Provided by: xboard_4.7.3-1_amd64 bug

NAME

       xboard - X graphical user interface for chess

SYNOPSIS

       xboard [options]
       xboard -ics -icshost hostname [options]
       xboard -ncp [options]
       |pxboard
       cmail [options]

DESCRIPTION

       XBoard is a graphical chessboard that can serve as a user interface to chess engines (such
       as GNU Chess), the Internet Chess Servers, electronic mail correspondence chess,  or  your
       own collection of saved games.

       This manual documents version 4.7.3 of XBoard.

MAJOR MODES

       XBoard always runs in one of four major modes.  You select the major mode from the command
       line when you start up XBoard.

       xboard [options]
              As an interface to GNU Chess or another  chess  engine  running  on  your  machine,
              XBoard  lets you play a game against the machine, set up arbitrary positions, force
              variations, watch a game between two  chess  engines,  interactively  analyze  your
              stored  games  or  set  up  and  analyze arbitrary positions.  (Note: Not all chess
              engines support analysis.)

       xboard -ics -icshost hostname [options]
              As Internet Chess Server (ICS) interface, XBoard lets you play  against  other  ICS
              users, observe games they are playing, or review games that have recently finished.
              Most of the ICS "wild" chess variants are supported, including bughouse.

       xboard -ncp [options]
              XBoard can also be used simply as an electronic chessboard to play  through  games.
              It  will  read  and  write  game  files  and  allow  you to play through variations
              manually. You can use it to browse games off the  net  or  review  games  you  have
              saved.  These features are also available in the other modes.

       |pxboard
              If  you  want  to  pipe games into XBoard, use the supplied shell script `pxboard'.
              For example, from the news reader `xrn', find a message with one or more  games  in
              it, click the Save button, and type `|pxboard' as the file name.

       cmail [options]
              As  an  interface  to  electronic  mail correspondence chess, XBoard works with the
              cmail program. See CMail below for instructions.

BASIC OPERATION

       To move a piece, you can drag it with the left mouse button, or you  can  click  the  left
       mouse  button  once on the piece, then once more on the destination square. In crazyhouse,
       bughouse or shogi you can drag and drop pieces to the  board  from  the  holdings  squares
       displayed next to the board.

       Old  behavior,  where  right-clicking  a square brings up a menu where you can select what
       piece to drop on it can still be selected through the `Drop Menu' option.   Only  in  Edit
       Position  mode  right and middle clicking a square is still used to put a piece on it, and
       the piece to drop is selected by sweeping the mouse vertically with the button held down.

       The default function of the right mouse button in other modes is to display  the  position
       the  chess  program thinks it will end up in.  While moving the mouse vertically with this
       button pressed XBoard will step through the principal variation to show how this  position
       will  be  reached.  Lines of play displayed in the engine-output window, or PGN variations
       in the comment window can similarly be played out on the board, by right-clicking on them.
       Only  in  Analysis mode, when you walk along a PV, releasing the mouse button will forward
       the game upto that point, like you entered all previous PV moves.  As the display  of  the
       PV  in  that  case starts after the first move a simple right-click will play the move the
       engine indicates.

       In Analysis mode you can also make a move by grabbing the piece with a double-click of the
       left  mouse  button  (or  while  keeping the Ctrl key pressed).  In this case the move you
       enter will not be played, but will be excluded from the analysis of the current  position.
       (Or  included  if  it  was already excluded; it is a toggle.)  This only works for engines
       that support this feature.

       When connected to an ICS, it is possible to call up a graphical representation of  players
       seeking  a  game in stead of the chess board, when the latter is not in use (i.e. when you
       are not playing or observing).  Left-clicking the display area will  switch  between  this
       'seek  graph'  and  the  chess board.  Hovering the mouse pointer over a dot will show the
       details of the seek ad in the message field above the board.  Left-clicking the  dot  will
       challenge  that  player.   Right-clicking  a dot will 'push it to the back', to reveal any
       dots that were hidden behind it.  Right-clicking off dots will refresh the graph.

       Most other XBoard commands are available from the  menu  bar.  The  most  frequently  used
       commands  also  have  shortcut  keys  or on-screen buttons.  These shortcut keystrokes are
       mostly non-printable characters.  Typing a letter or digit  while  the  board  window  has
       focus  will  bring up a type-in box with the typed letter already in it.  You can use that
       to type a move in siuations where it is your turn to enter a move, type a move  number  to
       call  up  the  position  after that move in the display, or, in Edit Position mode, type a
       FEN.  Some rarely used parameters can only be set through options on the command line used
       to invoke XBoard.

       XBoard uses a settings file, in which it can remember any changes to the settings that are
       made through menus or command-line options, so they will  still  apply  when  you  restart
       XBoard  for  another session.  The settings can be saved into this file automatically when
       XBoard exits, or on explicit request of the user.  The default name for the settings  file
       is  /etc/xboard/xboard.conf,  but in a standard install this file is only used as a master
       settings file that determines the system-wide default settings,  and  defers  reading  and
       writing  of  user  settings  to  a  user-specific file like ~/.xboardrc in the user's home
       directory.

       When XBoard is iconized, its graphical icon is a white knight if it  is  White's  turn  to
       move, a black knight if it is Black's turn.

MENUS, BUTTONS, AND KEYS

   File Menu
       New Game
              Resets XBoard and the chess engine to the beginning of a new chess game. The `Ctrl-
              N' key is a keyboard equivalent. In Internet Chess Server mode, clears the  current
              state  of XBoard, then resynchronizes with the ICS by sending a refresh command. If
              you want to stop playing, observing, or examining an ICS game, use  an  appropriate
              command from the Action menu, not `New Game'.  See Action Menu.

       New Shuffle Game
              Similar  to  `New  Game',  but  allows you to specify a particular initial position
              (according to  a  standardized  numbering  system)  in  chess  variants  which  use
              randomized  opening positions (e.g. Chess960).  You can also press the `Pick Fixed'
              button to let XBoard generate a random number for you.  The thus  selected  opening
              position  will  then persistently be chosen on any following New Game command until
              you use this menu to select another.  Selecting position number -1 (or pushing  the
              `Randomize'  button)  will  produce  a  newly  randomized position on any new game.
              Using this menu item in  variants  that  normally  do  not  shuffle  their  opening
              position  does  cause  these  variants to become shuffle variants until you use the
              `New Shuffle Game' menu to explicitly switch the randomization off, or select a new
              variant.

       New Variant
              Allows you to select a new chess variant in non-ICS mode.  (In ICS play, the ICS is
              responsible  for  deciding  which  variant  will  be  played,  and  XBoard   adapts
              automatically.)  The shifted `Alt+V' key is a keyboard equivalent. If you play with
              an engine, the engine must be able to play the selected  variant,  or  the  command
              will  be  ignored.   XBoard  supports  all  major variants, such as xiangqi, shogi,
              chess, chess960, Capablanca Chess, shatranj, crazyhouse, bughouse.  But  not  every
              board  size has built-in bitmaps for un-orthodox pieces!  Only sizes bulky (72) and
              middling (49) have all pieces, while size petite (33) has most.  These sizes  would
              have  to be set at startup through the `size' command-line option when you start up
              XBoard for such variants to be playable.

              You can overrule the default board format of the selected variant,  (e.g.  to  play
              suicide  chess  on  a  6  x 6 board), in this dialog, but normally you would not do
              that, and leave them at '-1', which means 'default'.

       Load Game
              Plays a game from a record file. The `Ctrl-O' key is a keyboard equivalent.  A pop-
              up dialog prompts you for the file name. If the file contains more than one game, a
              second pop-up dialog displays a list of games (with information  drawn  from  their
              PGN tags, if any), and you can select the one you want. Alternatively, you can load
              the Nth game in the file directly, by typing the number `N' after  the  file  name,
              separated by a space.

              The  game  file  parser will accept PGN (portable game notation), or in fact almost
              any file that contains moves in algebraic notation.  Notation of the form `P@f7' is
              accepted for piece-drops in bughouse games; this is a nonstandard extension to PGN.
              If the file includes a PGN position (FEN tag),  or  an  old-style  XBoard  position
              diagram  bracketed  by  `[--' and `--]' before the first move, the game starts from
              that position. Text enclosed in parentheses, square brackets, or  curly  braces  is
              assumed to be commentary and is displayed in a pop-up window. Any other text in the
              file is ignored. PGN variations (enclosed  in  parentheses)  also  are  treated  as
              comments;  however,  if  you  rights-click  them in the comment window, XBoard will
              shelve the current line, and load the the  selected  variation,  so  you  can  step
              through  it.   You can later revert to the previous line with the `Revert' command.
              This way you can walk quite complex varation trees with  XBoard.   The  nonstandard
              PGN tag [Variant "varname"] functions similarly to the -variant command-line option
              (see below), allowing games in certain chess variants to be loaded.  Note  that  it
              must  appear before any FEN tag for XBoard to recognize variant FENs appropriately.
              There is also a heuristic to recognize  chess  variants  from  the  Event  tag,  by
              looking  for  the  strings  that  the  Internet Chess Servers put there when saving
              variant ("wild") games.

       Load Position
              Sets up a position from a position file.  A pop-up dialog prompts you for the  file
              name.  The shifted `Ctrl-O' key is a keyboard equivalent. If the file contains more
              than one saved position, and you want to load the Nth one, type the number N  after
              the  file  name,  separated  by  a  space. Position files must be in FEN (Forsythe-
              Edwards notation), or in the format that the  Save  Position  command  writes  when
              oldSaveStyle is turned on.

       Load Next Position
              Loads the next position from the last position file you loaded.  The shifted `PgDn'
              key is a keyboard equivalent.

       Load Previous Position
              Loads the previous position from the last position file  you  loaded.  The  shifted
              `PgUp' key is a keyboard equivalent.  Not available if the last position was loaded
              from a pipe.

       Save Game
              Appends a record of the current game to a file.  The `Ctrl-S'  key  is  a  keyboard
              equivalent.   A  pop-up  dialog  prompts you for the file name. If the game did not
              begin with the standard starting position, the  game  file  includes  the  starting
              position  used.  Games are saved in the PGN (portable game notation) format, unless
              the oldSaveStyle option is true, in which case they are saved in  an  older  format
              that  is  specific to XBoard. Both formats are human-readable, and both can be read
              back by the `Load Game' command.  Notation of  the  form  `P@f7'  is  accepted  for
              piece-drops in bughouse games; this is a nonstandard extension to PGN.

       Save Position
              Appends a diagram of the current position to a file.  The shifted `Ctrl+S' key is a
              keyboard equivalent.  A pop-up dialog prompts you for the file name. Positions  are
              saved in FEN (Forsythe-Edwards notation) format unless the `oldSaveStyle' option is
              true, in which case they are saved in  an  older,  human-readable  format  that  is
              specific to XBoard. Both formats can be read back by the `Load Position' command.

       Save Games as Book
              Creates  an  opening  book  from  the currently loaded game file.  The book will be
              saved on the file specified in the `Common Engine' options dialog.   The  value  of
              `Book Depth' specified in that same dialog will be used to determine how many moves
              of each game will be added to the internal book buffer.  This command  can  take  a
              long  time to process, and the size of the buffer is currently limited.  At the end
              the buffer will be saved as a Polyglot book, but the buffer will ot be cleared,  so
              that you can continue adding games from other game files.

       Mail Move
       Reload CMail Message
              See CMail.

       Exit   Exits from XBoard. The `Ctrl-Q' key is a keyboard equivalent.

   Edit Menu
       Copy Game
              Copies a record of the current game to an internal clipboard in PGN format and sets
              the X selection to the game text. The `Ctrl-C' key is a  keyboard  equivalent.  The
              game can be pasted to another application (such as a text editor or another copy of
              XBoard) using that application's paste command.  In many X  applications,  such  as
              xterm  and  emacs,  the middle mouse button can be used for pasting; in XBoard, you
              must use the Paste Game command.

       Copy Position
              Copies the current position to an internal clipboard in FEN format and sets  the  X
              selection  to the position text. The shifted `Ctrl-C' key is a keyboard equivalent.
              The position can be pasted to another application (such as a text editor or another
              copy  of  XBoard)  using that application's paste command.  In many X applications,
              such as xterm and emacs, the middle mouse  button  can  be  used  for  pasting;  in
              XBoard, you must use the Paste Position command.

       Copy Game List
              Copies  the  current  game  list to the clipboard, and sets the X selection to this
              text.  A format of comma-separated double-quoted strings  is  used,  including  all
              tags, so it can be easily imported into spread-sheet programs.

       Paste Game
              Interprets  the  current  X  selection  as a game record and loads it, as with Load
              Game. The `Ctrl-V' key is a keyboard equivalent.

       Paste Position
              Interprets the current X selection as a FEN position and loads  it,  as  with  Load
              Position. The shifted `Ctrl-V' key is a keyboard equivalent.

       Edit Game
              Allows  you  to  make  moves  for  both  Black and White, and to change moves after
              backing up with the `Backward' command. The clocks do not run. The `Ctrl-E' key  is
              a keyboard equivalent.

              In  chess  engine  mode, the chess engine continues to check moves for legality but
              does not participate in the game. You can bring the chess engine into the  game  by
              selecting `Machine White', `Machine Black', or `Two Machines'.

              In ICS mode, the moves are not sent to the ICS: `Edit Game' takes XBoard out of ICS
              Client mode and lets you edit games locally.  If you want to edit games on ICS in a
              way  that  other  ICS  users can see, use the ICS `examine' command or start an ICS
              match against yourself.

       Edit Position
              Lets you set up an arbitrary  board  position.   The  shifted  `Ctrl-E'  key  is  a
              keyboard  equivalent.   Use  mouse  button  1  to drag pieces to new squares, or to
              delete a piece by dragging it off the board or dragging an empty square on  top  of
              it.   To  drop  a new piece on a square, press mouse button 2 or 3 over the square.
              This puts a white or black pawn in the square, respectively,  but  you  can  change
              that  to  any  other  piece  type by dragging the mouse down before you release the
              button.  You will then see the piece on the originally clicked square cycle through
              the  available  pieces  (including  those  of  opposite color), and can release the
              button when you see the piece you want.  To alter the side to move, you  can  click
              the  clock (the words White and Black above the board) of the side you want to give
              the move to.  To clear the board you can click the clock of the  side  that  alread
              has  the  move (which is highlighted in black).  The old behavior with a piece menu
              can still be configured with the aid of the `pieceMenu'  option.   Selecting  `Edit
              Position' causes XBoard to discard all remembered moves in the current game.

              In  ICS  mode,  changes made to the position by `Edit Position' are not sent to the
              ICS: `Edit Position' takes XBoard out of  `ICS  Client'  mode  and  lets  you  edit
              positions  locally.  If  you  want to edit positions on ICS in a way that other ICS
              users can see, use the ICS  `examine'  command,  or  start  an  ICS  match  against
              yourself.  (See also the ICS Client topic above.)

