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NAME

       SoTextureCoordinateBundle -

       The SoTextureCoordinateBundle class simplifies texture coordinate handling.

       It is unlikely that application programmers should need to know how to use this class, as
       it is mostly intended for internal use.

SYNOPSIS

       #include <include/Inventor/bundles/SoTextureCoordinateBundle.h>

       Inherits SoBundle.

   Public Member Functions
       SoTextureCoordinateBundle (SoAction *const action, const SbBool forRendering, const SbBool
           setUpDefault=TRUE)
       ~SoTextureCoordinateBundle ()
       SbBool needCoordinates (void) const
       SbBool isFunction (void) const
       const SbVec4f & get (const int index)
       const SbVec4f & get (const SbVec3f &point, const SbVec3f &normal)
       void send (const int index) const
       void send (const int index, const SbVec3f &point, const SbVec3f &normal) const
       SbBool needIndices (void) const

   Additional Inherited Members

Detailed Description

       The SoTextureCoordinateBundle class simplifies texture coordinate handling.

       It is unlikely that application programmers should need to know how to use this class, as
       it is mostly intended for internal use.

Constructor & Destructor Documentation

   SoTextureCoordinateBundle::SoTextureCoordinateBundle (SoAction *constaction, const
       SbBoolforRendering, const SbBoolsetUpDefault = TRUE)
       Constructor with action being the action applied to the node. The forRendering parameter
       must be TRUE if the bundle is to be used for sending texture coordinates to GL during
       rendering. The setUpDefault must be TRUE if default texture coordinates should be
       generated.

   SoTextureCoordinateBundle::~SoTextureCoordinateBundle ()
       Destructor.

Member Function Documentation

   SbBool SoTextureCoordinateBundle::needCoordinates (void) const
       Returns TRUE if texture coordinates is needed during rendering.

   SbBool SoTextureCoordinateBundle::isFunction (void) const
       Returns TRUE if a texture coordinate function should be used.

   const SbVec4f & SoTextureCoordinateBundle::get (const intindex)
       Returns the texture coordinates at index index. Should only be used if
       SoTextureCoordinateBundle::isFunction() is FALSE.

   const SbVec4f & SoTextureCoordinateBundle::get (const SbVec3f &point, const SbVec3f &normal)
       Returns the texture coordinates based on point and normal. Should only be used if
       SoTextureCoordinateBundle::isFunction() is TRUE.

   void SoTextureCoordinateBundle::send (const intindex) const [inline]
       Send texture coordinates to GL. Should only be used if
       SoTextureCoordinateBundle::isFunction() is FALSE.

   void SoTextureCoordinateBundle::send (const intindex, const SbVec3f &point, const SbVec3f
       &normal) const [inline]
       Convenience function that will make it transparent to the rendering code if ordinary
       texture coordinates or function texture coordinates are used.

   SbBool SoTextureCoordinateBundle::needIndices (void) const
       Returns TRUE if isFunction() is TRUE, but the texture coordinate indices are needed either
       by bump mapping or by one of the other texture units.

       Since:
           Coin 2.2

Author

       Generated automatically by Doxygen for Coin from the source code.