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NAME

       SoReorganizeAction -

       The SoReorganizeAction class reorganizes your scene graph to optimize traversal/rendering.

SYNOPSIS

       Inherits SoSimplifyAction.

   Public Member Functions
       virtual SoType getTypeId (void) const
       SoReorganizeAction (SoSimplifier *simplifier=NULL)
       virtual ~SoReorganizeAction (void)
       SoSeparator * getSimplifiedSceneGraph (void) const
       void generateNormals (SbBool onoff)
       SbBool areNormalGenerated (void) const
       void generateTriangleStrips (SbBool onoff)
       SbBool areTriangleStripGenerated (void) const
       void generateTexCoords (SbBool onoff)
       SbBool areTexCoordsGenerated (void) const
       void generateVPNodes (SbBool onoff)
       SbBool areVPNodesGenerated (void)
       void matchIndexArrays (SbBool onoff)
       SbBool areIndexArraysMatched (void) const
       SoSimplifier * getSimplifier (void) const
       virtual void apply (SoNode *root)
       virtual void apply (SoPath *path)
       virtual void apply (const SoPathList &pathlist, SbBool obeysrules=FALSE)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void addMethod (const SoType type, SoActionMethod method)
       static void enableElement (const SoType type, const int stackindex)
       static void initClass (void)
       static void startReport (const char *msg)
       static void finishReport (void)

   Protected Member Functions
       virtual const
           SoEnabledElementsList & getEnabledElements (void) const "
       virtual void beginTraversal (SoNode *node)

   Static Protected Member Functions
       static SoEnabledElementsList * getClassEnabledElements (void)
       static SoActionMethodList * getClassActionMethods (void)

   Additional Inherited Members

Detailed Description

       The SoReorganizeAction class reorganizes your scene graph to optimize traversal/rendering.

       Note. This is work-in-progress. pederb, 2005-04-05.

       The code below is an example of a program that applies an SoReorganizeAction on a scene
       graph, converting all shapes into shapes that can be rendered using vertex array or VBO
       rendering.

       #include <Inventor/SoDB.h>
       #include <Inventor/nodes/SoSeparator.h>
       #include <Inventor/nodes/SoCoordinate3.h>
       #include <Inventor/nodes/SoCoordinate4.h>
       #include <Inventor/nodes/SoNormal.h>
       #include <Inventor/nodes/SoTextureCoordinate2.h>
       #include <Inventor/nodes/SoSeparator.h>
       #include <Inventor/actions/SoWriteAction.h>
       #include <Inventor/actions/SoSearchAction.h>
       #include <Inventor/errors/SoDebugError.h>
       #include <Inventor/nodes/SoShapeHints.h>
       #include <Inventor/SoInput.h>
       #include <Inventor/SoOutput.h>
       #include <Inventor/SoInteraction.h>
       #include <Inventor/actions/SoReorganizeAction.h>
       #include <cassert>
       #include <cstdio>

       static void strip_node(SoType type, SoNode * root)
       {
         SoSearchAction sa;
         sa.setType(type);
         sa.setSearchingAll(TRUE);
         sa.setInterest(SoSearchAction::ALL);
         sa.apply(root);

         SoPathList & pl = sa.getPaths();
         for (int i = 0; i < pl.getLength(); i++) {
           SoFullPath * p = (SoFullPath*) pl[i];
             if (p->getTail()->isOfType(type)) {
               SoGroup * g = (SoGroup*) p->getNodeFromTail(1);
               g->removeChild(p->getIndexFromTail(0));
             }
           }
         sa.reset();
       }

       int
       main(int argc, char ** argv )
       {
         if (argc < 3) {
           fprintf(stderr,"Usage: reorganize <infile> <outfile> [nostrip]0);
           return -1;
         }

         SbBool strip = TRUE;
         if (argc > 3) {
           if (strcmp(argv[3], "nostrip") == 0) strip = FALSE;
           else {
             fprintf(stderr,"Usage: reorganize <infile> <outfile> [nostrip]0);
             return -1;
           }
         }

         SoDB::init();
         SoInteraction::init();

         SoInput input;
         SbBool ok = input.openFile(argv[1]);
         if (!ok) {
           fprintf(stderr,"Unable to open file.0);
           return -1;
         }
         SoSeparator * root = SoDB::readAll(&input);