       Edit Tags
              Lets  you  edit  the  PGN (portable game notation) tags for the current game. After
              editing, the tags must still conform to the PGN tag syntax:

                  <tag-section> ::= <tag-pair> <tag-section>
                                          <empty>
                  <tag-pair> ::= [ <tag-name> <tag-value> ]
                  <tag-name> ::= <identifier>
                  <tag-value> ::= <string>

              See the PGN Standard for full details. Here is an example:

                  [Event "Portoroz Interzonal"]
                  [Site "Portoroz, Yugoslavia"]
                  [Date "1958.08.16"]
                  [Round "8"]
                  [White "Robert J. Fischer"]
                  [Black "Bent Larsen"]
                  [Result "1-0"]

              Any characters that do not match this syntax are silently ignored.  Note  that  the
              PGN  standard  requires  all games to have at least the seven tags shown above. Any
              that you omit will be filled  in  by  XBoard  with  `?'  (unknown  value),  or  `-'
              (inapplicable value).

       Edit Comment
              Adds  or  modifies  a  comment on the current position. Comments are saved by `Save
              Game' and are displayed by `Load Game', PGN variations will also be printed in this
              window,  and  can  be promoted to main line by right-clicking them.  `Forward', and
              `Backward'.

       Edit Book
              Pops up a window listing the moves available in the  GUI  book  (specified  in  the
              `Common  Engine  Settings'  dialog) from the currently displayed position, together
              with their weights and (optionally in braces) learn info.  You can then  edit  this
              list,  and  the new list will be stored back into the book when you press OK.  Note
              that the listed percentages are neither used,  nor  updated  when  you  change  the
              weights; they are just there as an optical aid.

       Revert
       Annotate
              If  you  are  examining  an  ICS  game and Pause mode is off, Revert issues the ICS
              command `revert'.  In local mode, when you were editing or analyzing  a  game,  and
              the `-variations' command-line option is switched on, you can start a new variation
              by holding the Shift key down while entering a move not at the  end  of  the  game.
              Variations can also become the currently displayed line by clicking a PGN variation
              displayed in the Comment window.  This can be applied recursively, so that you  can
              analyze  variations on variations; each time you create a new variation by entering
              an alternative move with Shift pressed, or  select  a  new  one  from  the  Comment
              window,  the  current  variation will be shelved.  `Revert' allows you to return to
              the  most  recently  shelved  variation.   The  difference  between  `Revert'   and
              `Annotate'  is  that  with the latter, the variation you are now abandoning will be
              added as a comment (in PGN variation  syntax,  i.e.  between  parentheses)  to  the
              original  move  where  you  deviated,  for  later  recalling.   The `Home' key is a
              keyboard equivalent to `Revert'.

       Truncate Game
              Discards all remembered moves of the game beyond the current position. Puts  XBoard
              into  `Edit  Game'  mode  if it was not there already.  The `End' key is a keyboard
              equivalent.

       Backward
              Steps backward through a series of remembered moves.   The  `[<]'  button  and  the
              `Alt+LeftArrow' key are equivalents, as is turning the mouse wheel towards you.  In
              addition, pressing the Control key steps back one  move,  and  releasing  it  steps
              forward again.

              In  most  modes,  `Backward'  only lets you look back at old positions; it does not
              retract moves. This is the case if you are playing against a chess engine,  playing
              or  observing a game on an ICS, or loading a game.  If you select `Backward' in any
              of these situations, you will not be allowed to make a different move. Use `Retract
              Move' or `Edit Game' if you want to change past moves.

              If  you  are  examining  an ICS game, the behavior of `Backward' depends on whether
              XBoard is in Pause mode. If Pause mode is off, `Backward' issues the  ICS  backward
              command,  which  backs  up  everyone's  view  of  the game and allows you to make a
              different move. If Pause mode is on, `Backward' only backs up your local view.

       Forward
              Steps forward  through  a  series  of  remembered  moves  (undoing  the  effect  of
              `Backward')   or   forward   through   a  game  file.  The  `[>]'  button  and  the
              `Alt+RightArrow' key are equivalents, as is turning the mouse wheel away from you.

              If you are examining an ICS game, the behavior of Forward depends on whether XBoard
              is  in  Pause mode. If Pause mode is off, `Forward' issues the ICS forward command,
              which moves everyone's view of the game forward along the current  line.  If  Pause
              mode  is  on, `Forward' only moves your local view forward, and it will not go past
              the position that the game was in when you paused.

       Back to Start
              Jumps backward to the first remembered position in the game.  The `[<<]' button and
              the `Alt+Home' key are equivalents.

              In  most modes, Back to Start only lets you look back at old positions; it does not
              retract moves. This is the case if you are playing against a  local  chess  engine,
              playing  or  observing  a  game on a chess server, or loading a game. If you select
              `Back to Start' in any of these  situations,  you  will  not  be  allowed  to  make
              different  moves.  Use  `Retract  Move'  or  `Edit Game' if you want to change past
              moves; or use Reset to start a new game.

              If you are examining an ICS game, the behavior of @samp{Back to Start}  depends  on
              whether  XBoard  is in Pause mode. If Pause mode is off, `Back to Start' issues the
              ICS `backward 999999' command, which backs up everyone's view of the  game  to  the
              start  and  allows  you to make different moves. If Pause mode is on, @samp{Back to
              Start} only backs up your local view.

       Forward to End
              Jumps forward to the last remembered position in the game. The  `[>>]'  button  and
              the `Alt+End' key are equivalents.

              If  you are examining an ICS game, the behavior of @samp{Forward to End} depends on
              whether XBoard is in Pause mode. If Pause mode is off, `Forward to End' issues  the
              ICS  `forward  999999'  command, which moves everyone's view of the game forward to
              the end of the current line. If Pause mode is on, `Forward to End' only moves  your
              local  view forward, and it will not go past the position that the game was in when
              you paused.

   View Menu
       Flip View
              Inverts your view of the chess board for the duration of the current game. Starting
              a new game returns the board to normal.  The `F2' key is a keyboard equivalent.

       Show Engine Output
              Shows  or  hides  a  window  in  which the thinking output of any loaded engines is
              displayed. The shifted `Alt+O' key is a keyboard equivalent.  XBoard  will  display
              lines  of  thinking  output  of  the same depth ordered by score, (highest score on
              top), rather than in the order the engine produced them.  Usually this  amounts  to
              the  same, as a normal engine search will only find new PV (and emit it as thinking
              output) when it searches a move with a higher score than  the  previous  variation.
              But  when  the engine is in multi-variation mode this needs not always be true, and
              it is more convenient for someone analyzing games to see the moves sorted by score.
              The  order in which the engine found them is only of interest to the engine author,
              and can still be deduced from the time or node count printed with the line.  Right-
              clicking a line in this window, and then moving the mouse vertically with the right
              button kept down, will make XBoard play through the PV listed there.   The  use  of
              the  board window as 'variation board' will normally end when you release the right
              button, or when the opponent plays a move.  But beware:  in  Analysis  mode,  moves
              thus  played out will be added to the game.  The Engine-Output pane for each engine
              will contain a header displaying the multi-PV status and a list of  excluded  moves
              in Analysis mode, which are also responsive to right-clicking.

       Show Move History
              Shows  or  hides a list of moves of the current game.  The shifted `Alt+H' key is a
              keyboard equivalent.  This list allows you to  move  the  display  to  any  earlier
              position in the game by clicking on the corresponding move.

       Show Evaluation Graph
              Shows  or  hides a window which displays a graph of how the engine score(s) evolved
              as a function  of  the  move  number.   The  shifted  `Alt+E'  key  is  a  keyboard
              equivalent.   Clicking  on  the  graph will bring the corresponding position in the
              board display.

       Show Game List
              Shows or hides the list of games generated by the last  `Load  Game'  command.  The
              shifted `Alt+G' key is a keyboard equivalent.

       Tags   Pops  up a window which shows the PGN (portable game notation) tags for the current
              game.  For now this is a duplicate of the `Edit Tags' item in the `Edit' menu.

       Comments
              Pops up a window which shows any comments to or variations  on  the  current  move.
              For now this is a duplicate of the `Edit Comment' item in the `Edit' menu.

       ICS Input Box
              If  this option is set in ICS mode, XBoard creates an extra window that you can use
              for typing in ICS commands.  The input box is especially useful if you want to type
              in something long or do some editing on your input, because output from ICS doesn't
              get mixed in with your typing as it would in the main terminal window.

       Open Chat Window
              This menu item opens a window in which you can conduct upto 5 chats with other  ICS
              users  (or  channels).  To use the window, write the name of your chat partner, the
              channel number, or the words 'shouts', 'whispers', 'cshouts'  in  the  upper  field
              (closing  with  <Enter>).   Everything  you  type  in  the  lowest  field will then
              automatically be sent to the mentioned party, while everything that party sends  to
              you  will  appear  in  the central text box, rather than appear in the ICS console.
              The row of buttons allow you to choose between chat; to  start  a  new  chat,  just
              select an empty button, and complete the `Chat partner' field.

       Board  Summons a dialog where you can customize the look of the chess board.  Here you can
              specify the directory from which piece images should be taken, when you don't  want
              to  use  the  built-in  piece  images  (see `pieceImageDirectory' option), external
              images  to   be   used   for   the   board   squares   (`liteBackTextureFile'   and
              `darkBackTextureFile' options), and square and piece colors for the default pieces.

       Game List Tags
              a duplicate of the Game List dialog in the Options menu.

   Mode Menu
       Machine White
              Tells the chess engine to play White.  The `Ctrl-W' key is a keyboard equivalent.

       Machine Black
              Tells the chess engine to play Black.  The `Ctrl-B' key is a keyboard equivalent.

       Two Machines
              Plays a game between two chess engines.  The `Ctrl-T' key is a keyboard equivalent.

       Analysis Mode
              XBoard  tells  the  chess  engine  to start analyzing the current game/position and
              shows you the analysis as you move pieces around.  The `Ctrl-A' key is  a  keyboard
              equivalent.  Note: Some chess engines do not support Analysis mode.

              To set up a position to analyze, you do the following:

              1. Select Edit Position from the Mode Menu

              2. Set up the position.  Use the middle and right buttons to bring up the white and
              black piece menus.

              3. When you are finished, click on either the Black or White clock to  tell  XBoard
              which side moves first.

              4. Select Analysis Mode from the Mode Menu to start the analysis.

              You  can  now  play  legal  moves  to  create follow-up positions for the engine to
              analyze, while the moves will be  remembered  as  a  stored  game,  and  then  step
              backward through this game to take the moves back.  Note that you can also click on
              the clocks to set the opposite side to move (adding a so-called `null move' to  the
              game).

              You can also tell the engine to exclude some moves from analysis.  (Engines that do
              not support the exclude-moves feature will ignore this, however.)  The general  way
              to  do this is to play the move you want to exclude starting with a double click on
              the piece.  When you use drag-drop moving, the piece you grab with a  double  click
              will  also  remain  on  its  square, to show you that you are not really making the
              move, but just forbid it from the current position.  Playing a thus excluded move a
              second  time  will  include  it  again.  Excluded moves will be listed as text in a
              header line in the Engine Output window, and you can also re-include them by right-
              clicking  them  there.   This  header  line  will also contain the words 'best' and
              'tail'; right-clicking those will exclude the currently best move, or all moves not
              explicitly  listed  in  the  header  line.  Once you leave the current position all
              memory of excluded moves will be lost when you return there.

              Selecting this  menu  item  while  already  in  `Analysis  Mode'  will  toggle  the
              participation of the second engine in the analysis.  The output of this engine will
              then be shown in the lower pane of the Engine Output window.  The analysis function
              can also be used when observing games on an ICS with an engine loaded (zippy mode);
              the engine then will analyse the positions as they occur in the observed game.

       Analyze Game
              This option subjects the currently loaded game to automatic analysis by the  loaded
              engine.  The `Ctrl-G' key is a keyboard equivalent.  XBoard will start auto-playing
              the game from the currently displayed position, while the engine is  analyzing  the
              current  position.   The game will be annotated with the results of these analyses.
              In particlar, the score and depth will be added as a comment, and the  PV  will  be
              added as a variation.

              Normally  the  analysis  would stop after reaching the end of the game.  But when a
              game is loaded from a multi-game file while `Analyze Game' was already switched on,
              the analysis will continue with the next game in the file until the end of the file
              is reached (or you switch to another mode).

              The time the engine spends on analyzing each move can  be  controlled  through  the
              command-line  option  `-timeDelay',  which  can  also  be  set  from the `Load Game
              Options' menu dialog.  Note: Some chess engines do not support Analysis mode.

       Edit Game
              Duplicate of the item in the Edit menu.  Note that `Edit Game' is the idle mode  of
              XBoard, and can be used to get you out of other modes. E.g. to stop analyzing, stop
              a game between two engines or stop editing a position.

       Edit Position
              Duplicate of the item in the Edit menu.

       Training
              Training mode lets you interactively guess the moves of  a  game  for  one  of  the
              players.  You  guess the next move of the game by playing the move on the board. If
              the move played matches the next move of the game, the move  is  accepted  and  the
              opponent's  response  is  auto-played.   If  the move played is incorrect, an error
              message is displayed.  You can select this mode only while loading a game (that is,
              after  selecting  `Load  Game'  from the File menu).  While XBoard is in `Training'
              mode, the navigation buttons are disabled.

       ICS Client
              This is the normal mode when XBoard is connected to a chess server.   If  you  have
              moved into Edit Game or Edit Position mode, you can select this option to get out.

              To  use  xboard in ICS mode, run it in the foreground with the -ics option, and use
              the terminal you started it from to type commands and receive text  responses  from
              the chess server.  See Chess Servers below for more information.

              XBoard  activates  some  special  position/game  editing  features when you use the
              `examine' or `bsetup' commands on ICS and you have `ICS  Client'  selected  on  the
              Mode  menu.  First, you can issue the ICS position-editing commands with the mouse.
              Move pieces by dragging with mouse button 1.  To drop a  new  piece  on  a  square,
              press  mouse  button 2 or 3 over the square.  This brings up a menu of white pieces
              (button 2) or black pieces (button 3).  Additional menu choices let you  empty  the
              square  or  clear  the board.  Click on the White or Black clock to set the side to
              play.  You cannot set the side to play or drag pieces to  arbitrary  squares  while
              examining  on  ICC,  but  you can do so in `bsetup' mode on FICS.  In addition, the
              menu commands `Forward', `Backward', `Pause', and  `Stop  Examining'  have  special
              functions in this mode; see below.

       Machine Match
              Starts  a  match  between  two  chess  programs,  with  a number of games and other
              parameters set through the `Match Options' menu dialog.  When a  match  is  already
              running,  selecting  this  item  will  make XBoard drop out of match mode after the
              current game finishes.

       Pause  Pauses updates to the board, and if you are playing against a  chess  engine,  also
              pauses  your  clock.  To  continue,  select  `Pause'  again,  and  the display will
              automatically update to the latest position.  The `P' button and  keyboard  `Pause'
              key are equivalents.

              If  you select Pause when you are playing against a chess engine and it is not your
              move, the chess engine's clock will continue to run and it will eventually  make  a
              move,  at  which  point  both  clocks  will  stop.  Since board updates are paused,
              however, you will not see the move until  you  exit  from  Pause  mode  (or  select
              Forward).  This behavior is meant to simulate adjournment with a sealed move.

