Provided by: freeciv-data_2.4.2-1_all bug

NAME

       freeciv-gtk2, freeciv-gtk3, freeciv-sdl, freeciv-xaw - The clients for the Freeciv game

SYNOPSIS

       freeciv-gtk2|freeciv-gtk3|freeciv-sdl|freeciv-xaw    [    -A|--Announce   protocol   ]   [
       -a|--autoconnect ] [ -d|--debug  level_number  ]  [  -F|--Fatal  [  signal_number  ]  ]  [
       -h|--help  ] [ -l|--log filename ] [ -M|--Meta URL ] [ -n|--name name ] [ -p|--port port ]
       [ -P|--Plugin string ] [ -r|--read filename ] [ -s|--server address ] [ -S|--Sound name  ]
       [ -t|--tiles name ] [ -v|--version ] [ -- client-specific-parameters ]

       freeciv-gtk2 and freeciv-gtk3 accept the standard Gtk parameters following --; see the Gtk
       documentation. They also accept [ -h|--help ]

       freeciv-sdl accepts  the  following  parameters  following  --:  [  -e|--eventthread  ]  [
       -f|--fullscreen ] [ -h|--help ] [ -t|--theme string ]

       freeciv-xaw  accepts  the standard X11 toolkit parameters following --; see X(7) . It also
       accepts [ -h|--help ]

DESCRIPTION

       Freeciv is a free turn-based multiplayer strategy game, in which each player  becomes  the
       leader  of  a  civilization,  fighting to obtain the ultimate goal: To become the greatest
       civilization.

       Players of Civilization II® by Microprose® should feel at home, since one aim  of  Freeciv
       is to have compatible rules.

       Freeciv  is  maintained  by an international team of coders and enthusiasts, and is easily
       one of the most fun and addictive network games out there!

       This is the client program used to connect  to  a  Freeciv  server  -  see  also  freeciv-
       server(6)  .  freeciv-gtk2,  freeciv-gtk3,  and freeciv-sdl can also spawn their own local
       server for single-player games.

       This manual page only lists the command line  arguments.  For  more  details  about  using
       freeciv-gtk2,  freeciv-gtk3,  freeciv-sdl, or freeciv-xaw, see the Client Manual which can
       be found at the Freeciv website ⟨http://www.freeciv.org/⟩ as  well  as  the  documentation
       which is part of the Freeciv distribution.

OPTIONS

       The following options are accepted by all clients. They may not be combined; that is, "-np
       caesar 5557" will not work, instead you would need to  enter  "-n  caesar  -p  5557".  All
       options have a short form (single hyphen and single letter) and a long form (double hyphen
       and a complete word); their effects are identical.

       -A protocol, --Announce protocol
              Uses protocol when searching for games on a LAN.  Possible values for protocol are:

              IPv4

              IPv6

              none

       -a, --autoconnect
              Skips the connect dialog, automatically inserting the default values. This is quite
              convenient when all has been set up properly.

       -d level_number, --debug level_number
              Sets  the  amount of debugging information to be logged in the file named by the -l
              option. Acceptable values for the level_number are:

              0    for fatal messages only.

              1    for fatal and error messages.

              2    for fatal, error and normal messages (default).

              3    for fatal, error, normal, and verbose messages.

       -F [ signal_number ], --Fatal [ signal_number ]
              Raise a custom signal on failed assertion.  If signal_number is not specified, then
              the ABRT signal will be used.

       -h, --help
              Prints a short summary of the standard command line options.

       -l filename, --log filename
              Defines  a  log file, filename, to be produced during processing. Use the -d option
              to set how much is logged.  By default,  fatal,  error,  and  normal  messages  are
              printed to standard output.  With a log file, such messages go to the log instead.

       -M URL, --Meta URL
              Specifies  the  URL  of the metaserver to connect to. A metaserver is a place where
              Freeciv servers can publish their presence. Freeciv clients consult the  metaserver
              to  offer  users  a selection of games to join. By default, the standard metaserver
              run by the Freeciv maintainers will be used.

       -n name, --name name
              Specifies the user name (name) to use to connect to  the  server.  This  option  is
              critical when reconnecting to a game. Please note that you might need to quote your
              username.

       -p port, --port port
              Specifies the server port to connect to. By default this is 5556, if in  doubt  ask
              the server administrator.

       -P string, --Plugin string
              Specifies the plugin to use for sound output.  Available options  for string are:

              none

              sdl

       -r filename, --read filename
              Specifies a file, filename, of server commands which a server spawned by the client
              will automatically read and process, as if you had typed them in  at  the  server's
              prompt.

       -s address, --server address
              Specifies  the  game  server address to connect to. This server might easily run on
              the same machine as the client.

       -S name, --Sound name
              Specifies the sound set to use. A file called name.soundspec is searched for in the
              usual places (see the FILES section).

       -t name, --tiles name
              Specifies  the  map  graphics  ("tiles")  to be used within the game. A file called
              name.tilespec is searched  for  in  the  usual  places  (see  the  FILES  section).
              Currently the following tilespecs are distributed with Freeciv:

              • amplio2.tilespeccimpletoon.tilespechex2t.tilespecisophex.tilespecisotrident.tilespectrident.tilespec

       -v, --version
              Prints the version number and exits.

