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NAME

       exunicod - Using Unicode string functions. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       Example exunicod

DESCRIPTION

       This program demonstrates the use of the 16-bit Unicode text encoding format with Allegro.
       The example displays a message translated to different languages scrolling on  the  screen
       using an external font containing the required characters to display those messages.

       Note  how  the Allegro unicode string functions resemble the functions you can find in the
       standard C library, only these handle Unicode on all platforms.

SEE ALSO

       BITMAP(3alleg4),       DATAFILE(3alleg4),       END_OF_MAIN(3alleg4),       FONT(3alleg4),
       SCREEN_H(3alleg4),   SCREEN_W(3alleg4),   allegro_error(3alleg4),   allegro_init(3alleg4),
       allegro_message(3alleg4), blit(3alleg4), clear_to_color(3alleg4),  create_bitmap(3alleg4),
       destroy_bitmap(3alleg4),              font(3alleg4),              install_int_ex(3alleg4),
       install_keyboard(3alleg4),          install_timer(3alleg4),           keypressed(3alleg4),
       load_datafile(3alleg4),    replace_filename(3alleg4),    rest(3alleg4),   screen(3alleg4),
       set_gfx_mode(3alleg4),          set_uformat(3alleg4),           set_window_title(3alleg4),
       text_height(3alleg4),  text_length(3alleg4), textout_ex(3alleg4), uconvert_ascii(3alleg4),
       unload_datafile(3alleg4),    ustrcat(3alleg4),    ustrcpy(3alleg4),     ustrsize(3alleg4),
       ustrsizez(3alleg4)