              If  you select Pause while you are observing or examining a game on a chess server,
              you can step backward and forward in the  current  history  of  the  examined  game
              without  affecting  the  other  observers  and  examiners,  and without having your
              display jump forward to the latest position each time a move is made. Select  Pause
              again to reconnect yourself to the current state of the game on ICS.

              If you select `Pause' while you are loading a game, the game stops loading. You can
              load more moves manually by selecting `Forward', or  resume  automatic  loading  by
              selecting `Pause' again.

   Action Menu
       Accept Accepts a pending match offer.  The `F3' key is a keyboard equivalent.  If there is
              more than one offer pending, you will have to  type  in  a  more  specific  command
              instead of using this menu choice.

       Decline
              Declines  a pending offer (match, draw, adjourn, etc.).  The `F4' key is a keyboard
              equivalent. If there is more than one offer pending, you will have  to  type  in  a
              more specific command instead of using this menu choice.

       Call Flag
              Calls  your  opponent's flag, claiming a win on time, or claiming a draw if you are
              both out of time.  The `F5' key is a keyboard equivalent.  You can also  call  your
              opponent's flag by clicking on his clock.

       Draw   Offers a draw to your opponent, accepts a pending draw offer from your opponent, or
              claims a draw by repetition or the 50-move rule, as appropriate. The `F6' key is  a
              keyboard equivalent.

       Adjourn
              Asks  your opponent to agree to adjourning the current game, or agrees to a pending
              adjournment offer from your opponent.  The `F7' key is a keyboard equivalent.

       Abort  Asks your opponent to agree to aborting the current game, or agrees  to  a  pending
              abort  offer from your opponent.  The `F8' key is a keyboard equivalent. An aborted
              game ends immediately without affecting either player's rating.

       Resign Resigns the game to your opponent. The `F9' key is a keyboard equivalent.

       Stop Observing
              Ends your participation in observing a game, by issuing  the  ICS  observe  command
              with no arguments. ICS mode only.  The `F10' key is a keyboard equivalent.

       Stop Examining
              Ends  your participation in examining a game, by issuing the ICS unexamine command.
              ICS mode only.  The `F11' key is a keyboard equivalent.

       Upload to Examine
              Create an examined game of the proper variant on the ICS, and send the  game  there
              that is currenty loaded in XBoard (e.g. through pasting or loading from file).  You
              must be connected to an ICS for this to work.

       Adjudicate to White
       Adjudicate to Black
       Adjudicate Draw
              Terminate an ongoing game in Two-Machines mode  (including  match  mode),  with  as
              result  a  win  for white, for black, or a draw, respectively.  The PGN file of the
              game will accompany the result string by the comment "user adjudication".

   Engine Menu
       Load Engine
              Pops up a dialog where you can select or specify an engine to be loaded.  You  will
              always  have  to  indicate  whether  you want to load the engine as first or second
              engine, through the ‘Load menitioned engine as’ drop-down list at the bottom of the
              dialog.   You can even replace engines during a game, without disturbing that game.
              (Beware that after loading an engine, XBoard will always be in Edit Game  mode,  so
              you will have to tell the new engine what to do before it does anything!)  When you
              select an already installed engine from the ‘Select  Engine  from  List’  drop-down
              list,  all other fields of the dialog will be ignored.  In other cases, you have to
              specify the engine executable, possible arguments on the engine  command  line  (if
              the  engine  docs  say  the  engine  needs any), and the directory where the engine
              should look for its files  (if  this  cannot  be  deduced  automatically  from  the
              specification  of  the engine executable).  You will also have to specify (with the
              aid of checkboxes) if the engine is UCI.  If ‘Add  this  engine  to  the  list’  is
              ticked  (which it is by default), the engine will be added to the list of installed
              engines in your settings file, (provided you save the settings!), so that next time
              you  can  select  it  from  the drop-down list.  You can also specify a ‘nickname’,
              under which the engine will then appear in that drop-down list, and even choose  to
              use that nickname for it in PGN files for engine-engine games.  The info you supply
              with the checkboxes whether the  engine  should  use  GUI  book,  or  (for  variant
              engines)  automatically  switch  to  the  current variant when loaded, will also be
              included in the list.  For obsolete XBoard engines, which  would  normally  take  a
              long delay to load because XBoard is waiting for a response they will not give, you
              can tick ‘WB protocol v1’ to speed up the loading process.

       Engine #N Settings
              Pop up a menu dialog to alter the settings specific to the applicable engine.  (The
              second  engine is only accessible once it has been used in Two-Machines mode.)  For
              each parameter the engine allows to be set, a control element will appear  in  this
              dialog  that  can  be  used to alter the value.  Depending on the type of parameter
              (text string, number, multiple choice, on/off  switch,  instantaneous  signal)  the
              appropriate control will appear, with a description next to it.  XBoard has no idea
              what these values mean; it just passes them on to  the  engine.   How  this  dialog
              looks  is  completely determined by the engine, and XBoard just passes it on to the
              user.  Many engines do not have any parameters that can be set by the user, and  in
              that  case  the  dialog  will be empty (except for the OK and cancel buttons).  UCI
              engines  usually  have  many  parameters.  (But  these  are  only  visible  with  a
              sufficiently modern version of the Polyglot adapter needed to run UCI engines, e.g.
              Polyglot 1.4.55b.) For native XBoard engines this is less common.

       Hint   Displays a move hint from the chess engine.

       Book   Displays a list of possible moves from the chess engine's opening book.  The  exact
              format  depends  on  what  chess engine you are using.  With GNU Chess 4, the first
              column gives moves, the second column gives one possible response  for  each  move,
              and  the  third  column shows the number of lines in the book that include the move
              from the first column. If you select this option and  nothing  happens,  the  chess
              engine is out of its book or does not support this feature.

       Move Now
              Forces  the chess engine to move immediately. Chess engine mode only.  The `Ctrl-M'
              key is a keyboard equivalent.

       Retract Move
              Retracts your last move. In chess engine mode, you can do this only after the chess
              engine  has  replied to your move; if the chess engine is still thinking, use `Move
              Now' first. In ICS  mode,  `Retract  Move'  issues  the  command  `takeback  1'  or
              `takeback  2' depending on whether it is your opponent's move or yours.  The `Ctrl-
              X' key is a keyboard equivalent.

       Recently Used Engines
              At the bottom of the engine menu there can be a list of names of engines  that  you
              recently loaded through the Load Engine menu dialog in previous sessions.  Clicking
              on such a name will load that engine as first engine, so you won't have  to  search
              for it in your list of installed engines, if that is very long.  The maximum number
              of displayed engine names is set by the `recentEngines'command-line option.

   Options Menu
       The following items to set option values appear in the  dialog  summoned  by  the  general
       Options menu item.

       Absolute Analysis Scores
              Controls if scores on the Engine Output window during analysis will be printed from
              the white or the side-to-move point-of-view.

       Almost Always Queen
              If this option is on, 7th-rank pawns automatically change into Queens when you pick
              them  up,  and  when  you drag them to the promotion square and release them there,
              they will promote to that.  But when you drag such  a  pawn  backwards  first,  its
              identity  will  start  to  cycle  through  the  other  available pieces.  This will
              continue until you start to move it forward; at which point  the  identity  of  the
              piece  will  be  fixed, so that you can safely put it down on the promotion square.
              If this option is off, what happens depends on the  option  `alwaysPromoteToQueen',
              which  would force promotion to Queen when true.  Otherwise XBoard would bring up a
              dialog box whenever you move a pawn to the last rank, asking what piece you want to
              promote to.

       Animate Dragging
              If  Animate Dragging is on, while you are dragging a piece with the mouse, an image
              of the piece follows the mouse cursor.  If Animate Dragging is  off,  there  is  no
              visual  feedback  while  you are dragging a piece, but if Animate Moving is on, the
              move will be animated when it is complete.

       Animate Moving
              If Animate Moving is on, all piece moves are animated.  An image of  the  piece  is
              shown  moving  from  the  old  square  to the new square when the move is completed
              (unless the move was already animated by Animate Dragging).  If Animate  Moving  is
              off,  a  moved  piece instantly disappears from its old square and reappears on its
              new square when the move is complete.  The  shifted  `Ctrl-A'  key  is  a  keyboard
              equivalent.

       Auto Flag
              If  this option is on and one player runs out of time before the other, XBoard will
              automatically call his flag, claiming a win on time.  The shifted `Ctrl-F' key is a
              keyboard  equivalent.   In ICS mode, Auto Flag will only call your opponent's flag,
              not yours, and the ICS may  award  you  a  draw  instead  of  a  win  if  you  have
              insufficient  mating  material.  In local chess engine mode, XBoard may call either
              player's flag and will not take material into account (?).

       Auto Flip View
              If the Auto Flip View option is on when  you  start  a  game,  the  board  will  be
              automatically  oriented  so  that  your  pawns  move  from the bottom of the window
              towards the top.

              If you are playing a game on an ICS, the board is always oriented at the  start  of
              the  game  so  that  your pawns move from the bottom of the window towards the top.
              Otherwise, the starting orientation is determined by the  `flipView'  command  line
              option;  if it is false (the default), White's pawns move from bottom to top at the
              start of each game; if it is true, Black's pawns move from bottom to top. See  User
              interface options.

       Blindfold
              If  this  option  is  on,  XBoard  displays the board as usual but does not display
              pieces or move highlights.  You can still move in the usual way (with the mouse  or
              by typing moves in ICS mode), even though the pieces are invisible.

       Drop Menu
              Controls if right-clicking the board in crazyhouse / bughouse will pop up a menu to
              drop a piece on the clicked square (old, deprecated behavior) or allow you to  step
              through an engine PV (new, recommended behavior).

       Enable Variation Trees
              If this option is on, playing a move in Edit Game or Analyze mode while keeping the
              Shift key pressed will start a new variation.  You can  then  recall  the  previous
              line  through  the  `Revert' menu item.  When off, playing a move will truncate the
              game and append the move irreversibly.

       Hide Thinking
              If this option is off, the chess engine's notion of the score and best line of play
              from  the  current position is displayed as it is thinking. The score indicates how
              many pawns ahead (or if negative, behind) the chess engine thinks it is. In matches
              between two machines, the score is prefixed by `W' or `B' to indicate whether it is
              showing White's thinking or Black's, and only the thinking of the engine that is on
              move is shown.  The shifted `Ctrl-H' key is a keyboard equivalent.

       Highlight Last Move
              If Highlight Last Move is on, after a move is made, the starting and ending squares
              remain highlighted. In addition, after you use  Backward  or  Back  to  Start,  the
              starting and ending squares of the last move to be unmade are highlighted.

       Highlight with Arrow
              Causes  the  highlighting described in Highlight Last Move to be done by drawing an
              arrow between the highlighted squares, so that it is visible even when the width of
              the grid lines is set to zero.

       Move Sound
              Enables  the  sounding of an audible signal when the computer performs a move.  For
              the selection of the sound, see `Sound Options'.  If you turn on this  option  when
              using  XBoard  with  the  Internet Chess Server, you will probably want to give the
              `set bell 0' command to the ICS, since otherwise the ICS  will  ring  the  terminal
              bell  after  every  move  (not  just yours). (The `.icsrc' file is a good place for
              this; see ICS options.)

       One-Click Moving
              If this option is on, XBoard does not wait for you to click both the from- and  the
              to-square,  or  drag  the  piece,  but  performs  a  move  as soon as it is uniqely
              specified.  This applies to clicking an own piece that  only  has  a  single  legal
              move,  clicking an empty square or opponent piece where only one of your pieces can
              move (or capture) to.  Furthermore, a double-click on a piece that can only make  a
              single  capture  will  cause that capture to be made.  Promoting a Pawn by clicking
              its to-square will suppress the promotion popup or other methods for  selecting  an
              under-promotion, and make it promote to Queen.

       Periodic Updates
              If  this  option  is  off (or if you are using a chess engine that does not support
              periodic updates), the analysis window will  only  be  updated  when  the  analysis
              changes.  If  this  option  is  on,  the  Analysis Window will be updated every two
              seconds.

       Play Move(s) of Clicked PV
              If this option is on, right-clicking a  PV  in  the  Engine  Output  window  during
              Analyze  mode  will  cause  the first move of that PV to be played.  You could also
              play more than one (or no) PV move by moving the mouse to engage  in  the  PV  walk
              such  a right-click will start, to seek out another position along the PV where you
              want to continue the analysis, before releasing the mouse button.

       Ponder Next Move
              If this option is off, the chess engine will think only when it is on move.  If the
              option  is  on, the engine will also think while waiting for you to make your move.
              The shifted `Ctrl-P' key is a keyboard equivalent.

       Popup Exit Message
              If this option is on, when XBoard wants to display a message just  before  exiting,
              it  brings  up a modal dialog box and waits for you to click OK before exiting.  If
              the option is off, XBoard prints the message to standard error (the  terminal)  and
              exits immediately.

       Popup Move Errors
              If  this  option  is  off,  when you make an error in moving (such as attempting an
              illegal move or moving the wrong color piece), the error message  is  displayed  in
              the  message  area.  If the option is on, move errors are displayed in small pop-up
              windows like other errors.  You can dismiss an error pop-up either by clicking  its
              OK  button or by clicking anywhere on the board, including down-clicking to start a
              move.

       Scores in Move List
              If this option is on, XBoard will display the depth and score of  engine  moves  in
              the Move List, in the format of a PGN comment.

       Show Coords
              If  this option is on, XBoard displays algebraic coordinates along the board's left
              and bottom edges.

       Show Target Squares
              If this option is on, all squares a piece that is 'picked up' with  the  mouse  can
              legally  move  to are highighted with a fat colored dot in the highlightColor (non-
              captures) or premoveHighlightColor (captures).  Legality testing  must  be  on  for
              XBoard to know how the piece moves.

       Test Legality
              If this option is on, XBoard tests whether the moves you try to make with the mouse
              are legal and refuses to let you make an illegal move.  The shifted `Ctrl-L' key is
              a keyboard equivalent.  Moves loaded from a file with `Load Game' are also checked.
              If the option is off, all moves are accepted, but if a local chess  engine  or  the
              ICS  is  active,  they will still reject illegal moves.  Turning off this option is
              useful if you are  playing  a  chess  variant  with  rules  that  XBoard  does  not
              understand.   (Bughouse, suicide, and wild variants where the king may castle after
              starting on the d file are generally supported with Test Legality on.)

       Flash Moves
       Flash Rate
              If this option is non-zero, whenever a move is completed, the moved  piece  flashes
              the  specified number of times.  The flash-rate setting determines how rapidly this
              flashing occurs.

       Animation Speed
              Determines the duration (in msec) of an animation step, when  `Animate  Moving'  is
              swiched on.

       Zoom factor in Evaluation Graph
              Sets  the  valueof  the `evalZoom' option, indicating the factor by which the score
              interval (-1,1) should be blown up on the vertical axis of the Evaluation Graph.

       Pops up a sub-menu where you can set the time-control  parameters  interactively.   Allows
       you  to  select classical or incremental time controls, set the moves per session, session
       duration, and time increment.  Also allows specification of time-odds factors for  one  or
       both  engines.   If an engine is given a time-odds factor N, all time quota it gets, be it
       at the beginning of a session or through the time increment or fixed time per  move,  will
       be divided by N.  The shifted `Alt+T' key is a keyboard equivalent.

