Provided by: angband_3.3.2-2.1_amd64 bug

NAME

       angband - is a graphical dungeon adventure game in the vein of rogue

SYNOPSIS

       angband [options] [-- suboptions]

DESCRIPTION

       This  manual  page  explains  the  Debian  package  angband .  Angband is a single-player,
       graphical dungeon adventure game using textual  characters  to  represent  the  walls  and
       floors  of a dungeon and the inhabitants therein, in the vein of rogue, hack, nethack, and
       moria.  Angband 3.3.2 is an official stable release which fixes some bugs in 3.3.1.

       This version of Angband has been compiled with ncurses and the X Windowing system, SDL and
       GTK  front-ends,  and hence can be played on a virtual console as well as under X.  In the
       latter cases, the game can use multiple windows.

OPTIONS

       -h        Print out a usage message.
       -n        Start a new character
       -w        Request wizard mode (no high score entry)
       -g        Request graphics mode
       -r        Rebalance monsters
       -s<num>   Show <num> high scores
       -u<who>   Use your <UID.who> savefile
       -m<sys>   Use <sys> core code (e.g. gcu for console mode, x11 or sdl for graphics)
       -d<lib>=<path>
                 Define a ´lib´ dir sub-path. Valid values of lib are help info  user  bone  save
                 data apex xtra edit file

GETTING STARTED

       To start with, you can just say angband -uTest, and that creates a save file with the file
       name ~/.angband/Angband/save/<UID>.Test.  The best  place  to  get  help  is  the  program
       itself; help is reached by the command ?  and presents a menu of choices.

       Program  options  can  be  set  using the = command. To see what the various options mean,
       access the List of Options help menu with the ?  command.

SEE ALSO

       nethack(6).

AUTHOR

       This manual page was  written  Manoj  Srivastava  <srivasta@debian.org>,  for  the  Debian
       GNU/Linux system.