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NAME

       SoWindowElement -

       The SoWindowElement class is used to store current window attributes.

       In Coin, this element is not API-compatible with SGI Inventor, since it contains platform
       specific stuff, which we want to avoid.

SYNOPSIS

       #include <Inventor/elements/SoWindowElement.h>

       Inherits SoElement.

   Public Member Functions
       virtual void init (SoState *state)
       virtual void push (SoState *state)
       virtual void pop (SoState *state, const SoElement *prevTopElement)
       virtual SbBool matches (const SoElement *element) const
       virtual SoElement * copyMatchInfo (void) const

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static int getClassStackIndex (void)
       static void * createInstance (void)
       static void initClass (void)
       static void set (SoState *state, void *window, void *context, void *display,
           SoGLRenderAction *action)
       static void get (SoState *state, void *&window, void *&context, void *&display,
           SoGLRenderAction *&action)

   Protected Member Functions
       virtual ~SoWindowElement ()

   Protected Attributes
       void * window
       void * context
       void * display
       SoGLRenderAction * glRenderAction

   Additional Inherited Members

Detailed Description

       The SoWindowElement class is used to store current window attributes.

       In Coin, this element is not API-compatible with SGI Inventor, since it contains platform
       specific stuff, which we want to avoid.

       Instead of the platform specific types we use void pointers. We're sorry for any
       inconvenience this might cause people using this element.

Constructor & Destructor Documentation

   SoWindowElement::~SoWindowElement (void) [protected],  [virtual]
       The destructor.

Member Function Documentation

   void * SoWindowElement::createInstance (void) [static]
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   void SoWindowElement::init (SoState *state) [virtual]
       This function initializes the element type in the given SoState. It is called for the
       first element of each enabled element type in SoState objects.

       Reimplemented from SoElement.

   void SoWindowElement::push (SoState *state) [virtual]
       This method is called every time a new element is required in one of the stacks. This
       happens when a writable element is requested, using SoState::getElement() or indirectly
       SoElement::getElement(), and the depth of the current element is less than the state
       depth.

       Override this method if your element needs to copy data from the previous top of stack.
       The push() method is called on the new element, and the previous element can be found
       using SoElement::getNextInStack().

       Reimplemented from SoElement.

   void SoWindowElement::pop (SoState *state, const SoElement *prevTopElement) [virtual]
       This method is callled when the state is popped, and the depth of the element is bigger
       than the current state depth. pop() is called on the new top of stack, and a pointer to
       the previous top of stack is passed in prevTopElement.

       Override this method if you need to copy some state information from the previous top of
       stack.

       Reimplemented from SoElement.

   SbBool SoWindowElement::matches (const SoElement *element) const [virtual]
       This function returns TRUE is the element matches another element (of the same class),
       with respect to cache validity.

       If the application programmer's extension element has a matches() function, it should also
       have a copyMatchInfo() function.

       Implements SoElement.

   SoElement * SoWindowElement::copyMatchInfo (void) const [virtual]
       This function creates a copy of the element that contains enough information to enable the
       matches() function to work.

       Used to help with scenegraph traversal caching operations.

       Implements SoElement.

   void SoWindowElement::set (SoState *state, void *window, void *context, void *display,
       SoGLRenderAction *action) [static]
       Sets data for this element.

   void SoWindowElement::get (SoState *state, void *&window, void *&context, void *&display,
       SoGLRenderAction *&action) [static]
       Returns data for this element.

Member Data Documentation

   SoWindowElement::window [protected]
       The window id.

   SoWindowElement::context [protected]
       The current context.

   SoWindowElement::display [protected]
       The current display.

   SoWindowElement::glRenderAction [protected]
       The current render action.

Author

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