       Pops  up  a sub-menu where you can set some engine parameters common to most engines, such
       as hash-table size, tablebase cache size, maximum number of processors  that  SMP  engines
       can  use,  and  where to find the Polyglot adapter needed to run UCI engines under XBoard.
       The feature that allows setting of these parameters on engines is new since XBoard 4.3.15,
       so not many XBoard/WinBoard engines respond to it yet, but UCI engines should.

       It  is  also possible to specify a GUI opening book here, i.e. an opening book that XBoard
       consults for any position a playing engine gets in.  It then forces the engine to play the
       book  move,  rather  than to think up its own, if that position is found in the book.  The
       book can switched on and off independently for either engine.   The  way  book  moves  are
       chosen can be influenced through the settings of book depth and variety.  After both sides
       have played more moves than the specified depth, the book will  no  longer  be  consulted.
       When  the variety is set to 50, moves will be played with the probability specified in the
       book.  When set to 0, only the move(s) with the highest probability will be played.   When
       set  to  100,  all  listed  moves  will  be  played with equal pobability.  Other settings
       interpolate between that.  The shifted `Alt+U' key is a keyboard equivalent.

       Pops up a sub-menu where you can enable or disable various adjudications that  XBoard  can
       perform  in  engine-engine  games.  The shifted `Alt+J' key is a keyboard equivalent.  You
       can instruct XBoard to detect and terminate the game on checkmate or  stalemate,  even  if
       the  engines would not do so, to verify engine result claims (forfeiting engines that make
       false claims), rather than naively following the engine,  to  declare  draw  on  positions
       which can never be won for lack of mating material, (e.g. KBK), or which are impossible to
       win unless the opponent seeks its own demise (e.g.  KBKN).   For  these  adjudications  to
       work,  `Test  Legality'  should be switched on.  It is also possible to instruct XBoard to
       enforce a 50-move or 3-fold-repeat rule and automatically  declare  draw  (after  a  user-
       adjustable  number  of moves or repeats) even if the engines are prepared to go on.  It is
       also possible to have XBoard declare draw on games  that  seem  to  drag  on  forever,  or
       adjudicate  a  loss  if  both  engines agree (for 3 consecutive moves) that one of them is
       behind more than a user-adjustable score threshold.  For the latter adjudication to  work,
       XBoard  should  be  able  to  properly  understand  the engine's scores. To facilitate the
       latter, you can inform xboard here if the engines report  scores  from  the  viewpoint  of
       white, or from that of their own color.

       The following options occur in a dialog summoned by the ICS Options menu item.

       Auto Kibitz
              Setting  this  option  when  playing  with or aginst a chess program on an ICS will
              cause the last line of thinking output of the engine before its move to be sent  to
              the  ICS in a kibitz command.  In addition, any kibitz message received through the
              ICS from an opponent chess program will be diverted to  the  engine-output  window,
              (and  suppressed  in  the  console),  where  you  can play through its PV by right-
              clicking it.

       Auto Comment
              If this option is on, any remarks made on ICS while you are observing or playing  a
              game  are  recorded  as  a comment on the current move.  This includes remarks made
              with the ICS commands `say', `tell', `whisper', and `kibitz'.  Limitation:  remarks
              that  you  type yourself are not recognized; XBoard scans only the output from ICS,
              not the input you type to it.

       Auto Observe
              If this option is on and you add a player to your `gnotify'  list  on  ICS,  XBoard
              will  automatically  observe  all  of  that  player's  games,  unless you are doing
              something else (such as observing or playing a game of your own) when  one  starts.
              The  games are displayed from the point of view of the player on your gnotify list;
              that is, his pawns move from the bottom of the window towards the top.  Exceptions:
              If  both  players  in  a  game  are  on  your gnotify list, if your ICS `highlight'
              variable is set to 0, or if the  ICS  you  are  using  does  not  properly  support
              observing  from  Black's point of view, you will see the game from White's point of
              view.

       Auto Raise Board
              If this option is on,  whenever  a  new  game  begins,  the  chessboard  window  is
              deiconized (if necessary) and raised to the top of the stack of windows.

       Auto Save
              If this option is true, at the end of every game XBoard prompts you for a file name
              and appends a record of the  game  to  the  file  you  specify.   Disabled  if  the
              `saveGameFile'  command-line  option is set, as in that case all games are saved to
              the specified file.  See Load and Save options.

       Background Observe
              Setting this option will make XBoard suppress display of any boards  from  observed
              games  while you are playing.  In stead the last such board will be remembered, and
              shown to you when you right-click the board.  This  allows  you  to  peek  at  your
              bughouse partner's game when you want, without disturbing your own game too much.

       Dual Board
              Setting this option in combination with `Background Observe' will display boards of
              observed games while you are playing on a second board next to  that  of  your  own
              game.

       Get Move List
              If  this  option  is on, whenever XBoard receives the first board of a new ICS game
              (or a different game from the one it is currently  displaying),  it  retrieves  the
              list  of past moves from the ICS.  You can then review the moves with the `Forward'
              and `Backward' commands or save them with `Save Game'.  You might want to turn  off
              this  option if you are observing several blitz games at once, to keep from wasting
              time and network bandwidth fetching the move lists over and over.   When  you  turn
              this  option  on  from  the  menu,  XBoard immediately fetches the move list of the
              current game (if any).

       Quiet Play
              If this option is on, XBoard will automatically issue an ICS `set shout 0'  command
              whenever  you  start  a  game  and a `set shout 1' command whenever you finish one.
              Thus, you will not be distracted by shouts from other ICS users while playing.

       Seek Graph
              Setting this option will cause XBoard to display an graph of currently active  seek
              ads when you left-click the board while idle and logged on to an ICS.

       Auto-Refresh Seek Graph
              In combination with the `Seek Graph' option this will cause automatic update of the
              seek graph while it is up.  This only works on FICS and ICC, and requires a lot  of
              bandwidth on a busy server.

       Premove
       Premove White
       Premove Black
       First White Move
       First Black Move
              If  this  option  is  on while playing a game on an ICS, you can register your next
              planned move before it is your turn.  Move the piece with the mouse in the ordinary
              way,  and  the starting and ending squares will be highlighted with a special color
              (red by default).  When it is your turn, if your registered move is  legal,  XBoard
              will  send  it  to  ICS  immediately; if not, it will be ignored and you can make a
              different move.  If you  change  your  mind  about  your  premove,  either  make  a
              different move, or double-click on any piece to cancel the move entirely.

              You can also enter premoves for the first white and black moves of the game.

       ICS Alarm
       ICS Alarm Time
              When this option is on, an alarm sound is played when your clock counts down to the
              icsAlarmTime in an ICS game.  (By default, the time  is  5  seconds,  but  you  can
              pecify  other  values  with  the  Alarm  Time  spin  control.)  For games with time
              controls that include an increment, the alarm will sound each time the clock counts
              down to the icsAlarmTime.  By default, the alarm sound is the terminal bell, but on
              some systems you can change it to a sound file using the soundIcsAlarm option;  see
              below.

       Colorize Messages
              Ticking  this  options  causes  various  types of ICS messages do be displayed with
              different foreground or background colors  in  the  console.   The  colors  can  be
              individually selected for each type, through the accompanying text edits.

       Summons a dialog where you can set options important for playing automatic matches between
       two chess programs (e.g. by using the `Machine Match' menu item in the `Mode' menu).

       Tournament file
              To run a tournament, XBoard needs a file to record its progress, so it  can  resume
              the tourney when it is interrupted.  When you want to conduct anything more complex
              than a simple two-player match with the currently loaded engines,  (i.e.  when  you
              select  a  list  of  participants),  you must not leave this field blank.  When you
              enter the name of an existing tournament file, XBoard will ignore all  other  input
              specified  in  the  dialog,  and  will  take  them from that tournament file.  This
              resumes an interrupted tournament, or adds another XBoard agent playing  games  for
              it  to  those  that  are already doing so.  Specifying a not-yet-existing file will
              cause XBoard to create it, according to the tournament parameters specified in  the
              rest  of  the  dialog,  before it starts the tournament on ‘OK’.  Provided that you
              specify participants; without participants no tournament file  will  be  made,  but
              other  entered  values (e.g. for the file with opening positions) will take effect.
              Default: configured by the `defaultTourneyName' option.

       Sync after round
       Sync after cycle
              The sync options, when on, will cause WinBoard to refrain from  starting  games  of
              the  next  round  or  cycle  before  all  games  of the previous round or cycle are
              finished.  This guarantees correct ordering in the games file, even  when  multiple
              XBoard  instances  are  concurrently  playing games for the same tourney.  Default:
              sync after cycle, but not after round.

       Select Engine
       Tourney participants
              With the Select Engine drop-down list you can pick an  engine  from  your  list  of
              installed engines in the settings file, to be added to the tournament.  The engines
              selected so far will be listed in the ‘Tourney participants’ memo.  The latter is a
              normal  text  edit,  so you can use normal text-editing functions to delete engines
              you selected by accident, or change their order.  Do not type names yourself there,
              because  names  that  do not exactly match one of the names from the drop-down list
              will lead to undefined behavior.

       Tourney type
              Here you  can  specify  the  type  of  tournament  you  want.   XBoard’s  intrinsic
              tournament  manager  support  round-robins (type = 0), where each participant plays
              every other participant, and (multi-)gauntlets, where  one  (or  a  few)  so-called
              ‘gauntlet  engines’  play an independent set of opponents.  In the latter case, you
              specify the number of gauntlet engines.  E.g. if  you  specified  10  engines,  and
              tourney  type  =  2,  the first 2 engines each play the remaining 8.  A value of -1
              instructs XBoard to play Swiss; for this to work an external pairing engine must be
              specified  through the `pairingEngine' option.  Each Swiss round will be considered
              a tourney cycle in that case.  Default:0

       Number of tourney cycles
       Default number of Games
              You can specify tourneys where every two opponents play each other multiple  times.
              Such  multiple  games  can be played in a row, as specified by the ‘number of games
              per pairing’, or by repeating the entire tournament  schedule  a  number  of  times
              (specified  by  the  ‘number  of  tourney  cycles’).  The total number of times two
              engine meet will be the product of these two.  Default is 1 cycle;  the  number  of
              games  per pairing is the same as the default number of match games, stored in your
              settings file through the `defaultMatchGames' option.

       Save Tourney Games
              File where the tournament games are saved (duplicate of the item in the `Save  Game
              Options').

       Game File with Opening Lines
       File with Start Positions
       Game Number
       Position Number
       Rewind Index after
              These  items optionally specify the file with move sequences or board positions the
              tourney games should start from.  The corresponding numbers specify the  number  of
              the game or position in the file.  Here a value -1 means automatic stepping through
              all games on the file, -2 automatic stepping every  two  games.   The  Rewind-Index
              parameter causes a stepping index to reset to one after reaching a specified value.
              A setting of -2 for the game number will also be effective in a tournament  without
              specifying  a  game  file, but playing from the GUI book instead.  In this case the
              first (odd) games will randomly select from the book, but the second  (even)  games
              will select the same moves from the book as the previous game.  (Note this leads to
              the same opening only if both engines use the  GUI  book!)   Default:  No  game  or
              position file will be used. The default index if such a file is used is 1.

       Disable own engine bools be default
              Setting  this option reverses the default situation for use of the GUI opening book
              in tournaments from what it normally is, namely not using it.  So unless the engine
              is  installed  with  an option to explicitly specify it should not use the GUI book
              (i.e. `-firstHasOwnBookUCI true'), it will be made to use the GUI book.

       Replace Engine
       Upgrade Engine
              With these two buttons you  can  alter  the  participants  of  an  already  running
              tournament.   After  opening  the Match Options dialog on an XBoard that is playing
              for the tourney, you will see all the tourney parameters in the dialog fields.  You
              can  then  replace  the  name  of  one  engine  by  that  of another by editing the
              `participants' field.  (But preserve the order of the others!)  Pressing the button
              after  that  will  cause  the  substitution.   With the `Upgrade Engine' button the
              substitution will only affect future games.  With `Replace Engine'  all  games  the
              substituted  engine  has  already  played  will  be  invalidated,  and they will be
              replayed with the substitute engine.  In this latter case the engine  must  not  be
              playing  when  you  do this, but otherwise there is no need to pause the tournament
              play for making a substitution.

       Clone Tourney
              Pressing this button after you have specified an existing tournament file will copy
              the  contents  of  the  latter to the dialog, and then puts the originally proposed
              name for the tourney file  back.   You  can  then  run  a  tourney  with  the  same
              parameters  (possibly  after changing the proposed name of the tourney file for the
              new tourney) by pressing 'OK'.

       Summons a dialog where you can set the `autoDisplayComment' and `autoDisplayTags' options,
       (which  control  popups  when  viewing loaded games), and specify the rate at which loaded
       games are auto-played, in seconds per move (which can be a fractional number,  like  1.6).
       You can also set search criteria for determining which games will be displayed in the Game
       List for a multi-game file, and thus be eligible for loading:

       Elo of strongest player
       Elo of weakest player
       year   These numeric fields set thresholds  (lower  limits)  on  the  Elo  rating  of  the
              mentioned player, or the date the game was played.  Defaults: 0

       Search mode
              This setting determines which positions in a game will be considered a match to the
              position currently displayed in the board window when you press the `find position'
              button  in  the  Game List.  You can search for an exact match, a position that has
              all shown material in the same place, but  might  contain  additional  material,  a
              position  that  has  all  Pawns  in the same place, but can have the shown material
              anywhere, a position that     can have all shown material anywhere, or  a  position
              that  has  material  between  certain  limits anywhere.  For the latter you have to
              place the material that must be present in the four lowest ranks of the board,  and
              optional  additional  material  in  the  four  highest ranks of the board.  You can
              request the optional material to be balanced.  The `narrow' button  is  similar  in
              function  to  the `find position' button, but only searches in the already selected
              games, rather than the complete game file, and can thus be used to refine a  search
              based on multiple criteria.

       number of consecutive positions
              When  you are searching by material, rather than for an exact match, this parameter
              indicates forhowmany consecutive game positions the same amount of material must be
              on the board before it is considered a match.

       Also match reversed colors
       Also match left-right flipped position
              When  looking  for  matching  positions  rather  than  by  material, these settings
              determine whether mirror images (in case of a vertical  flip  in  combination  with
              color  reversal)  will be also considered a match.  The left-right flipping is only
              useful after all castling rights have expired (or in Xiangqi).

       Summons a dialog where you can specify the files on which XBoard should automatically save
       any  played  or  entered games, (the `saveGameFile' option), or the final position of such
       games (the `savePositionfile' option).  You can also select  'auto-save'  without  a  file
       name,  in  which case XBoard will prompt the user for a file name after each game.  In ICS
       mode you can limit the auto-saving to your own games (i.e.  suppress  saving  of  observed
       games).   You  can  also set the default value for the PGN Event tag that will be used for
       each new game you start.  Various options for the format of the game can be  specified  as
       well,  such  as whether scores and depths of engine games should be saved as comments, and
       if a tag with info about the score with which the  engine  came  out  of  book  should  be
       included.  For Chess, always set the format to PGN, rather than "old save stye"!

