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NAME

       glGetFragDataLocation - query the bindings of color numbers to user-defined varying out
       variables

C SPECIFICATION

       GLint glGetFragDataLocation(GLuint program, const char * name);

PARAMETERS

       program
           The name of the program containing varying out variable whose binding to query

       name
           The name of the user-defined varying out variable whose binding to query

DESCRIPTION

       glGetFragDataLocation retrieves the assigned color number binding for the user-defined
       varying out variable name for program program.  program must have previously been linked.
       name must be a null-terminated string. If name is not the name of an active user-defined
       varying out fragment shader variable within program, -1 will be returned.

ERRORS

       GL_INVALID_OPERATION is generated if program is not the name of a program object.

SEE ALSO

       glCreateProgram(), glBindFragDataLocation()

COPYRIGHT

       Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org