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NAME

       SoRotation -

       The SoRotation class specifies a rotation transformation.

       Use nodes of this class type to re-orient geometry data within the scene graph.

SYNOPSIS

       #include <Inventor/nodes/SoRotation.h>

       Inherits SoTransformation.

       Inherited by SoPendulum, and SoRotor.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoRotation (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFRotation rotation

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoRotation ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoRotation class specifies a rotation transformation.

       Use nodes of this class type to re-orient geometry data within the scene graph.

       See SoTransformation class documentation for a short usage example.

       FILE FORMAT/DEFAULTS:

       Rotation {
           rotation 0 0 1  0
       }

       See Also:
           SbRotation, SoRotationXYZ

Constructor & Destructor Documentation

   SoRotation::SoRotation (void)
       Constructor.

   SoRotation::~SoRotation () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoRotation::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Reimplemented from SoTransformation.

       Reimplemented in SoPendulum, and SoRotor.

   const SoFieldData * SoRotation::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoTransformation.

       Reimplemented in SoPendulum, and SoRotor.

   void SoRotation::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoNode.

   void SoRotation::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoRotation::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.

       Reimplemented from SoNode.

   void SoRotation::getBoundingBox (SoGetBoundingBoxAction *action) [virtual]
       Action method for the SoGetBoundingBoxAction.

       Calculates bounding box and center coordinates for node and modifies the values of the
       action to encompass the bounding box for this node and to shift the center point for the
       scene more towards the one for this node.

       Nodes influencing how geometry nodes calculates their bounding box also overrides this
       method to change the relevant state variables.

       Reimplemented from SoNode.

   void SoRotation::getMatrix (SoGetMatrixAction *action) [virtual]
       Action method for SoGetMatrixAction.

       Updates action by accumulating with the transformation matrix of this node (if any).

       Reimplemented from SoNode.

   void SoRotation::pick (SoPickAction *action) [virtual]
       Action method for SoPickAction.

       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   void SoRotation::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]
       Action method for the SoGetPrimitiveCountAction.

       Calculates the number of triangle, line segment and point primitives for the node and adds
       these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count also overrides this
       method to change the relevant state variables.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFRotation SoRotation::rotation
       Rotation specification. Defaults to no rotation at all. See the SbRotation documentation
       for instructions on how to set the value of this field.

       Note that there is one very common mistake that is easy to make when setting the value of
       a an SoSFRotation field, and that is to inadvertently use the wrong SbRotation
       constructor. This example should clarify the problem:

       mytransformnode->rotation.setValue(0, 0, 1, 1.5707963f);

       The programmer clearly tries to set a PI/2 rotation around the Z axis, but this will fail,
       as the SbRotation constructor invoked above is the one that takes as arguments the 4
       floats of a quaternion. What the programmer almost certainly wanted to do was to use the
       SbRotation constructor that takes a rotation vector and a rotation angle, which is invoked
       like this:

       mytransformnode->rotation.setValue(SbVec3f(0, 0, 1), 1.5707963f);

       Another common problem is to set the rotation value to exactly 0.0, while wanting to store
       just a rotation angle in the field: rotations are internally handled as quaternions, and
       when converting from an angle and a rotation value to a quaternion representation, the
       information about the angle 'gets lost' if there is no actual rotation.

Author

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