       Pops  up a dialog where you can select the PGN tags that should appear on the lines in the
       game list, and their order.

       Summons a dialog where you can specify the sounds that  should  accompany  various  events
       that  can  occur XBoard.  Most events are only relevant to ICS play, but the move sound is
       an important exception.  For each event listed in the dialog, you can  select  a  standard
       sound  from  a  menu.   You can also select a user-supplied sound file, by typing its name
       into the designated text-edit field first, and then selecting "Above WAV  File"  from  the
       menu  for  the  event.  A dummy event has been provided for trying out the sounds with the
       "play" button next to it.  The directory with standard sounds, and  the  external  program
       for  playing  the sounds can be specified too, but normally you would not touch these once
       XBoard is properly installed.  When a move sound other than  'None'  is  selected,  XBoard
       alerts  you by playing that sound after each of your opponent's moves (or after every move
       if you are observing a game on the Internet Chess Server).  The sound is not played  after
       moves you make or moves read from a saved game file.

       Selecting  this menu item causes the current XBoard settings to be written to the settings
       file, so they will also apply in future sessions.  Note that some settings are 'volatile',
       and  are  not saved, because XBoard considers it too unlikely that you want those to apply
       next time.  In particular this applies to the Chess program names, and all options  giving
       information  on  those  Chess  programs  (such  as their directory, if they have their own
       opening book, if they are UCI or native XBoard), or the variant  you  are  playing.   Such
       options  would still be understood when they appear in the settings file in case they were
       put there with the aid of a text editor, but they would disappear from the file as soon as
       you save the settings.

       Note  that  XBoard no longer pays attention to options values specified in the .Xresources
       file.  (Specifying key bindings there will still work, though.)  To alter the  default  of
       volatile  options, you can use the following method: Rename your ~/.xboardrc settings file
       (to ~/.yboardrc, say), and create a new file ~/.xboardrc, which only contains the options

           -settingsFile  ~/.yboardrc
           -saveSettingsFile  ~/.yboardrc

       This will cause your  settings  to  be  saved  on  ~/.yboardrc  in  the  future,  so  that
       ~/.xboardrc  is  no  longer  overwritten.  You can then safely specify volatile options in
       ~/.xboardrc, either before or after the settingsFile options.  Note that when you  specify
       persistent  options  after  the  settingsFile options in ~/.xboardrc, you will essentially
       turn them into volatile options with the specified value as default,  because  that  value
       will overrule the value loaded from the settings file (being read later).

       Setting  this option has no immediate effect, but causes the settings to be saved when you
       quit XBoard. What happens then is otherwise identical to what happens when you use  select
       "Save Settings Now", see there.

   Help Menu
       Info XBoard
              Displays  the  XBoard  documentation in info format.  For this feature to work, you
              must have the GNU info program installed on your system, and the file `xboard.info'
              must  either be present in the current working directory, or have been installed by
              the `make install' command when you built XBoard.

       Man XBoard
              Displays the XBoard documentation in man page format.  The `F1' key is  a  keyboard
              equivalent.  For this feature to work, the file `xboard.6' must have been installed
              by the `make install' command when you built  XBoard,  and  the  directory  it  was
              placed in must be on the search path for your system's `man' command.

       About XBoard
              Shows the current XBoard version number.

   Other Shortcut Keys
       Show Last Move
              By hitting `Enter' the last move will be re-animated.

       Load Next Game
              Loads  the next game from the last game record file you loaded.  The `Alt+PgDn' key
              triggers this action.

       Load Previous Game
              Loads the previous game from the last game record file you loaded.  The  `Alt+PgUp'
              key triggers this action.  Not available if the last game was loaded from a pipe.

       Reload Same Game
              Reloads the last game you loaded.  Not available if the last game was loaded from a
              pipe.  Currently no keystroke is assigned to this ReloadGameProc.

       Reload Same Position
              Reloads the last position you loaded.  Not  available  if  the  last  position  was
              loaded from a pipe.  Currently no keystroke is assigned to this ReloadPositionProc.

       You  can add or remove shortcut keys using the X resources `form.translations'. Here is an
       example of what would go in your `.Xresources' file:

           XBoard*form.translations: \
             Shift<Key>?: AboutGameProc() \n\
             <Key>y: AcceptProc() \n\
             <Key>n: DeclineProc() \n\
             <Key>i: NothingProc()

       Binding a key to `NothingProc' makes it do nothing, thus removing it as  a  shortcut  key.
       The XBoard commands that can be bound to keys are:

           AbortProc, AboutGameProc, AboutProc, AcceptProc, AdjournProc,
           AlwaysQueenProc, AnalysisModeProc, AnalyzeFileProc,
           AnimateDraggingProc, AnimateMovingProc, AutobsProc, AutoflagProc,
           AutoflipProc, AutoraiseProc, AutosaveProc, BackwardProc,
           BlindfoldProc, BookProc, CallFlagProc, CopyGameProc, CopyPositionProc,
           DebugProc, DeclineProc, DrawProc, EditCommentProc, EditGameProc,
           EditPositionProc, EditTagsProc, EnterKeyProc, FlashMovesProc,
           FlipViewProc, ForwardProc, GetMoveListProc, HighlightLastMoveProc,
           HintProc, IcsAlarmProc, IcsClientProc, IcsInputBoxProc,
           InfoProc, LoadGameProc, LoadNextGameProc, LoadNextPositionProc,
           LoadPositionProc, LoadPrevGameProc, LoadPrevPositionProc,
           LoadSelectedProc, MachineBlackProc, MachineWhiteProc, MailMoveProc,
           ManProc, MoveNowProc, MoveSoundProc, NothingProc, OldSaveStyleProc,
           PasteGameProc, PastePositionProc, PauseProc, PeriodicUpdatesProc,
           PonderNextMoveProc, PopupExitMessageProc, PopupMoveErrorsProc,
           PremoveProc, QuietPlayProc, QuitProc, ReloadCmailMsgProc,
           ReloadGameProc, ReloadPositionProc, RematchProc, ResetProc,
           ResignProc, RetractMoveProc, RevertProc, SaveGameProc,
           SavePositionProc, ShowCoordsProc, ShowGameListProc, ShowThinkingProc,
           StopExaminingProc, StopObservingProc, TestLegalityProc, ToEndProc,
           ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc.

OPTIONS

       This  section  documents the command-line options to XBoard.  You can set these options in
       two ways: by typing them on the shell command line you use to start XBoard, or by  editing
       the  settings  file (usually ~/.xboardrc) to alter the value of the setting that was saved
       there.  Some of the options cannot be changed while XBoard  is  running;  others  set  the
       initial state of items that can be changed with the Options menu.

       Most of the options have both a long name and a short name. To turn a boolean option on or
       off from the command line, either give its long name followed by the value true  or  false
       (`-longOptionName  true'),  or give just the short name to turn the option on (`-opt'), or
       the short name preceded by `x' to turn the option off (`-xopt').  For  options  that  take
       strings or numbers as values, you can use the long or short option names interchangeably.

   Chess Engine Options
       -tc or -timeControl minutes[:seconds]
              Each  player  begins  with  his  clock set to the `timeControl' period.  Default: 5
              minutes.  The additional options `movesPerSession' and `timeIncrement' are mutually
              exclusive.

       -mps or -movesPerSession moves
              When  both players have made `movesPerSession' moves, a new `timeControl' period is
              added to both clocks.  Default: 40 moves.

       -inc or -timeIncrement seconds
              If this option is specified, `movesPerSession' is  ignored.   Instead,  after  each
              player's move, `timeIncrement' seconds are added to his clock.  Use `-inc 0' if you
              want to require the entire game to be played in one `timeControl' period,  with  no
              increment.  Default: -1, which specifies `movesPerSession' mode.

       -clock/-xclock or -clockMode true/false
              Determines  whether  or not to display the chess clocks. If clockMode is false, the
              clocks are not shown, but the side that is to play next is still highlighted. Also,
              unless  `searchTime'  is  set, the chess engine still keeps track of the clock time
              and uses it to determine how fast to make its moves.

       -st or -searchTime minutes[:seconds]
              Tells the chess engine to spend at most the given amount of time searching for each
              of  its  moves. Without this option, the chess engine chooses its search time based
              on the number of moves and amount of time remaining until the  next  time  control.
              Setting this option also sets clockMode to false.

       -depth or -searchDepth number
              Tells  the  chess  engine  to  look  ahead  at  most the given number of moves when
              searching for a move to make. Without this option, the  chess  engine  chooses  its
              search  depth  based  on the number of moves and amount of time remaining until the
              next time control.  With the option, the engine will cut off its search early if it
              reaches the specified depth.

       -firstNPS number
       -secondNPS number
              Tells  the  chess  engine to use an internal time standard based on its node count,
              rather then wall-clock time, to make its timing decisions.   The  time  in  virtual
              seconds  should  be  obtained  by dividing the node count through the given number,
              like the number was a rate in nodes per second.  Xboard will manage the  clocks  in
              accordance  with this, relying on the number of nodes reported by the engine in its
              thinking output. If the given number equals zero, it can obviously not be  used  to
              convert  nodes to seconds, and the time reported by the engine is used to decrement
              the XBoard clock in stead. The engine is supposed to report in CPU  time  it  uses,
              rather  than  wall-clock  time,  in  this  mode.  This  option  can  provide fairer
              conditions for engine-engine matches on heavily loaded machines, or with very  fast
              games (where the wall clock is too inaccurate).  `showThinking' must be on for this
              option to work. Default: -1 (off).  Not many engines might support this yet!

       -firstTimeOdds factor
       -secondTimeOdds factor
              Reduces the time given to the mentioned engine by the given factor.   If  pondering
              is  off,  the  effect is indistinguishable from what would happen if the engine was
              running on an n-times slower machine. Default: 1.

       -timeOddsMode mode
              This option determines how the case is handled where both engines have a  time-odds
              handicap.   If  mode=1,  the  engine  that  gets  the most time will always get the
              nominal time, as specified by the time-control options, and its opponent's time  is
              renormalized accordingly.  If mode=0, both play with reduced time. Default: 0.

       -hideThinkingFromHuman true/false
              Controls  the Hide Thinking option. See Options Menu. Default: true.  (Replaces the
              Show-Thinking option of older xboard versions.)

       -thinking/-xthinking or -showThinking true/false
              Forces the engine to send thinking output to xboard.  Used to be the  only  way  to
              control  if  thinking  output  was  displayed  in older xboard versions, but as the
              thinking  output  in  xboard  4.3  is  also  used  for   several   other   purposes
              (adjudication,  storing in PGN file) the display of it is now controlled by the new
              option Hide Thinking. See Options Menu. Default: false.  (But if xboard  needs  the
              thinking  output  for some purpose, it makes the engine send it despite the setting
              of this option.)

       -ponder/-xponder or -ponderNextMove true/false
              Sets the Ponder Next Move menu option. See Options Menu. Default: true.

       -smpCores number
              Specifies the maximum number of CPUs an SMP engine is allowed to use.   Only  works
              for engines that support the XBoard/WinBoard-protocol cores feature.

       -mg or -matchGames n
              Automatically  runs  an  n-game  match  between two chess engines, with alternating
              colors.  If the `loadGameFile' or `loadPositionFile' option is set,  XBoard  starts
              each  game with the given opening moves or the given position; otherwise, the games
              start with the standard initial chess position.  If the  `saveGameFile'  option  is
              set,  a  move  record  for  the  match  is  appended  to the specified file. If the
              `savePositionFile' option is set, the final position reached in each  game  of  the
              match  is  appended  to the specified file. When the match is over, XBoard displays
              the match score and exits. Default: 0 (do not run a match).

       -mm/-xmm or -matchMode true/false
              Setting `matchMode' to true is equivalent to setting `matchGames' to 1.

       -sameColorGames n
              Automatically runs an n-game match between two chess engines,  without  alternating
              colors.   Otherwise the same applies as for the `-matchGames' option, over which it
              takes precedence if both are specified. (See there.)  Default:  0  (do  not  run  a
              match).

       -fcp or -firstChessProgram program
              Name of first chess engine.  Default: `Fairy-Max'.

       -scp or -secondChessProgram program
              Name  of  second chess engine, if needed.  A second chess engine is started only in
              Two Machines (match) mode.  Default: `Fairy-Max'.

       -fe or -firstEngine nickname
              This is an alternative to the `fcp' option for specifying  the  first  engine,  for
              engines  that  were already configured (using the `Load Engine' dialog) in XBoard's
              settings file.  It will not only retrieve the real name of the engine, but also all
              options configured with it.  (E.g. if it is UCI, whether it should use book.)

       -se or -secondEngine nickname
              As `fe', but for the second engine.

       -fb/-xfb or -firstPlaysBlack true/false
              In  games  between  two  chess engines, firstChessProgram normally plays white.  If
              this option is true, firstChessProgram plays black.  In a  multi-game  match,  this
              option  affects  the  colors  only  for  the  first  game;  they still alternate in
              subsequent games.

       -fh or -firstHost host
       -sh or -secondHost host
              Hosts on which the chess engines are to run. The default for each  is  `localhost'.
              If  you specify another host, XBoard uses `rsh' to run the chess engine there. (You
              can substitute a different remote shell program for  rsh  using  the  `remoteShell'
              option described below.)

       -fd or -firstDirectory dir
       -sd or -secondDirectory dir
              Working  directories  in which the chess engines are to be run.  The default is "",
              which means to run the chess engine in the same working directory as XBoard itself.
              (See  the  CHESSDIR  environment variable.)  This option is effective only when the
              chess engine is being run on the local host; it does not work if the engine is  run
              remotely using the -fh or -sh option.

       -initString string or -firstInitString
       -secondInitString string
              The string that is sent to initialize each chess engine for a new game.  Default:

                  new
                  random

              Setting  this option from the command line is tricky, because you must type in real
              newline characters, including one at the very end.  In most shells you can do  this
              by  entering  a  `\' character followed by a newline.  Using the character sequence
              `\n' in the string should work too, though.

              If you change this option, don't remove the `new' command; it is  required  by  all
              chess engines to start a new game.

              You can remove the `random' command if you like; including it causes GNU Chess 4 to
              randomize its move selection slightly so that it doesn't play  the  same  moves  in
              every game.  Even without `random', GNU Chess 4 randomizes its choice of moves from
              its opening book.  Many other chess engines ignore this command entirely and always
              (or never) randomize.

              You  can also try adding other commands to the initString; see the documentation of
              the chess engine you are using for details.

       -firstComputerString string
       -secondComputerString string
              The string that is sent to the chess engine if its  opponent  is  another  computer
              chess  engine.   The default is `computer\n'.  Probably the only useful alternative
              is the empty string (`'), which keeps the engine from knowing that  it  is  playing
              another computer.

       -reuse/-xreuse or -reuseFirst true/false
       -reuse2/-xreuse2 or -reuseSecond true/false
              If  the  option  is  false,  XBoard kills off the chess engine after every game and
              starts it again for the next game.  If the option is  true  (the  default),  XBoard
              starts  the  chess  engine only once and uses it repeatedly to play multiple games.
              Some old chess engines may not work properly when reuse is turned on, but otherwise
              games will start faster if it is left on.

