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load_bmp - Loads a BMP bitmap from a file. Allegro game programming library.
#include <allegro.h> BITMAP *load_bmp(const char *filename, RGB *pal);
Loads an 8-bit, 16-bit, 24-bit or 32-bit Windows or OS/2 BMP file.
Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks.