked.
       If not, only the intersection point of the object closest to the camera will be picked.

       Default value of the 'pick all' flag is FALSE.

   SbBool SoRayPickAction::isPickAll (void) const
       Returns whether only the closest object or all the objects the ray intersects with is
       picked.

       See Also:
           setPickAll()

   const SoPickedPointList & SoRayPickAction::getPickedPointList (void) const
       Returns a list of the picked points.

   SoPickedPoint * SoRayPickAction::getPickedPoint (const intindex = 0) const
       Returns the picked point with index in the list of picked points.

       Returns NULL if less than index + 1 points where picked during the last raypick action.

   void SoRayPickAction::computeWorldSpaceRay (void)
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   SbBool SoRayPickAction::hasWorldSpaceRay (void) const
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   void SoRayPickAction::setObjectSpace (void)
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   void SoRayPickAction::setObjectSpace (const SbMatrix &matrix)
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   SbBool SoRayPickAction::intersect (const SbVec3f &v0_in, const SbVec3f &v1_in, const SbVec3f
       &v2_in, SbVec3f &intersection, SbVec3f &barycentric, SbBool &front) const
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   SbBool SoRayPickAction::intersect (const SbVec3f &v0_in, const SbVec3f &v1_in, SbVec3f
       &intersection) const
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   SbBool SoRayPickAction::intersect (const SbVec3f &point_in) const
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   SbBool SoRayPickAction::intersect (const SbBox3f &box, const SbBoolusefullviewvolume = TRUE)
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   SbBool SoRayPickAction::intersect (const SbBox3f &box, SbVec3f &intersection, const
       SbBoolusefullviewvolume = TRUE)
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   const SbViewVolume & SoRayPickAction::getViewVolume (void)
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   const SbLine & SoRayPickAction::getLine (void)
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   SbBool SoRayPickAction::isBetweenPlanes (const SbVec3f &intersection_in) const
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   SoPickedPoint * SoRayPickAction::addIntersection (const SbVec3f &objectspacepoint_in,
       SbBoolfrontpick = TRUE)
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   void SoRayPickAction::reset (void)
       Truncates the internal picked points list.

       Since:
           Coin 2.2

   void SoRayPickAction::beginTraversal (SoNode *node) [protected],  [virtual]
       This virtual method is called from SoAction::apply(), and is the entry point for the
       actual scenegraph traversal.

       It can be overridden to initialize the action at traversal start, for specific
       initializations in the action subclasses inheriting SoAction.

       Default method just calls traverse(), which any overridden implementation of the method
       must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.

       Reimplemented from SoPickAction.

Author

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