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NAME

       glDeleteShader - Deletes a shader object

C SPECIFICATION

       void glDeleteShader(GLuint shader);

PARAMETERS

       shader
           Specifies the shader object to be deleted.

DESCRIPTION

       glDeleteShader frees the memory and invalidates the name associated with the shader object
       specified by shader. This command effectively undoes the effects of a call to
       glCreateShader().

       If a shader object to be deleted is attached to a program object, it will be flagged for
       deletion, but it will not be deleted until it is no longer attached to any program object,
       for any rendering context (i.e., it must be detached from wherever it was attached before
       it will be deleted). A value of 0 for shader will be silently ignored.

       To determine whether an object has been flagged for deletion, call glGetShader() with
       arguments shader and GL_DELETE_STATUS.

ERRORS

       GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.

ASSOCIATED GETS

       glGetAttachedShaders() with the program object to be queried

       glGetShader() with arguments shader and GL_DELETE_STATUS

       glIsShader()

SEE ALSO

       glCreateProgram(), glCreateShader(), glDetachShader(), glUseProgram()

COPYRIGHT

       Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the
       terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org