       -firstProtocolVersion version-number
       -secondProtocolVersion version-number
              This  option  specifies which version of the chess engine communication protocol to
              use.  By default, version-number is 2.  In version 1, the "protover" command is not
              sent to the engine; since version 1 is a subset of version 2, nothing else changes.
              Other values for version-number are not supported.

       -firstScoreAbs true/false
       -secondScoreAbs true/false
              If this option is set, the score reported by the engine is  taken  to  be  that  in
              favor  of  white, even when the engine plays black.  Important when XBoard uses the
              score for adjudications, or in PGN reporting.

       -niceEngines priority
              This option allows you to lower the priority of the engine processes, so  that  the
              generally  insatiable  hunger  for  CPU time of chess engines does not interfere so
              much with smooth operation of XBoard (or the rest of your system).  Negative values
              could increase the engine priority, which is not recommended.

       -firstOptions string
       -secondOptions string
              The  given  string  is  a comma-separated list of (option name=option value) pairs,
              like the following example: "style=Karpov,blunder rate=0".  If an option  announced
              by  the  engine  at  startup  through  the  feature commands of the XBoard/WinBoard
              protocol matches one of the option names (i.e. "style" or "blunder rate"), it would
              be  set  to  the  given  value  (i.e. "Karpov" or 0) through a corresponding option
              command to the engine.  This provided that the type of the value (text or  numeric)
              matches as well.

       -firstNeedsNoncompliantFEN string
       -secondNeedsNoncompliantFEN string
              The  castling  rights  and e.p. fields of the FEN sent to the mentioned engine with
              the setboard command will be replaced by the given string. This can for instance be
              used  to  run engines that do not understand Chess960 FENs in variant fischerandom,
              to make them at least understand the opening position, through setting  the  string
              to  "KQkq  -".  (Note  you  also  have  to  give  the  e.p. field!)  Other possible
              applications are to provide work-arounds for engines that want to see castling  and
              e.p.  fields  in  variants  that  do not have castling or e.p.  (shatranj, courier,
              xiangqi, shogi) so that XBoard would normally omit them (string = "- -"), or to add
              variant-specific  fields that are not yet supported by XBoard (e.g. to indicate the
              number of checks in 3check).

       -shuffleOpenings
              Forces shuffling of the opening setup  in  variants  that  normally  have  a  fixed
              initial  position.   Shufflings  are symmetric for black and white, and exempt King
              and Rooks in variants with normal castling.  Remains in force until a  new  variant
              is selected.

   UCI + WB Engine Settings
       -fUCI or -firstIsUCI true/false
       -sUCI or -secondIsUCI true/false
              Indicates  if  the mentioned engine executable file is an UCI engine, and should be
              run with the aid of the Polyglot adapter rather than directly.   Xboard  will  then
              pass  the  other  UCI  options  and  engine  name  to Polyglot on its command line,
              according to the option `adapterCommand'.

       -fUCCI
       -sUCCI
       -fUSI
       -sUSI  Options similar to `fUCI' and `sUCI', except that they  use  the  indicated  engine
              with  the  protocol adapter specified in the `uxiAdapter' option.  This can then be
              configured for running an UCCI or USI adapter, as the need arises.

       -adapterCommand string
              The string conatins the command that should be issued by XBoard to start an  engine
              that  is accompanied by the `fUCI' option.  Any identifier following a percent sign
              in the command (e.g. %fcp) will be considered the name of an XBoard option, and  be
              replaced  by  the  value  of  that  option  at the time the engine is started.  For
              starting the second engine, any leading "f" or "first"  in  the  option  name  will
              first be replaced by "s" or "second", before finding its value.  Default: 'polyglot
              -noini -ec "%fcp" -ed "%fd"'

       -uxiAdapter string
              Similar to `adapterCommand', but used for engines accompanied  by  the  `fUCCI'  or
              `fUSI'  option,  so  you  can  configure XBoard to be ready to handle more than one
              flavor of non-native protocols.  Default: ""

       -polyglotDir filename
              Gives the name of the directory in which  the  Polyglot  adapter  for  UCI  engines
              resides.  Default: "".

       -usePolyglotBook true/false
              Specifies if the Polyglot book should be used as GUI book.

       -polyglotBook filename
              Gives  the  filename  of  the  opening  book.   The  book  is  only  used  when the
              `usePolyglotBook' option is set to true, and  the  option  `firstHasOwnBookUCI'  or
              `secondHasOwnBookUCI'  applying  to the engine is set to false.  The engine will be
              kept in force mode as long as the current position is  in  book,  and  XBoard  will
              select the book moves for it. Default: "".

       -fNoOwnBookUCI or -firstXBook or -firstHasOwnBookUCI true/false
       -sNoOwnBookUCI or -secondXBook or -secondHasOwnBookUCI true/false
              Indicates  if  the  mentioned  engine has its own opening book it should play from,
              rather than using the external book through XBoard.  Default: depends on setting of
              the option `discourageOwnBooks'.

       -discourageOwnBooks true/false
              When  set,  newly  loaded  engines will be assumed to use the GUI book, unless they
              explicitly specify differently.  Otherwise they will be assumed to not use the  GUI
              book, unless the specify differently (e.g. with `firstXBook').  Default: false.

       -bookDepth n
              Limits the use of the GUI book to the first n moves of each side.  Default: 12.

       -bookVariation n
              A  value  n from 0 to 100 tunes the choice of moves from the GUI books from totally
              random to best-only. Default: 50

       -mcBookMode
              When this volatile option is specified, the probing algorithm of the  GUI  book  is
              altered  to  always  select  the  move  that is most under-represented based on its
              performance.  When all moves are played in approximately the  right  proportion,  a
              book  miss  will be reported, to give the engine opportunity to explore a new move.
              In addition score of the moves will be kept track of during the session in  a  book
              buffer.   By playing an match in this mode, a book will be built from scratch.  The
              only output are the saved games, which can be converted to an  actual  book  later,
              with  the  `Save Games as Book' command.  This command can also be used to pre-fill
              the book buffer before adding new games based on the probing algorithm.

       -fn string or -firstPgnName string
       -sn string or -secondPgnName string
              Indicates the name that should be used for the engine in PGN tags of  engine-engine
              games.   Intended to allow you to install verions of the same engine with different
              settings, and still distinguish them.  Default: "".

       -defaultHashSize n
              Sets the size of the hash table to n MegaBytes. Together with the EGTB  cache  size
              this  number  is  also  used  to  calculate  the  memory setting of XBoard/WinBoard
              engines, for those that support the memory feature of the XBoard/WinBoard protocol.
              Default: 64.

       -defaultCacheSizeEGTB n
              Sets  the  size of the EGTB cache to n MegaBytes. Together with the hash-table size
              this number is also  used  to  calculate  the  memory  setting  of  XBoard/WinBoard
              engines, for those that support the memory feature of the XBoard/WinBoard protocol.
              Default: 4.

       -defaultPathEGTB filename
              Gives the name of the directory where the end-game tablebases  are  installed,  for
              UCI engines.  Default: "/usr/local/share/egtb".

       -egtFormats string
              Specifies  which  end-game  tables  are  installed on the computer, and where.  The
              argument is a comma-separated list of  format  specifications,  each  specification
              consisting   of   a  format  name,  a  colon,  and  a  directory  path  name,  e.g.
              "nalimov:/usr/local/share/egtb".  If the name part matches that of  a  format  that
              the  engine requests through a feature command, xboard will relay the path name for
              this format to the engine through an egtpath command.  One egtpath command for each
              matching  format  will  be  sent.  Popular formats are "nalimov" DTM tablebases and
              "scorpio" bitbases.  Default: "".

       -firstChessProgramNames={names}
              This option lets you customize the  drop-down  list  of  chess  engine  names  that
              appears  in the `Load Engine' and `Match Options' dialog.  It consists of a list of
              strings, one per line.  When  an  engine  is  loaded,  the  corresponding  line  is
              prefixed  with  "-fcp  ", and processed like it appeared on the command line.  That
              means that apart from the engine command, it can contain any list of XBoard options
              you  want  to  use  with  this  engine.   (Commonly  used  options  here  are  -fd,
              -firstXBook, -fUCI, -variant.)

              The value of this option is gradually built as you load  new  engines  through  the
              `Load  Engine'  menu  dialog,  with  `Add to list' ticked.  To change it, edit your
              settings file with a plain text editor.

   Tournament options
       -defaultMatchGames n
              Sets the number of games that will be used for a match between two engines  started
              from  the  menu  to  n. Also used as games per pairing in other tournament formats.
              Default: 10.

       -matchPause n
              Specifies the duration of the pause between two games  of  a  match  or  tournament
              between  engines  as  n  milliseconds.  Especially engines that do not support ping
              need this option, to prevent that the move they are thinking on  when  an  opponent
              unexpectedly  resigns  will be counted for the next game, (leading to illegal moves
              there).  Default: 10000.

       -tf filename or -tourneyFile filename
              Specifies the name of the tournament file used in match mode to  conduct  a  multi-
              player  tournament.   This  file  is  a  special  settings  file,  which stores the
              description of the tournament (including progress  info),  through  normal  options
              (e.g.  for  time  control,  load  and save files), and through some special-purpose
              options listed below.

       -tt number or -tourneyType number
              Specifies the type of tourney: 0 =  round-robin,  N>0  =  (multi-)gauntlet  with  N
              gauntlet engines, -1 = Swiss through external pairing engine.  Volatile option, but
              stored in tourney file.

       -cy number or -tourneyCycles number
              Specifies the number of cycles in  a  tourney.   Volatile  option,  but  stored  in
              tourney file.

       -participants list
              The  list  is  a  multi-line  text  string  that specifies engines occurring in the
              `firstChesProgramNames' list in the settings file by their (implied  or  explicitly
              given)  nicknames,  one  engine  per  line.  The mentioned engines will play in the
              tourney.  Volatile option, but stored in tourney file.

       -results string
              The string of +=- characters lists the result of all played  games  in  a  toruney.
              Games currently playing are listed as *, while a space indicates a game that is not
              yet played or playing .  Volatile option, but stored in tourney file.

       -defaultTourneyName string
              Specifies the name of the tournament file XBoard should  propose  when  the  `Match
              Options'  dialog  is opened.  Any %y, %M, %d, %h, %m, %s in the string are replaced
              by the current year, month, day of  the  month,  hours,  minutes,  seconds  of  the
              current  time,  respectively,  as  two-digit number.  A %Y would be replaced by the
              year as 4-digit number. Default: empty string.

       -pairingEngine filename
              Specifies the external program to  be  used  to  pair  the  participants  in  Swiss
              tourneys.   XBoard communicates with this engine in the same way as it communicates
              with Chess engines.  The only commands sent to the pairing engine  are  “results  N
              string”,  (where  N is the number of participants, and string the results so far in
              the format of the results option), and “pairing N”, (where N is the number  of  the
              tourney  game).  To the latter the pairing engine should answer with “A-B”, where A
              and B are participant numbers (in the range 1-N).  (There should be no reply to the
              results command.) Default: empty string.

       -afterGame string
       -afterTourney string
              When  non-empty,  the  given string will be executed as a system command after each
              tournament game, orafterthe tourney completes, respectively.  This can be used, for
              example,  to  autmatically  run a cross-table generator on the PGN file where games
              are saved, to update the tourney standings.  Default: ""

       -syncAfterRound true/false
       -syncAfterCycle true/false
              Controls whether different  instances  of  XBoard  concurrently  running  the  same
              tournament  will  wait  for  each other.  Defaults: sync after cycle, but not after
              round.

       -seedBase number
              Used to store the seed of the pseudo-random-number generator in the tourneyFile, so
              that  separate  instances  of  XBoard working on the same tourney can take coherent
              'random' decisions, such as picking an opening for a given game number.

   ICS options
       -ics/-xics or -internetChessServerMode true/false
              Connect with an Internet Chess Server  to  play  chess  against  its  other  users,
              observe  games  they  are  playing,  or  review  games that have recently finished.
              Default: false.

       -icshost or -internetChessServerHost host
              The Internet host name or address of the chess server to connect  to  when  in  ICS
              mode.   Default:   `chessclub.com'.    Another  popular  chess  server  to  try  is
              `freechess.org'.  If your site doesn't have a working  Internet  name  server,  try
              specifying  the  host  address  in  numeric form.  You may also need to specify the
              numeric address when using the icshelper option with  timestamp  or  timeseal  (see
              below).

       -icsport or -internetChessServerPort port-number
              The  port  number  to  use  when connecting to a chess server in ICS mode. Default:
              5000.

       -icshelper or -internetChessServerHelper prog-name
              An external helper program used to communicate with the chess  server.   You  would
              set   it   to   "timestamp"   for   ICC  (chessclub.com)  or  "timeseal"  for  FICS
              (freechess.org), after obtaining the correct version of timestamp or  timeseal  for
              your  computer.   See  "help  timestamp"  on ICC and "help timeseal" on FICS.  This
              option is shorthand for `-useTelnet -telnetProgram program'.

       -telnet/-xtelnet or -useTelnet true/false
              This option is poorly named; it should be called useHelper.  If  set  to  true,  it
              instructs  XBoard to run an external program to communicate with the Internet Chess
              Server.  The program to use is given by the telnetProgram option.  If the option is
              false  (the  default),  XBoard  opens  a  TCP  socket  and  uses  its  own internal
              implementation of the telnet protocol to communicate with the ICS. See Firewalls.

       -telnetProgram prog-name
              This option is poorly named; it should be called helperProgram.  It gives the  name
              of  the  telnet program to be used with the `gateway' and `useTelnet' options.  The
              default  is  `telnet'.  The  telnet  program  is  invoked   with   the   value   of
              `internetChessServerHost'    as    its    first   argument   and   the   value   of
              `internetChessServerPort' as its second argument.  See Firewalls.

       -gateway host-name
              If this option is set to a host name, XBoard communicates with the  Internet  Chess
              Server  by  using  `rsh'  to  run the `telnetProgram' on the given host, instead of
              using its own internal implementation of the telnet protocol. You can substitute  a
              different  remote  shell program for `rsh' using the `remoteShell' option described
              below.  See Firewalls.

       -internetChessServerCommPort or -icscomm dev-name
              If this option is set, XBoard communicates with the ICS through the given character
              I/O  device  instead  of  opening a TCP connection.  Use this option if your system
              does not have any kind of Internet connection  itself  (not  even  a  SLIP  or  PPP
              connection),  but  you  do have dial-up access (or a hardwired terminal line) to an
              Internet service provider from which you can telnet to the ICS.

              The support for this option in XBoard is minimal. You need to set all communication
              parameters and tty modes before you enter XBoard.

              Use a script something like this:

                  stty raw -echo 9600 > /dev/tty00
                  xboard -ics -icscomm /dev/tty00

              Here  replace `/dev/tty00' with the name of the device that your modem is connected
              to. You might have to add several more options to these stty commands. See the  man
              pages  for  `stty'  and  `tty' if you run into problems. Also, on many systems stty
              works on its standard input instead of standard output, so  you  have  to  use  `<'
              instead of `>'.

              If you are using linux, try starting with the script below.  Change it as necessary
              for your installation.

