Provided by: inventor-doc_2.1.5-10-18_all bug


       SoText2 — screen-aligned 2D text shape node


       SoBase > SoFieldContainer > SoNode > SoShape > SoText2


       #include <Inventor/nodes/SoText2.h>

     enum Justification {
          SoText2::LEFT       Left edges of all strings are aligned
          SoText2::RIGHT      Right edges of all strings are aligned
          SoText2::CENTER     Centers of all strings are aligned

          Fields from class SoText2:

     SoMFString          string
     SoSFFloat           spacing
     SoSFEnum            justification

          Methods from class SoText2:

     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const  SoFieldContainer  *fc,  SbBool  copyConnections =
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


       This node defines one or more strings of 2D text. The text is always aligned  horizontally
       with  the  screen  and does not change size with distance in a perspective projection. The
       text origin is at (0,0,0) after applying the current transformation. Rotations and  scales
       have no effect on the orientation or size of 2D text, just the location.

       SoText2 uses the current font to determine the typeface and size. The text is always drawn
       with the diffuse color of the current material; it is not lit, regardless of the  lighting
       model.  Furthermore, 2D text can not be textured, and it ignores the current drawing style
       and complexity.

       Because 2D text is screen-aligned, it has some unusual characteristics. For  example,  the
       3D bounding box surrounding a 2D text string depends on the current camera and the current
       viewport size, since changing the field of view or the mapping onto the window changes the
       relative size of the text with respect to the rest of the scene. This has implications for
       caching as well, since a render cache in an SoSeparator  that  contains  an  SoText2  node
       depends on the current camera.


     SoMFString          string
          The  text  string(s) to display. Each string will appear on its own line. The string(s)
          can be ascii or UTF-8.

     SoSFFloat           spacing
          Defines the distance  (in  the  negative  y  direction)  between  the  base  points  of
          successive  strings,  measured  with  respect  to the current font height. A value of 1
          indicates single spacing, a value of 2 indicates double spacing, and so on.

     SoSFEnum            justification
          Indicates placement and alignment of strings. With LEFT justification, the left edge of
          the  first  line  is at the (transformed) origin, and all left edges are aligned. RIGHT
          justification is similar. CENTER justification places the center of the first string at
          the (transformed) origin, with the centers of all remaining strings aligned under it.


          Creates a 2D text node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.


          Draws   text   based  on  the  current  font,  at  a  location  based  on  the  current

          Performs a pick on the text. Text will be picked if  the  picking  ray  intersects  the
          bounding box of the strings. The string index and character position are available from
          the SoTextDetail.

          Computes the bounding box that encloses the text.


       Text2 {
          string         ""
          spacing        1
          justification  LEFT


       SoFont, SoText3, SoTextDetail