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NAME

       Vectorized Printing Classes -

Detailed Description

       The vectorized printing classes are for rendering to vector devices instead of raster
       devices. You can use this to e.g. generate scalable PostScript images for printing instead
       of raster images that will become pixellated when you scale them up.

       See below for A HardCopy Overview. A HardCopy Overview The main API for HardCopy support
       in Coin is the abstract class SoVectorizeAction. SoVectorizeAction will extract geometry
       from an Inventor scene graph, and project the geometry onto a specified page. Since
       postscript and other vector based file formats do not support z-buffer or depth clipping,
       all geometry is rendered using a simple painter's algorithm (geometry is sorted based on
       distance to camera).

       SoVectorizePSAction inherits SoVectorizeAction, and will output a Postscript file.

       Texture-mapped polygons are not supported, since this is not supported by the vector file
       formats, at least it's not supported in Postscript. Gouraud shading is not supported in
       the Postscript language (at least not for V2.0), but an approximation is implemeting using
       an algorithm that divides the triangle into several small (flat-shaded) triangles. The
       gouraud shading quality (the number of sub-triangles) is controlled by an epsilon value.
       The gouraud shading function is written by Frederic Delhoume (delhoume (at) ilog.fr), and
       is free (public domain) software.

       Typical use of SoVectorizePSAction is shown in the following piece of code:

       SoVectorizePSAction * ps = new SoVectorizePSAction;
       SoVectorOutput * out = ps->getOutput();

       if (!out->openFile("output.ps")) {
         return -1; // unable to open output file
       }

       // to enable gouraud shading. 0.1 is a nice epsilon value
       // ps->setGouraudThreshold(0.1f);

       // clear to white background. Not really necessary if you
       // want a white background
       ps->setBackgroundColor(TRUE, SbColor(1.0f, 1.0f, 1.0f));

       // select LANDSCAPE or PORTRAIT orientation
       ps->setOrientation(SoVectorizeAction::LANDSCAPE);

       // start creating a new page (A4 page, with 10mm border).
       ps->beginPage(SbVec2f(10.0f, 10.0f), SbVec2f(190.0f, 277.0f));

       // There are also enums for A0-A10. Example:
       // ps->beginStandardPage(SoVectorizeAction::A4, 10.0f);

       // calibrate so that text, lines, points and images will have the
       // same size in the postscript file as on the monitor.
       ps->calibrate(viewer->getViewportRegion());

       // apply action on the viewer scenegraph. Remember to use
       // SoSceneManager's scene graph so that the camera is included.
       ps->apply(viewer->getSceneManager()->getSceneGraph());

       // this will create the postscript file
       ps->endPage();

       // close file
       out->closeFile();

       delete ps;

       It is also possible to have several viewports and/or layers on a page. This is useful if
       your application has several layers of geometry, for instance some annotations in 2D on
       top of a 3D scene graph. To create several layers, the beginViewport() and endViewport()
       functions can be used.

       Since:
           Coin 2.1

           TGS provides HardCopy support as a separate extension for TGS Inventor.

Author

       Generated automatically by Doxygen for Coin from the source code.