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NAME

       SoVRMLVisibilitySensor -

       The SoVRMLVisibilitySensor class will generate events based on visibility.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLVisibilitySensor.h>

       Inherits SoNode.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoVRMLVisibilitySensor (void)
       virtual void GLRender (SoGLRenderAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFVec3f center
       SoSFVec3f size
       SoSFBool enabled
       SoSFTime enterTime
       SoSFTime exitTime
       SoSFBool isActive

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoVRMLVisibilitySensor ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoVRMLVisibilitySensor class will generate events based on visibility.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

       VisibilitySensor {
         exposedField SFVec3f center   0 0 0      # (-,)
         exposedField SFBool  enabled  TRUE
         exposedField SFVec3f size     0 0 0      # [0,)
         eventOut     SFTime  enterTime
         eventOut     SFTime  exitTime
         eventOut     SFBool  isActive
       }

       The VisibilitySensor node detects visibility changes of a rectangular box as the user
       navigates the world. VisibilitySensor is typically used to detect when the user can see a
       specific object or region in the scene in order to activate or deactivate some behaviour
       or animation. The purpose is often to attract the attention of the user or to improve
       performance.

       The enabled field enables and disables the VisibilitySensor node. If enabled is set to
       FALSE, the VisibilitySensor node does not send events. If enabled is TRUE, the
       VisibilitySensor node detects changes to the visibility status of the box specified and
       sends events through the isActive eventOut. A TRUE event is output to isActive when any
       portion of the box impacts the rendered view. A FALSE event is sent when the box has no
       effect on the view. Browsers shall guarantee that, if isActive is FALSE, the box has
       absolutely no effect on the rendered view. Browsers may err liberally when isActive is
       TRUE. For example, the box may affect the rendering.

       The exposed fields center and size specify the object space location of the box centre and
       the extents of the box (i.e., width, height, and depth). The VisibilitySensor node's box
       is affected by hierarchical transformations of its parents. The components of the size
       field shall be greater than or equal to zero.

       The enterTime event is generated whenever the isActive TRUE event is generated, and
       exitTime events are generated whenever isActive FALSE events are generated. A
       VisibilitySensor read from a VRML file shall generate isActive TRUE and enterTime events
       if the sensor is enabled and the visibility box is visible. A VisibilitySensor inserted
       into the transformation hierarchy shall generate isActive TRUE and enterTime events if the
       sensor is enabled and the visibility box is visible. A VisibilitySensor removed from the
       transformation hierarchy shall generate isActive FALSE and exitTime events if the sensor
       is enabled and the visibility box is visible.

       Each VisibilitySensor node behaves independently of all other VisibilitySensor nodes.
       Every enabled VisibilitySensor node that is affected by the user's movement receives and
       sends events, possibly resulting in multiple VisibilitySensor nodes receiving and sending
       events simultaneously. Unlike TouchSensor nodes, there is no notion of a VisibilitySensor
       node lower in the scene graph 'grabbing' events. Multiply instanced VisibilitySensor nodes
       (i.e., DEF/USE) use the union of all the boxes defined by their instances. An instanced
       VisibilitySensor node shall detect visibility changes for all instances of the box and
       send events appropriately.

Constructor & Destructor Documentation

   SoVRMLVisibilitySensor::SoVRMLVisibilitySensor (void)
       Constructor.

   SoVRMLVisibilitySensor::~SoVRMLVisibilitySensor () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoVRMLVisibilitySensor::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Implements SoBase.

   const SoFieldData * SoVRMLVisibilitySensor::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoFieldContainer.

   void SoVRMLVisibilitySensor::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFVec3f SoVRMLVisibilitySensor::center
       Visibility area center. Default value is (0, 0, 0).

   SoSFVec3f SoVRMLVisibilitySensor::size
       Visibility area size. Default value is (0, 0, 0).

   SoSFBool SoVRMLVisibilitySensor::enabled
       Enable/disable sensor. Default value is TRUE.

   SoSFTime SoVRMLVisibilitySensor::enterTime
       An event out that is triggered when the region becomes visible.

   SoSFTime SoVRMLVisibilitySensor::exitTime
       An event out that is triggered when the region becomes not visible.

   SoSFBool SoVRMLVisibilitySensor::isActive
       An event out that is generated when the visibility state changes.

Author

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