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NAME

       SoShaderParameter -

SYNOPSIS

       #include <Inventor/nodes/SoShaderParameter.h>

       Inherits SoNode.

       Inherited by SoUniformShaderParameter.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass ()

   Public Attributes
       SoSFString name
       SoSFInt32 identifier

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       SoShaderParameter ()
       virtual ~SoShaderParameter ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoShaderParameter class is the base class for all shader parameter classes.

       In addition to the name and identifier field, all subclasses have a value field which is
       used for specifying the parameter value.

Constructor & Destructor Documentation

   SoShaderParameter::SoShaderParameter (void) [protected]
       Constructor.

   SoShaderParameter::~SoShaderParameter () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoShaderParameter::getClassTypeId (void) [static]
       SoSFString SoShaderParameter::name

       The shader parameter name. Used for Cg and GLSL programs.

       SoSFInt32 SoShaderParameter::identifier

       The shader parameter identifier. Used for ARB shader programs.

   SoType SoShaderParameter::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Implements SoBase.

   const SoFieldData * SoShaderParameter::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoFieldContainer.

Author

       Generated automatically by Doxygen for Coin from the source code.