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NAME

       SoTexture2Transform — 2D texture transformation node

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoTexture2Transform

SYNOPSIS

       #include <Inventor/nodes/SoTexture2Transform.h>

          Fields from class SoTexture2Transform:

     SoSFVec2f           translation
     SoSFFloat           rotation
     SoSFVec2f           scaleFactor
     SoSFVec2f           center

          Methods from class SoTexture2Transform:

                         SoTexture2Transform()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const  SoFieldContainer  *fc,  SbBool  copyConnections =
                              FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This node defines a 2D transformation applied to texture coordinates. This affects the way
       textures  are applied to the surfaces of subsequent shapes. The transformation consists of
       (in order) a non-uniform scale about an arbitrary center point, a rotation about that same
       point,  and  a  translation.  (Note:  while the transformations can be thought of as being
       applied in that order, the GL matrices are actually premultiplied in the  opposite  order.
       Therefore, the operations are listed in the reverse order throughout this reference page.)
       This allows a user to change the size and position of the textures on objects.

FIELDS

     SoSFVec2f           translation
          Translation in S and T.

     SoSFFloat           rotation
          Counter-clockwise rotation of the coordinate space,  in  radians.  This  results  in  a
          clockwise rotation of the texture on the object.

     SoSFVec2f           scaleFactor
          Scaling factors in S and T.

     SoSFVec2f           center
          Center point used for scaling and rotation.

METHODS

                         SoTexture2Transform()
          Creates a texture transformation node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction, SoCallbackAction
          Concatenates transformation with the current texture transformation.

FILE FORMAT/DEFAULTS

       Texture2Transform {
          translation  0 0
          rotation     0
          scaleFactor  1 1
          center       0 0
     }

SEE ALSO

       SoTexture2, SoTextureCoordinate2, SoTextureCoordinateFunction

                                                                       SoTexture2Transform(3IV)()