                  #!/bin/sh -f
                  # configure modem and fire up XBoard

                  # configure modem
                  (
                    stty 2400 ; stty raw ; stty hupcl ; stty -clocal
                    stty ignbrk ; stty ignpar ; stty ixon ; stty ixoff
                    stty -iexten ; stty -echo
                  ) < /dev/modem
                  xboard -ics -icscomm /dev/modem

              After you start XBoard in this way, type whatever commands are  necessary  to  dial
              out to your Internet provider and log in.  Then telnet to ICS, using a command like
              `telnet chessclub.com 5000'.   Important:  See  the  paragraph  below  about  extra
              echoes, in Limitations.

       -icslogon or -internetChessServerLogonScript file-name
              Whenever  XBoard connects to the Internet Chess Server, if it finds a file with the
              name given in this option, it feeds the file's contents to the ICS as commands. The
              default  file  name is `.icsrc'.  Usually the first two lines of the file should be
              your ICS user name and password.  The file can be either in $CHESSDIR, in  XBoard's
              working directory if CHESSDIR is not set, or in your home directory.

       -msLoginDelay delay
              If  you  experience trouble logging on to an ICS when using the `-icslogon' option,
              inserting some delay between characters of the logon script may help.  This  option
              adds  `delay'  milliseconds of delay between characters. Good values to try are 100
              and 250.

       -icsinput/-xicsinput or -internetChessServerInputBox true/false
              Sets the ICS Input Box menu option. See Mode Menu. Default: false.

       -autocomm/-xautocomm or -autoComment true/false
              Sets the Auto Comment menu option. See Options Menu. Default: false.

       -autoflag/-xautoflag or -autoCallFlag true/false
              Sets the Auto Flag menu option.  See Options Menu. Default: false.

       -autobs/-xautobs or -autoObserve true/false
              Sets the Auto Observe menu option.  See Options Menu. Default: false.

       -autoKibitz
              Enables kibitzing of the engines last thinking output (depth, score,  time,  speed,
              PV)  before  it  moved to the ICS, in zippy mode. The option `showThinking' must be
              switched on for this option to work.  Also diverts similar kibitz information of an
              opponent engine that is playing you through the ICS to the engine-output window, as
              if the engine was playing locally.

       -seekGraph true/false or -sg
              Enables displaying of the seek graph by left-clicking the board when you are logged
              on to an ICS and currently idle.  The seek graph show all players currently seeking
              games on the ICS, plotted according to their rating and the  time  control  of  the
              game  they  seek,  in  three  different colors (for rated, unrated and wild games).
              Computer ads are displayed as squares, human ads are dots.  Default: false.

       -autoRefresh true/false
              Enables automatic updating of the seek graph, by having  the  ICS  send  a  running
              update  of  all  newly  placed  and  removed seek ads.  This consumes a substantial
              amount of communication  bandwidth,  and  is  only  supported  for  FICS  and  ICC.
              Default: false.

       -backgroundObserve true/false
              When  true,  boards  sent  to you by the ICS from other games while you are playing
              (e.g. because you are observing them) will not be automatically displayed.  Only  a
              summary  of time left and material of both players will appear in the message field
              above the board.  XBoard will remember the last board it has received this way, and
              will  display it in stead of the position in your own game when you press the right
              mouse button.  No other information  is  stored  on  such  games  observed  in  the
              background;  you  cannot  save  such a game later, or step through its moves.  This
              feature is provided solely for the benefit of bughouse players, to enable  them  to
              peek at their partner's game without the need to logon twice.  Default: false.

       -dualBoard true/false
              In  combination with -backgroundObserve true, this option will display the board of
              the background game side by side with that of your own game, so you can have it  in
              view  permanently.   Any  board or holdings info coming in will be displayed on the
              secondary board immediately.   This  feature  is  still  experimental  and  largely
              unfinished.  There is no animation or highlighting of moves on the secondary board.
              Default: false.

       -disguisePromotedPieces true/false
              When  set  promoted  Pawns  in  crazyhouse/bughouse  are  displayed  identical   to
              primordial pieces of the same type, rather than distinguishable.  Default: true.

       -moves/-xmoves or -getMoveList true/false
              Sets the Get Move List menu option.  See Options Menu.  Default: true.

       -alarm/-xalarm or -icsAlarm true/false
              Sets the ICS Alarm menu option.  See Options Menu. Default: true.

       -icsAlarmTime ms
              Sets  the  time  in  milliseconds for the ICS Alarm menu option.  See Options Menu.
              Default: 5000.

       lowTimeWarning true/false
              Controls a color change of the board as a warning your time is  running  out.   See
              Options Menu. Default: false.

       -pre/-xpre or -premove true/false
              Sets the Premove menu option. See Options Menu. Default: true.

       -prewhite/-xprewhite or -premoveWhite
       -preblack/-xpreblack or -premoveBlack
       -premoveWhiteText string
       -premoveBlackText string
              Set  the  menu options for specifying the first move for either color.  See Options
              Menu. Defaults: false and empty strings, so no pre-moves.

       -quiet/-xquiet or -quietPlay true/false
              Sets the Quiet Play menu option.  See Options Menu.  Default: false.

       -colorizeMessages or -colorize/-xcolorize
              Setting colorizeMessages to true tells XBoard to  colorize  the  messages  received
              from  the  ICS.   Colorization  works  only  if your xterm supports ISO 6429 escape
              sequences for changing text colors.  Default: true.

       -colorShout foreground,background,bold
       -colorSShout foreground,background,bold
       -colorCShout foreground,background,bold
       -colorChannel1 foreground,background,bold
       -colorChannel foreground,background,bold
       -colorKibitz foreground,background,bold
       -colorTell foreground,background,bold
       -colorChallege foreground,background,bold
       -colorRequest foreground,background,bold
       -colorSeek foreground,background,bold
       -colorNormal foreground,background,bold
              These options set the colors used when colorizing ICS messages.  All  ICS  messages
              are  grouped into one of these categories: shout, sshout, channel 1, other channel,
              kibitz, tell, challenge,  request  (including  abort,  adjourn,  draw,  pause,  and
              takeback), or normal (all other messages).

              Each  foreground  or  background  argument can be one of the following: black, red,
              green, yellow, blue, magenta, cyan, white, or default.  Here ``default'' means  the
              default  foreground  or  background  color  of your xterm.  Bold can be 1 or 0.  If
              background is omitted, ``default'' is assumed; if bold is omitted, 0 is assumed.

       -soundProgram progname
              If this option is set to a sound-playing program that is installed and  working  on
              your  system,  XBoard can play sound files when certain events occur, listed below.
              The default program name is "play".  If any of the sound options is set to "$", the
              event rings the terminal bell by sending a ^G character to standard output, instead
              of playing a sound file.  If an option is set to the empty string "", no  sound  is
              played for that event.

       -soundDirectory directoryname
              This  option  specifies  where XBoard will look for sound files, when these are not
              given as an absolute path name.

       -soundShout filename
       -soundSShout filename
       -soundCShout filename
       -soundChannel filename
       -soundChannel1 filename
       -soundKibitz filename
       -soundTell filename
       -soundChallenge filename
       -soundRequest filename
       -soundSeek filename
              These sounds are triggered in the same way as  the  colorization  events  described
              above.   They  all  default  to  "",  no  sound.   They  are  played  only  if  the
              colorizeMessages is on.  CShout is synonymous with SShout.

       -soundMove filename
              This sound is used by the Move Sound menu option.  Default: "$".

       -soundIcsAlarm filename
              This sound is used by the ICS Alarm menu option.  Default: "$".

       -soundIcsWin filename
              This sound is played when you win an ICS game.  Default: "" (no sound).

       -soundIcsLoss filename
              This sound is played when you lose an ICS game.  Default: "" (no sound).

       -soundIcsDraw filename
              This sound is played when you draw an ICS game.  Default: "" (no sound).

       -soundIcsUnfinished filename
              This sound is played when an ICS game that you are  participating  in  is  aborted,
              adjourned, or otherwise ends inconclusively.  Default: "" (no sound).

   Load and Save options
       -lgf or -loadGameFile file
       -lgi or -loadGameIndex index
              If  the  `loadGameFile'  option  is  set,  XBoard  loads the specified game file at
              startup. The file name `-' specifies the standard input. If there is more than  one
              game  in the file, XBoard pops up a menu of the available games, with entries based
              on their PGN (Portable Game Notation) tags.  If the `loadGameIndex' option  is  set
              to  `N',  the  menu  is  suppressed  and  the N th game found in the file is loaded
              immediately.  The menu is also suppressed if `matchMode' is enabled or if the  game
              file  is  a  pipe; in these cases the first game in the file is loaded immediately.
              Use the `pxboard' shell script provided with XBoard if you want to  pipe  in  files
              containing  multiple  games and still see the menu.  If the loadGameIndex specifies
              an index -1, this triggers auto-increment of the index in `matchMode', which  means
              that  after  every  game  the index is incremented by one, causing each game of the
              match to be played from the next game in the file. Similarly, specifying  an  index
              value  of  -2 causes the index to be incremented every two games, so that each game
              in the file is used twice (with reversed colors).  The `rewindIndex' option  causes
              the index to be reset to the first game of the file when it has reached a specified
              value.

       -rewindIndex n
              Causes a position file or game  file  to  be  rewound  to  its  beginning  after  n
              positions  or  games  in  auto-increment  `matchMode'.  See `loadPositionIndex' and
              `loadGameIndex'.  default: 0 (no rewind).

       -td or -timeDelay seconds
              Time delay between moves during `Load Game' or `Analyze File'.  Fractional  seconds
              are  allowed;  try  `-td  0.4'.   A time delay value of -1 tells XBoard not to step
              through game files automatically. Default: 1 second.

       -sgf or -saveGameFile file
              If this option is set, XBoard  appends  a  record  of  every  game  played  to  the
              specified file. The file name `-' specifies the standard output.

       -autosave/-xautosave or -autoSaveGames true/false
              Sets  the  Auto  Save  menu option.  See Options Menu.  Default: false.  Ignored if
              `saveGameFile' is set.

       -onlyOwnGames true/false
              Suppresses auto-saving of ICS observed games. Default: false.

       -lpf or -loadPositionFile file
       -lpi or -loadPositionIndex index
              If the `loadPositionFile' option is set, XBoard loads the specified  position  file
              at   startup.   The   file   name   `-'   specifies  the  standard  input.  If  the
              `loadPositionIndex' option is set to N, the Nth  position  found  in  the  file  is
              loaded; otherwise the first position is loaded.  If the loadPositionIndex specifies
              an index -1, this triggers auto-increment of the index in `matchMode', which  means
              that  after  every  game  the index is incremented by one, causing each game of the
              match to be played from the next position in the  file.  Similarly,  specifying  an
              index  value of -2 causes the index to be incremented every two games, so that each
              position in the file is used twice (with the engines playing opposite colors).  The
              `rewindIndex' option causes the index to be reset to the first position of the file
              when it has reached a specified value.

       -spf or -savePositionFile file
              If this option is set, XBoard appends the final  position  reached  in  every  game
              played to the specified file. The file name `-' specifies the standard output.

       -pgnExtendedInfo true/false
              If  this  option is set, XBoard saves depth, score and time used for each move that
              the engine found as a comment in the PGN file.  Default: false.

       -pgnEventHeader string
              Sets the name used in the PGN event tag to string.  Default: "Computer Chess Game".

       -pgnNumberTag true/false
              Include the (unique) sequence number of a tournament game into the saved  PGN  file
              as a 'number' tag.  Default: false.

       -saveOutOfBookInfo true/false
              Include  the  information  on  how  the engine(s) game out of its opening book in a
              special 'annotator' tag with the PGN file.  Default: true.

       -oldsave/-xoldsave or -oldSaveStyle true/false
              Sets the Old Save Style menu option.  See Options Menu.  Default: false.

       -gameListTags string
              The character string lists the PGN tags that should be printed in  the  Game  List,
              and  their  order.  The  meaning  of the codes is e=event, s=site, d=date, o=round,
              p=players, r=result, w=white Elo, b=black Elo, t=time control, v=variant, a=out-of-
              book info, c=result comment.  Default: "eprd"

       -ini or -settingsFile filename
       -saveSettingsFile filename
       @filename
              When  XBoard  encounters an option -settingsFile (or -ini for short), or @filename,
              it tries to read the mentioned file, and substitutes the contents of it  (presumaby
              more  command-line  options)  in  place  of  the  option.   In  the case of -ini or
              -settingsFile, the name of a successfully read settings file is also remembered  as
              the  file  to  use for saving settings (automatically on exit, or on user command).
              An  option  of  the  form  @filename  does   not   affect   saving.    The   option
              -saveSettingsFile  does  specify  a  name  of  the  file to use for saving, without
              reading any options from it, and is thus also effective when the file did not exist
              yet.    So  the  settings  will  be  saved  to  the  file  specified  in  the  last
              -saveSettingsFile or succesfull -settingsFile  /  -ini  command,  if  any,  and  in
              /etc/xboard/xboard.conf  otherwise.   Usually the latter is only accessible for the
              system administrator, though, and will  be  used  to  contain  system-wide  default
              setings,  amongst  which a -saveSettingsFile and -settingsFile options to specify a
              settings file accessible to the individual user, such as ~/.xboardrc in the  user's
              home directory.

       -saveSettingsOnExit true/false
              Controls saving of options on the settings file.  See Options Menu.  Default: true.

   User interface options
       -display
       -geometry
       -iconic
       -name  These and most other standard Xt options are accepted.

       -noGUI Suppresses  all  GUI  functions of XBoard (to speed up automated ultra-fast engine-
              engine games, which you don't want to watch).  There will  be  no  board  or  clock
              updates,  no  printing  of moves, and no update of the icon on the task bar in this
              mode.

       -logoSize N
              This option controls the drawing of player logos next to the clocks.  The integer N
              specifies  the width of the logo in pixels; the logo height will always be half the
              width.  When N = 0, no logos will be diplayed.  Default: 0.

       -firstLogo imagefile
       -secondLogo imagefile
              Specify the images to be used as player logos when `logoSize' is non-zero, next  to
              the white and black clocks, respectively.

       -autoLogo true/false

       -logoDir filename
              When  `autoLogo'  is  set, XBoard will search for a PNG image file with the name of
              the engine or ICS in the directory specified by `logoDir'.

       -recentEngines number
       -recentEngineList list
              When the number is larger than zero, it determines how many recently  used  engines
              will be appended at the bottom of the `Engines' menu.  The engines will be saved in
              your settings file as the option `recentEngineList', by their  nicknames,  and  the
              most recently used one will always be sorted to the top.  If the list after that is
              longer than the specified number, the last one is discarded.  Changes in  the  list
              will  only  become  visible  the  next  session,  provided  you saved the settings.
              Default: 6.

       -oneClickMove true/false
              When set, this option allows you to enter moves by only clicking the to-  or  from-
              square,  when only a single legal move to or from that square is possible.  Double-
              clicking a piece (or clicking an already selected piece) will instruct  that  piece
              to make the only capture it can legally do.  Default: false.

