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       exmouse - Getting input from the mouse. Allegro game programming library.


       #include <allegro.h>

       Example exmouse


       This program demonstrates how to get mouse input. The first part of the test retrieves the
       raw mouse input data and displays it on the screen without using any  mouse  cursor.  When
       you  press  a key the standard arrow-like mouse cursor appears.  You are not restricted to
       this shape, and a second key press modifies the cursor to be  several  concentric  colored
       circles. They are not joined together, so you can still see bits of what's behind when you
       move the cursor over the printed text message.


       BITMAP(3alleg4),     END_OF_MAIN(3alleg4),      SCREEN_H(3alleg4),      SCREEN_W(3alleg4),
       acquire_screen(3alleg4),           allegro_error(3alleg4),          allegro_init(3alleg4),
       allegro_message(3alleg4),           bitmap_mask_color(3alleg4),           circle(3alleg4),
       clear_keybuf(3alleg4),           clear_to_color(3alleg4),          create_bitmap(3alleg4),
       desktop_palette(3alleg4),             destroy_bitmap(3alleg4),              font(3alleg4),
       get_mouse_mickeys(3alleg4),       install_keyboard(3alleg4),       install_mouse(3alleg4),
       install_timer(3alleg4),     key(3alleg4),      keypressed(3alleg4),      makecol(3alleg4),
       mouse_b(3alleg4),  mouse_w(3alleg4), mouse_x(3alleg4), mouse_y(3alleg4), mouse_z(3alleg4),
       palette_color(3alleg4),  poll_mouse(3alleg4),  readkey(3alleg4),  release_screen(3alleg4),
       screen(3alleg4),             set_gfx_mode(3alleg4),             set_mouse_sprite(3alleg4),
       set_mouse_sprite_focus(3alleg4),        set_palette(3alleg4),         show_mouse(3alleg4),
       textout_centre_ex(3alleg4),       textout_ex(3alleg4),      textprintf_centre_ex(3alleg4),
       textprintf_ex(3alleg4), textprintf_right_ex(3alleg4), vsync(3alleg4)