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NAME

       create_sample  -  Constructs  a  new  sample structure of the specified type. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       SAMPLE *create_sample(int bits, int stereo, int freq, int len);

DESCRIPTION

       Constructs a new sample structure of the specified  type.  Read  chapter  "Structures  and
       types  defined by Allegro" for an internal description of the SAMPLE structure. The `bits'
       parameter can be 8 or 16, `stereo' can be zero for mono samples and  non-zero  for  stereo
       samples,  `freq' is the frequency in hertz, and `len' is the number of samples you want to
       allocate for the full sound buffer.

RETURN VALUE

       Returns a pointer to the created sample, or NULL if  the  sample  could  not  be  created.
       Remember to free this sample later to avoid memory leaks.

SEE ALSO

       load_sample(3alleg4), destroy_sample(3alleg4)