Provided by: allegro4-doc_4.4.2-4_all bug


       d_text_proc,  d_ctext_proc, d_rtext_proc - Dialogs procedure drawing text onto the screen.
       Allegro game programming library.


       #include <allegro.h>

       int d_text_proc(int msg, DIALOG *d, int c);

       int d_ctext_proc(int msg, DIALOG *d, int c);

       int d_rtext_proc(int msg, DIALOG *d, int c);


       These draw text onto the screen. The dp field should  point  to  the  string  to  display.
       d_ctext_proc()  centers  the  string horizontally, and d_rtext_proc() right aligns it. Any
       '&' characters in the  string  will  be  replaced  with  lines  underneath  the  following
       character,  for  displaying  keyboard  shortcuts  (as  in MS Windows). To display a single
       ampersand, put "&&". To draw the text in something other than the default  font,  set  the
       dp2 field to point to your custom font data.


       exgui(3alleg4), exrgbhsv(3alleg4)