       --     All parameters following this -- will be considered as client-specific parameters.

       -- -e, -- --eventthread
              Initializes  the  event subsystem in other thread.  Only available for the freeciv-
              sdl client under Linux or BeOS.

       -- -f, -- --fullscreen
              Starts the client in full screen mode.  Only implemented in the freeciv-sdl client.

       -- -h, -- --help
              Print the client-specific parameter help.

       -- -t theme, -- --theme theme
              Use a particular GUI theme.  Only implemented in the freeciv-sdl client.

EXAMPLES

       freeciv-gtk2 --name "King Richard" --server io.daimi.aau.dk
              Starts the GTK2 client using the name King Richard and connecting to the server  at
              io.daimi.aau.dk.

       freeciv-sdl -a -t trident
              Starts the SDL client with the trident tiles and autoconnects to localhost.

FILES

       ~/.freeciv-client-rc-[version-number]
              This is where your local settings will be stored.

       tilespecs
              These are searched for in the data path; see ENVIRONMENT.

       soundspecs
              These are searched for in the data path; see ENVIRONMENT.

       The  freeciv-modpack(6) utility can be used to locate and download additional content such
       as tilesets and soundsets and (for client-spawned servers only) scenarios and rulesets; it
       saves files under ~/.freeciv .

ENVIRONMENT

       The Freeciv client accepts these environment variables:

       FREECIV_CAPS
              A  string containing a list of "capabilities" provided by the server. The compiled-
              in default should be correct for most purposes, but if you are  familiar  with  the
              capability  facility  in  the  source  you  may  use it to enforce some constraints
              between clients and server.

       FREECIV_COMPRESSION_LEVEL
              Sets the compression level for network traffic.

       FREECIV_DATA_ENCODING
              Sets the data encoding (used for data files, savegames, and network strings).

       FREECIV_INTERNAL_ENCODING
              Sets the internal encoding (used for GUI strings).

       FREECIV_LOCAL_ENCODING
              Sets the local encoding (used for terminal output).

       FREECIV_MULTICAST_GROUP
              Sets the multicast group (for the LAN tab).

       FREECIV_DATA_PATH
              A colon separated list of directories pointing to the freeciv data directories.  By
              default  Freeciv  looks in the following directories, in order, for any data files:
              the current directory; the  "data"  subdirectory  of  the  current  directory;  the
              subdirectory  ".freeciv/2.4"  in the user's home directory; and the directory where
              the files are placed by running  "make  install".   If  not  set,  FREECIV_PATH  is
              checked before these defaults are used.

       FREECIV_SAVE_PATH
              A  colon separated list of directories pointing to the freeciv save directories. By
              default Freeciv looks in the following directories, in order, for save  files:  the
              current  directory;  and  the  subdirectory  ".freeciv/saves"  in  the  user's home
              directory.  If not set, FREECIV_PATH is checked before these defaults are used;  in
              this case Freeciv also looks in "saves" potential subdirectories.

       FREECIV_SCENARIO_PATH
              A colon separated list of directories pointing to the freeciv scenario directories.
              By default Freeciv looks in the  following  directories,  in  order,  for  scenario
              files:  the  current  directory;  the  "data/scenarios" subdirectory of the current
              directory;     the     subdirectories     ".freeciv/2.4/scenarios"     and     then
              ".freeciv/scenarios"  in  the  user's  home  directory; and the directory where the
              files are placed by running "make install".  If not set,  FREECIV_PATH  is  checked
              before  these  defaults are used; in this case Freeciv also looks in "scenario" and
              "scenarios" potential subdirectories.

       FREECIV_PATH
              A colon separated list of directories to look for various files.  This variable has
              no  effect  if  FREECIV_DATA_PATH,  FREECIV_SAVE_PATH and FREECIV_SCENARIO_PATH are
              defined together; those variables are the recommended way to override  paths,  with
              FREECIV_PATH  provided  for  backward compatibility with older versions of Freeciv.
              The precise search path depends on the type of file being searched for.

       HOME   Specifies the user's home directory.

       http_proxy
              Set this variable accordingly when using a proxy.

       LANG  or  LANGUAGE
              Sets the language and locale on some platforms.

       LC_ALL  or  LC_CTYPE
              Similar to LANG (see documentation for your system).

       USER   Specifies the username of the current user.

BUGS

       Please report bugs to the Freeciv bug tracker ⟨http://gna.org/projects/freeciv/⟩ .

MORE INFO

       See the Freeciv homepage ⟨http://www.freeciv.org/⟩ .

       Updates and new info is first posted there.

AUTHORS

       The Freeciv Team <freeciv-dev AT gna.org>.

       This manpage was originally put together by Florian Ernst <florian_ernst AT gmx.net> using
       the  Client  Manual  and  the  comments  in  the  sourcecode. It was updated by Ben Bettin
       <bwbettin AT gmail.com> to add new features,  integrate  information  from  the  website's
       online  documentation,  and  for slight formatting adjustments. Feel free to use it as you
       wish.

SEE ALSO

       freeciv-server(6) freeciv-modpack(6) and the Client Manual at the Freeciv homepage.

                                        December 10th 2011                             FREECIV(6)