Provided by: libcoin80-doc_3.1.4~abc9f50-4ubuntu2_all bug

NAME

       SoTexture3 -

       The SoTexture3 class is used to map a 3D texture onto geometry.

       Shape nodes within the scope of SoTexture3 nodes in the scenegraph (ie below the same
       SoSeparator and to the righthand side of the SoTexture3) will have the texture applied
       according to each shape type's individual characteristics. See the documentation of the
       various shape types (SoFaceSet, SoCube, SoSphere, etc etc) for information about the
       specifics of how the textures will be applied. An SoTexture3 node will override any
       previous encountered SoTexture2 nodes and vice versa. Mixing of SoTexture3 and
       SoTextureCoordinate2 (or the other way around) is legal, but the third texture coordinate
       component will be ignored (set to 0.0).

SYNOPSIS

       #include <Inventor/nodes/SoTexture3.h>

       Inherits SoTexture.

   Public Types
       enum Model { MODULATE = SoMultiTextureImageElement::MODULATE, DECAL =
           SoMultiTextureImageElement::DECAL, BLEND = SoMultiTextureImageElement::BLEND }
       enum Wrap { REPEAT = SoMultiTextureImageElement::REPEAT, CLAMP =
           SoMultiTextureImageElement::CLAMP }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoTexture3 (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoMFString filenames
       SoSFImage3 images
       SoSFEnum wrapR
       SoSFEnum wrapS
       SoSFEnum wrapT
       SoSFEnum model
       SoSFColor blendColor
       SoSFBool enableCompressedTexture

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoTexture3 ()
       virtual SbBool readInstance (SoInput *in, unsigned short flags)
       virtual void notify (SoNotList *list)
       int getReadStatus (void)
       void setReadStatus (int s)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

Detailed Description

       The SoTexture3 class is used to map a 3D texture onto geometry.

       Shape nodes within the scope of SoTexture3 nodes in the scenegraph (ie below the same
       SoSeparator and to the righthand side of the SoTexture3) will have the texture applied
       according to each shape type's individual characteristics. See the documentation of the
       various shape types (SoFaceSet, SoCube, SoSphere, etc etc) for information about the
       specifics of how the textures will be applied. An SoTexture3 node will override any
       previous encountered SoTexture2 nodes and vice versa. Mixing of SoTexture3 and
       SoTextureCoordinate2 (or the other way around) is legal, but the third texture coordinate
       component will be ignored (set to 0.0).

       Be aware that this class is an extension for Coin, and it is not available in the original
       SGI Open Inventor v2.1 API.

       FILE FORMAT/DEFAULTS:

       Texture3 {
           filenames ""
           images 0 0 0 0
           wrapR REPEAT
           wrapS REPEAT
           wrapT REPEAT
           model MODULATE
           blendColor 0 0 0
           enableCompressedTexture FALSE
       }

       Since:
           Coin 2.0

           TGS Inventor 2.6

Member Enumeration Documentation

   enum SoTexture3::Model
       Texture mapping model.

       Enumerator

       MODULATE
              Texture image is modulated with polygon.

       DECAL  Texture image overwrites polygon color.

       BLEND  Blend image using blendColor.

   enum SoTexture3::Wrap
       Enum used to specify wrapping strategy.

       Enumerator

       REPEAT Repeat texture when coordinate is not between 0 and 1.

       CLAMP  Clamp coordinate between 0 and 1.

Constructor & Destructor Documentation

   SoTexture3::SoTexture3 (void)
       Constructor.

   SoTexture3::~SoTexture3 () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoTexture3::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Implements SoBase.

   const SoFieldData * SoTexture3::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoFieldContainer.

   void SoTexture3::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoNode.

   void SoTexture3::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoTexture3::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.

       Reimplemented from SoNode.

   SbBool SoTexture3::readInstance (SoInput *in, unsigned shortflags) [protected],  [virtual]
       This method is mainly intended for internal use during file import operations.

       It reads a definition of an instance from the input stream in. The input stream state
       points to the start of a serialized / persistant representation of an instance of this
       class type.

       TRUE or FALSE is returned, depending on if the instantiation and configuration of the new
       object of this class type went ok or not. The import process should be robust and handle
       corrupted input streams by returning FALSE.

       flags is used internally during binary import when reading user extension nodes, group
       nodes or engines.

       Reimplemented from SoNode.

   void SoTexture3::notify (SoNotList *l) [protected],  [virtual]
       Notifies all auditors for this instance when changes are made.

       Reimplemented from SoNode.

   int SoTexture3::getReadStatus (void) [protected]
       Returns read status. 1 for success, 0 for failure.

   void SoTexture3::setReadStatus (ints) [protected]
       Sets read status.

       See Also:
           getReadStatus()

Member Data Documentation

   SoMFString SoTexture3::filenames
       Texture filename(s). Specify either this or use SoTexture3::images, not both. The depth of
       the volume is specifies by the number of filenames specified. All images must have the
       same dimensions and number of components. NB! A field sensor is attached to this field
       internally and reloads all images when this field changes. You must therefore be careful
       when setting this field and either use startEditing()/finishEditing() or set all values
       with one function call; setValues().

   SoSFImage3 SoTexture3::images
       Inline image data.

   SoSFEnum SoTexture3::wrapR
       Wrapping strategy for the R coordinate (depth).

   SoSFEnum SoTexture3::wrapS
       Wrapping strategy for the S coordinate.

   SoSFEnum SoTexture3::wrapT
       Wrapping strategy for the T coordinate.

   SoSFEnum SoTexture3::model
       Texture model.

   SoSFColor SoTexture3::blendColor
       Blend color. Used when SoTexture3::model is SoTexture3::BLEND.

   SoSFBool SoTexture3::enableCompressedTexture
       Hint to Coin that compressed textures should be used if this is supported by the graphics
       hardware and OpenGL drivers. Using compressed textures usually reduces texture memory
       usage for a texture by 4-6 times.

       Since:
           Coin 2.4.2

           TGS Inventor 4.0

Author

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