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NAME

       SoVRMLFog -

       The SoVRMLFog class is used to specify a global scene fog.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLFog.h>

       Inherits SoNode.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoVRMLFog (void)
       virtual void GLRender (SoGLRenderAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFString fogType
       SoSFFloat visibilityRange
       SoSFColor color

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoVRMLFog ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Protected Attributes
       SoSFBool set_bind
       SoSFBool isBound

   Additional Inherited Members

Detailed Description

       The SoVRMLFog class is used to specify a global scene fog.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

       Fog {
         exposedField SFColor  color            1 1 1      # [0,1]
         exposedField SFString fogType          "LINEAR"
         exposedField SFFloat  visibilityRange  0          # [0,inf)
         eventIn      SFBool   set_bind
         eventOut     SFBool   isBound
       }

       The Fog node provides a way to simulate atmospheric effects by blending objects with the
       colour specified by the color field based on the distances of the various objects from the
       viewer. The distances are calculated in the coordinate space of the Fog node. The
       visibilityRange specifies the distance in metres (in the local coordinate system) at which
       objects are totally obscured by the fog. Objects located outside the visibilityRange from
       the viewer are drawn with a constant colour of color. Objects very close to the viewer are
       blended very little with the fog color.

       A visibilityRange of 0.0 disables the Fog node. The visibilityRange is affected by the
       scaling transformations of the Fog node's parents; translations and rotations have no
       affect on visibilityRange. Values of the visibilityRange field shall be in the range [0,
       ).

       Since Fog nodes are bindable children nodes (see 4.6.10, Bindable children nodes
       http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.6.10), a Fog node stack exists, in which the top-
       most Fog node on the stack is currently active. To push a Fog node onto the top of the
       stack, a TRUE value is sent to the set_bind eventIn. Once active, the Fog node is bound to
       the browser view. A FALSE value sent to set_bind, pops the Fog node from the stack and
       unbinds it from the browser viewer. More details on the Fog node stack can be found in
       4.6.10, Bindable children nodes (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.6.10).

       The fogType field controls how much of the fog colour is blended with the object as a
       function of distance. If fogType is 'LINEAR', the amount of blending is a linear function
       of the distance, resulting in a depth cueing effect. If fogType is 'EXPONENTIAL,' an
       exponential increase in blending is used, resulting in a more natural fog appearance. The
       effect of fog on lighting calculations is described in 4.14, Lighting model
       (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.6.14).

Constructor & Destructor Documentation

   SoVRMLFog::SoVRMLFog (void)
       Constructor.

   SoVRMLFog::~SoVRMLFog () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoVRMLFog::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Implements SoBase.

   const SoFieldData * SoVRMLFog::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoFieldContainer.

   void SoVRMLFog::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFString SoVRMLFog::fogType
       Type of fog. Can be either 'LINEAR' or 'EXPONENTIAL'. Default value is 'LINEAR'.

   SoSFFloat SoVRMLFog::visibilityRange
       Range of visibility. The distance when only the fog color can be seen. Default value is
       (0.0).

   SoSFColor SoVRMLFog::color
       The fog color. Default value is (1, 1, 1).

   SoSFBool SoVRMLFog::set_bind [protected]
       An eventIn that is used to bind this node (make the node active).

   SoSFBool SoVRMLFog::isBound [protected]
       An eventOut that is sent when the node is bound/unbound.

Author

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