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NAME

       glGetShaderInfoLog - Returns the information log for a shader object

C SPECIFICATION

       void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei *length,
                               GLchar *infoLog);

PARAMETERS

       shader
           Specifies the shader object whose information log is to be queried.

       maxLength
           Specifies the size of the character buffer for storing the returned information log.

       length
           Returns the length of the string returned in infoLog (excluding the null terminator).

       infoLog
           Specifies an array of characters that is used to return the information log.

DESCRIPTION

       glGetShaderInfoLog returns the information log for the specified shader object. The
       information log for a shader object is modified when the shader is compiled. The string
       that is returned will be null terminated.

       glGetShaderInfoLog returns in infoLog as much of the information log as it can, up to a
       maximum of maxLength characters. The number of characters actually returned, excluding the
       null termination character, is specified by length. If the length of the returned string
       is not required, a value of NULL can be passed in the length argument. The size of the
       buffer required to store the returned information log can be obtained by calling
       glGetShader() with the value GL_INFO_LOG_LENGTH.

       The information log for a shader object is a string that may contain diagnostic messages,
       warning messages, and other information about the last compile operation. When a shader
       object is created, its information log will be a string of length 0.

NOTES

       The information log for a shader object is the OpenGL implementer's primary mechanism for
       conveying information about the compilation process. Therefore, the information log can be
       helpful to application developers during the development process, even when compilation is
       successful. Application developers should not expect different OpenGL implementations to
       produce identical information logs.

ERRORS

       GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.

       GL_INVALID_OPERATION is generated if shader is not a shader object.

       GL_INVALID_VALUE is generated if maxLength is less than 0.

ASSOCIATED GETS

       glGetShader() with argument GL_INFO_LOG_LENGTH

       glIsShader()

SEE ALSO

       glCompileShader(), glGetProgramInfoLog(), glLinkProgram(), glValidateProgram()

COPYRIGHT

       Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the
       terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org