Provided by: allegro4-doc_4.4.2-4_all bug

NAME

       destroy_compiled_sprite - Destroys a compiled sprite. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void destroy_compiled_sprite(COMPILED_SPRITE *sprite);

DESCRIPTION

       Destroys  a compiled sprite structure previously returned by get_compiled_sprite(). If you
       pass a NULL pointer this function won't do anything. Use this once you  are  done  with  a
       compiled sprite to avoid memory leaks in your program.

SEE ALSO

       get_compiled_sprite(3alleg4)