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NAME

       SoShadowStyle -

       The SoShadowStyle class is a node for setting the shadow style on nodes.

SYNOPSIS

       #include <Inventor/annex/FXViz/nodes/SoShadowStyle.h>

       Inherits SoNode.

   Public Types
       enum Style { NO_SHADOWING = SoShadowStyleElement::NO_SHADOWING, CASTS_SHADOW =
           SoShadowStyleElement::CASTS_SHADOW, SHADOWED = SoShadowStyleElement::SHADOWED,
           CASTS_SHADOW_AND_SHADOWED = SoShadowStyleElement::CASTS_SHADOW_AND_SHADOWED }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoShadowStyle (void)
       virtual void GLRender (SoGLRenderAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFEnum style

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoShadowStyle ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoShadowStyle class is a node for setting the shadow style on nodes.

       FILE FORMAT/DEFAULTS:

       ShadowStyle {
           style CASTS_SHADOW_AND_SHADOWED
       }

       Since:
           Coin 2.5

Member Enumeration Documentation

   enum SoShadowStyle::Style
       Enumerates the available style settings.

       Enumerator

       NO_SHADOWING
              Neither casts or recieves shadows.

       CASTS_SHADOW
              Casts shadow, but will no recieve any shadows.

       SHADOWED
              Receives shadows, but will not cast any shadow.

Constructor & Destructor Documentation

   SoShadowStyle::SoShadowStyle (void)
       Constructor.

   SoShadowStyle::~SoShadowStyle () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoShadowStyle::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Implements SoBase.

   const SoFieldData * SoShadowStyle::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoFieldContainer.

   void SoShadowStyle::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFEnum SoShadowStyle::style
       Set the current shadow style. Default value is CAST_SHADOW_AND_SHADOWED.

Author

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