         SbBool vrml1 = input.isFileVRML1();
         SbBool vrml2 = input.isFileVRML2();

         if (vrml2) {
           fprintf(stderr,"VRML2 not supported yet0);
           return -1;
         }

         if (!root) {
           fprintf(stderr,"Unable to read file.0);
           return -1;
         }
         root->ref();

         fprintf(stderr,"Applying SoReorganizeAction...");
         SoReorganizeAction reorg;
         reorg.apply(root);
         fprintf(stderr,"done0);

         SoOutput out;
         if (out.openFile(argv[2])) {
           if (strip) { // strip coord3, texcoord and normal nodes
             fprintf(stderr,"stripping old nodes from scene graph0);
             strip_node(SoCoordinate3::getClassTypeId(), root);
             strip_node(SoCoordinate4::getClassTypeId(), root);
             strip_node(SoNormal::getClassTypeId(), root);
             strip_node(SoTextureCoordinate2::getClassTypeId(), root);
           }
           fprintf(stderr,"writing target0);
           SoWriteAction wa(&out);
           wa.apply(root);
         }
         root->unref();
         return 0;
       } // main()

       Since:
           Coin 2.5

Constructor & Destructor Documentation

   SoReorganizeAction::~SoReorganizeAction (void) [virtual]
       The destructor.

Member Function Documentation

   SoType SoReorganizeAction::getTypeId (void) const [virtual]
       Returns the type identification of an action derived from a class inheriting SoAction.
       This is used for run-time type checking and 'downward' casting.

       Usage example:

       void bar(SoAction * action)
       {
         if (action->getTypeId() == SoGLRenderAction::getClassTypeId()) {
           // safe downward cast, know the type
           SoGLRenderAction * glrender = (SoGLRenderAction *)action;
         }
         return; // ignore if not renderaction
       }

       For application programmers wanting to extend the library with new actions: this method
       needs to be overridden in all subclasses. This is typically done as part of setting up the
       full type system for extension classes, which is usually accomplished by using the pre-
       defined macros available through Inventor/nodes/SoSubAction.h: SO_ACTION_SOURCE,
       SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR.

       For more information on writing Coin extensions, see the SoAction class documentation.

       Returns the actual type id of an object derived from a class inheriting SoAction. Needs to
       be overridden in all subclasses.

       Reimplemented from SoSimplifyAction.

   void SoReorganizeAction::addMethod (const SoTypetype, SoActionMethodmethod) [static]
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   void SoReorganizeAction::enableElement (const SoTypetype, const intstackindex) [static]
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   const SoEnabledElementsList & SoReorganizeAction::getEnabledElements (void) const [protected],
       [virtual]
       Returns a list of the elements used by action instances of this class upon traversal
       operations.

       Reimplemented from SoSimplifyAction.

   void SoReorganizeAction::apply (SoNode *root) [virtual]
       Applies the action to the scene graph rooted at root.

       Note that you should not apply an action to a node with a zero reference count. The
       behavior in that case is undefined.

       Reimplemented from SoSimplifyAction.

   void SoReorganizeAction::apply (SoPath *path) [virtual]
       Applies the action to the parts of the graph defined by path.

       Note that an SoPath will also contain all nodes that may influence e.g. geometry nodes in
       the path. So for instance applying an SoGLRenderAction on an SoPath will render that path
       as expected in the view, where geometry will get its materials, textures, and other
       appearance settings correctly.

       If the path ends in an SoGroup node, the action will also traverse the tail node's
       children.

       Reimplemented from SoSimplifyAction.

   virtual void SoReorganizeAction::apply (const SoPathList &pathlist, SbBoolobeysrules = FALSE)
       [virtual]
       Applies action to the graphs defined by pathlist. If obeysrules is set to TRUE, pathlist
       must obey the following four conditions (which is the case for path lists returned from
       search actions for non-group nodes and path lists returned from picking actions):

       All paths must start at the same head node. All paths must be sorted in traversal order.
       The paths must be unique. No path can continue through the end point of another path.

       See Also:
           SoAction::apply(SoPath * path)

       Reimplemented from SoSimplifyAction.

   void SoReorganizeAction::beginTraversal (SoNode *node) [protected],  [virtual]
       This virtual method is called from SoAction::apply(), and is the entry point for the
       actual scenegraph traversal.

       It can be overridden to initialize the action at traversal start, for specific
       initializations in the action subclasses inheriting SoAction.

       Default method just calls traverse(), which any overridden implementation of the method
       must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.

       Reimplemented from SoSimplifyAction.

Author

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