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NAME

       Detail Classes -

   Classes
       class SoConeDetail
           The SoConeDetail class contains information about the parts of a SoCone shape.

       Instances of this class are used for storing information about hit points on cone geometry
       after pick operations, and for storing information returned to tessellation callbacks. "
   class SoCubeDetail
       The SoCubeDetail class contains information about the parts of a SoCube shape.

       Instances of this class are used for storing information about hit points on cone geometry
       after pick operations, and for storing information returned to tessellation callbacks. "
   class SoCylinderDetail
       The SoCylinderDetail class contains information about the parts of a SoCylinder shape.

       Instances of this class are used for storing information about hit points on cylinder
       geometry after pick operations, and for storing information returned to tessellation
       callbacks. "
   class SoDetail
       The SoDetail class is the superclass for all classes storing detailed information about
       particular shapes.

       Detail information about shapes is used in relation to picking actions in Coin. They
       typically contain the relevant information about what particular part of the shape a pick
       ray intersected with. "
   class SoFaceDetail
       The SoFaceDetail class is for storing detailed polygon information.

       Instances of this class are used among other things for storing information about polygons
       after pick operations, and for storing information returned to tessellation callbacks. "
   class SoLineDetail
       The SoLineDetail class is for storing detailed 3D line information.

       Instances of this class are used among other things for storing information about lines
       after pick operations, and for storing information returned to tessellation callbacks. "
   class SoNodeKitDetail
       The SoNodeKitDetail class is yet to be documented.

       When a pick action is executed and geometry within a nodekit is hit, the nodekit generates
       an SoNodeKitDetail object which contains information about the specific part inside the
       nodekit hit by the pick ray. "
   class SoPointDetail
       The SoPointDetail class is for storing detailed information for a single 3D point.

       Instances of this class are used among other things for storing information about the
       vertices of lines and polygons after pick operations, and for storing information returned
       to tessellation callbacks. "
   class SoTextDetail
       The SoTextDetail stores information about a character in a string.

       Instances of this class are used for storing information about hit points on textual 2D or
       3D geometry after pick operations, and for storing information returned to tessellation
       callbacks. "
   class SoDetailList
       The SoDetailList class is a container for pointers to SoDetail objects.

       This list class will delete the details when destructed/truncated, or when a detail in the
       list is replaced by another detail. The caller is responsible for allocating the details
       passed to the list, but should not deallocate them since this will be handled by the list.
       "

Detailed Description

       Detail classes are objects that deliver additional information wherever the
       SoPrimitiveVertex class is used. This goes for ray picking results, and it also goes for
       primitive generation by SoShape classes for the SoCallbackAction class and fallback shape
       rendering through primitive generation (a useful debugging trick when debugging for
       instance raypicking).

Author

       Generated automatically by Doxygen for Coin from the source code.