       -movesound/-xmovesound or -ringBellAfterMoves true/false
              Sets  the  Move  Sound  menu  option.   See  Options  Menu.   Default:  false.  For
              compatibility  with  old  XBoard  versions,  -bell/-xbell  are  also  accepted   as
              abbreviations for this option.

       -exit/-xexit or -popupExitMessage true/false
              Sets the Popup Exit Message menu option.  See Options Menu. Default: true.

       -popup/-xpopup or -popupMoveErrors true/false
              Sets the Popup Move Errors menu option.  See Options Menu. Default: false.

       -queen/-xqueen or -alwaysPromoteToQueen true/false
              Sets the Always Queen menu option.  See Options Menu.  Default: false.

       -sweepPromotions true/false
              Sets the `Almost Always Promote to Queen' menu option.  See Options Menu.  Default:
              false.

       -legal/-xlegal or -testLegality true/false
              Sets the Test Legality menu option.  See Options Menu.  Default: true.

       -size or -boardSize (sizeName | n1,n2,n3,n4,n5,n6,n7)
              Determines how large the board will be, by selecting the pixel size of  the  pieces
              and  setting a few related parameters.  The sizeName can be one of: Titanic, giving
              129x129 pixel pieces, Colossal 116x116, Giant 108x108, Huge 95x95, Big 87x87, Large
              80x80,  Bulky  72x72,  Medium 64x64, Moderate 58x58, Average 54x54, Middling 49x49,
              Mediocre 45x45, Small 40x40, Slim 37x37, Petite 33x33, Dinky 29x29, Teeny 25x25, or
              Tiny  21x21.   Xboard  installs with a set of scalable (svg) piece images, which it
              scales to any of the requested sizes.  The square size can further be  continuously
              scaled by sizing the board window, but this only adapts the size of the pieces, and
              has no effect on the width of the grid lines or the  font  choice  (both  of  which
              would  depend  on  he selected boardSize).  The default depends on the size of your
              screen; it is approximately the largest size that will fit without clipping.

              You can select other sizes or vary other layout parameters by providing a  list  of
              comma-separated  values  (with  no  spaces)  as  the  argument.  You do not need to
              provide all the values; for any you omit from the end of  the  list,  defaults  are
              taken  from  the  nearest built-in size.  The value `n1' gives the piece size, `n2'
              the width of the black border between  squares,  `n3'  the  desired  size  for  the
              clockFont,  `n4'  the desired size for the coordFont, `n5' the desired size for the
              messageFont, `n6' the smallLayout flag (0 or 1), and `n7' the tinyLayout flag (0 or
              1).   All dimensions are in pixels.  If the border between squares is eliminated (0
              width), the various highlight options will not work, as there is  nowhere  to  draw
              the  highlight.  If smallLayout is 1 and `titleInWindow' is true, the window layout
              is rearranged to make more room for the title.  If tinyLayout is 1, the  labels  on
              the  menu  bar  are abbreviated to one character each and the buttons in the button
              bar are made narrower.

       -overrideLineGap n
              When n >= 0, this forces the width of the black border between squares to n  pixels
              for  any  board  size.  Mostly used to suppress the grid entirely by setting n = 0,
              e.g. in xiangqi or just getting a prettier picture. When  n  <  0  this  the  size-
              dependent width of the grid lines is used. Default: -1.

       -coords/-xcoords or -showCoords true/false
              Sets  the  Show  Coords  menu  option.   See  Options  Menu.   Default: false.  The
              `coordFont' option specifies what font to use.

       -autoraise/-xautoraise or -autoRaiseBoard true/false
              Sets the Auto Raise Board menu option.  See Options Menu.  Default: true.

       -autoflip/-xautoflip or -autoFlipView true/false
              Sets the Auto Flip View menu option.  See Options Menu.  Default: true.

       -flip/-xflip or -flipView true/false
              If Auto Flip View is not set, or if you are observing but not  participating  in  a
              game,  then  the  positioning of the board at the start of each game depends on the
              flipView option.  If flipView is false (the default), the board  is  positioned  so
              that the white pawns move from the bottom to the top; if true, the black pawns move
              from the bottom to the top.  In any case, the Flip menu option (see  Options  Menu)
              can be used to flip the board after the game starts.

       -title/-xtitle or -titleInWindow true/false
              If  this option is true, XBoard displays player names (for ICS games) and game file
              names (for `Load Game') inside its  main  window.  If  the  option  is  false  (the
              default),  this  information  is  displayed only in the window banner. You probably
              won't want to set this option unless the information  is  not  showing  up  in  the
              banner, as happens with a few X window managers.

       -buttons/-xbuttons or -showButtonBar True/False
              If this option is False, xboard omits the [<<] [<] [P] [>] [>>] button bar from the
              window, allowing the message line to be wider.  You can still get the functions  of
              these buttons using the menus or their keyboard shortcuts.  Default: true.

       -evalZoom factor
              The  score interval (-1,1) is blown up on the vertical axis of the Evaluation Graph
              by the given factor.  Default: 1

       -evalThreshold n
              Score below n (centiPawn) are plotted as 0 in the Evaluation Graph.  Default: 25

       -mono/-xmono or -monoMode true/false
              Determines whether XBoard displays its pieces and squares with two colors (true) or
              four (false). You shouldn't have to specify `monoMode'; XBoard will determine if it
              is necessary.

       -showTargetSquares true/false
              Determines whether XBoard can highlight the squares a piece  has  legal  moves  to,
              when you grab that piece with the mouse.  Default: false.

       -flashCount count
       -flashRate rate
       -flash/-xflash
              These options enable flashing of pieces when they land on their destination square.
              `flashCount' tells XBoard how many times to flash a piece after  it  lands  on  its
              destination  square.   `flashRate'  controls  the  rate  of flashing (flashes/sec).
              Abbreviations: `flash' sets flashCount  to  3.   `xflash'  sets  flashCount  to  0.
              Defaults:  flashCount=0 (no flashing), flashRate=5.

       -highlight/-xhighlight or -highlightLastMove true/false
              Sets the Highlight Last Move menu option. See Options Menu. Default: false.

       -highlightMoveWithArrow true/false
              Sets the Highlight with Arrow menu option. See Options Menu. Default: false.

       -blind/-xblind or -blindfold true/false
              Sets the Blindfold menu option.  See Options Menu.  Default: false.

       -periodic/-xperiodic or -periodicUpdates true/false
              Controls updating of current move andnode counts in analysis mode. Default: true.

       -fSAN
       -sSAN  Causes  the  PV  in  thinking output of the mentioned engine to be converted to SAN
              before it is further  processed.   Warning:  this  might  lose  engine  output  not
              understood  by  the  parser,  and  uses  a  lot  of  CPU power.  Default: the PV is
              displayed exactly as the engine produced it.

       -showEvalInMoveHistory true/false
              Controls whether the evaluation  scores  and  search  depth  of  engine  moves  are
              displayed with the move in the move-history window.  Default: true.

       -clockFont font
              The  font  used  for  the  clocks.  If  the option value is a pattern that does not
              specify the font size, XBoard tries to choose an appropriate  font  for  the  board
              size being used.  Default: -*-helvetica-bold-r-normal--*-*-*-*-*-*-*-*.

       -coordFont font
              The  font  used for rank and file coordinate labels if `showCoords' is true. If the
              option value is a pattern that does not specify the  font  size,  XBoard  tries  to
              choose  an  appropriate font for the board size being used.  Default: -*-helvetica-
              bold-r-normal--*-*-*-*-*-*-*-*.

       -messageFont font
              The font used for popup dialogs, menus, comments, etc.  If the option  value  is  a
              pattern  that does not specify the font size, XBoard tries to choose an appropriate
              font  for   the   board   size   being   used.    Default:   -*-helvetica-medium-r-
              normal--*-*-*-*-*-*-*-*.

       -fontSizeTolerance tol
              In  the  font  selection  algorithm,  a  nonscalable  font will be preferred over a
              scalable font if the nonscalable font's size differs by `tol' pixels or  less  from
              the  desired  size.   A value of -1 will force a scalable font to always be used if
              available; a value of 0 will use a nonscalable font only if it is exactly the right
              size;  a  large value (say 1000) will force a nonscalable font to always be used if
              available.  Default: 4.

       -pid or -pieceImageDirectory dir
              This options control what piece images  xboard  uses.   XBoard  will  look  in  the
              specified  directory  for  an image in png or svg format for every piece type, with
              names like BlackQueen.svg, WhiteKnight.svg etc.  When neither of these is found (or
              no  valid  directory is specified) XBoard will use the svg piece that was installed
              with it (from the source-tree directory `svg').  Both svg and png  images  will  be
              scaled by XBoard to the required size, but the png pieces lose much in quality when
              scaled too much.

       -whitePieceColor color
       -blackPieceColor color
       -lightSquareColor color
       -darkSquareColor color
       -highlightSquareColor color
       -preoveHighlightColor color
       -lowTimeWarningColor color
              Colors to use for the pieces, squares, and square highlights.  Defaults:

                  -whitePieceColor       #FFFFCC
                  -blackPieceColor       #202020
                  -lightSquareColor      #C8C365
                  -darkSquareColor       #77A26D
                  -highlightSquareColor  #FFFF00
                  -premoveHighlightColor #FF0000
                  -lowTimeWarningColor   #FF0000

              On a grayscale monitor you might prefer:

                  -whitePieceColor       gray100
                  -blackPieceColor       gray0
                  -lightSquareColor      gray80
                  -darkSquareColor       gray60
                  -highlightSquareColor  gray100
                  -premoveHighlightColor gray70
                  -lowTimeWarningColor   gray70

              The PieceColor options only work properly if the image files  defining  the  pieces
              were  pure  black  &  white (possibly anti-aliased to produce gray scales and semi-
              transparancy), like the pieces images that come with the install.  Their effect  on
              colored  pieces  is  undefined.  The SquareColor option only have an effect when no
              board textures are used.

       -trueColors true/false
              When set, this option suppresses the effect  of the  PieceColor  options  mentioned
              above.  This is recommended for images that are already colored.

       -useBoardTexture true/false
       -liteBackTextureFile filename
       -darkBackTextureFile filename
              Indicate  the png image files to be used for drawing the board squares, and if they
              should be used rather than using simple colors.  The algorithm for cutting  squares
              out  of  a  given  bitmap  is  such that the picture is perfectly reproduced when a
              bitmap the size of the complete board is given.  Default: false and ""

       -drag/-xdrag or -animateDragging true/false
              Sets the Animate Dragging menu option. See Options Menu.  Default: true.

       -animate/-xanimate or -animateMoving true/false
              Sets the Animate Moving menu option. See Options Menu.  Default: true.

       -animateSpeed n
              Number of milliseconds delay between each animation frame when Animate Moves is on.

       -autoDisplayComment true/false
       -autoDisplayTags true/false
              If set to true, these options cause the window with  the  move  comments,  and  the
              window  with  PGN  tags,  respectively,  to  pop up automatically when such tags or
              comments are encountered during the replaying a stored or  loaded  game.   Default:
              true.

       -pasteSelection true/false
              If this option is set to true, the Paste Position and Paste Game options paste from
              the currently selected text.  If false, they paste from  the  clipboard.   Default:
              false.

       -autoCopyPV true|false
              When  this  option is set, the position displayed on the board when you terminate a
              PV walk (initiated by a right-click on  board  or  engine-output  window)  will  be
              automatically put on the clipboard as FEN.  Default: false.

       -dropMenu true|false
              This option allows you to emulate old behavior, where the right mouse button brings
              up the (now deprecated) drop menu rather than displaying the position at the end of
              the principal variation.  Default: False.

       -pieceMenu true|false
              This option allows you to emulate old behavior, where the right mouse button brings
              up the (now deprecated) piece menu in Edit Position mode.  From this menu  you  can
              select  the  piece to put on the square you clicked to bring up the menu, or select
              items such as `clear board'.  You can also `promote' or `demote' a clicked piece to
              convert  it  into an unorthodox piece that is not directly in the menu, or give the
              move to `black' or `white'.

       -variations true|false
              When this option is on, you can start new variations in Edit Game or  Analyze  mode
              by holding the Shift key down while entering a move.  When it is off, the Shift key
              will be ignored.  Default: False.

       -appendPV true|false
              When this option is on, right-clicking a PV in the Engine Output window  will  play
              the  first move of that PV in Analyze mode, or as many moves as you walk through by
              moving the mouse.  Default: False.

       -absoluteAnalysisScores true|false
              When true, scores on the Engine Output window during analysis will be printed  from
              the  white  point-of-view,  rather  than  the side-to-move point-of-view.  Default:
              False.

       -scoreWhite true|false
              When true, scores will always be printed from the white point-of-view, rather  than
              the side-to-move point-of-view.  Default: False.

   Adjudication Options
       -adjudicateLossThreshold n
              If  the  given  value  is  non-zero,  XBoard adjudicates the game as a loss if both
              engines agree for a duration of 6 consecutive ply that the score is below the given
              score  threshold  for  that  engine. Make sure the score is interpreted properly by
              XBoard, using `-firstScoreAbs' and `-secondScoreAbs' if  needed.   Default:  0  (no
              adjudication)

       -adjudicateDrawMoves n
              If  the given value is non-zero, XBoard adjudicates the game as a draw if after the
              given number of moves it was not yet decided. Default: 0 (no adjudication)

       -checkMates true/false
              If this option is set, XBoard detects all checkmates and stalemates, and  ends  the
              game  as  soon as they occur.  Legality-testing must be switched on for this option
              to work.  Default: true

       -testClaims true/false
              If this option is set, XBoard verifies all result claims made by engines, and those
              who  send  false claims will forfeit the game because of it.  Legality-testing must
              be switched on for this option to work. Default: true

       -materialDraws true/false
              If this option is  set,  XBoard  adjudicates  games  as  draws  when  there  is  no
              sufficient  material  left  to inflict a checkmate.  This applies to KBKB with like
              bishops (any number, actually), and to KBK, KNK and KK.  Legality-testing  must  be
              switched on for this option to work. Default: true

       -trivialDraws true/false
              If this option is set, XBoard adjudicates games as draws that cannot be usually won
              without opponent cooperation. This applies to KBKB  with  unlike  bishops,  and  to
              KBKN,  KNKN,  KNNK,  KRKR  and KQKQ. The draw is called after 6 ply into these end-
              games, to allow quick mates that can occur in  some  exceptional  positions  to  be
              found  by  the engines.  KQKQ does not really belong in this category, and might be
              taken out in the  future.   (When  bitbase-based  adjudications  are  implemented.)
              Legality-testing must be on for this option to work. Default: false

       -ruleMoves n
              If  the  given  value  is non-zero, XBoard adjudicates the game as a draw after the
              given number of  consecutive  reversible  moves.  Engine  draw  claims  are  always
              accepted after 50 moves, irrespective of the given value of n.

       -repeatsToDraw n
              If the given value is non-zero, xboard adjudicates the game as a draw if a position
              is repeated the given number of times. Engines  draw  claims  are  always  accepted
              after 3 repeats, (on the 3rd occurrence, actually), irrespective of the value of n.
              Beware that positions that have different castling  or  en-passant  rights  do  not
              count as repeats, XBoard is fully e.p. and castling aware!

   Other options
       -ncp/-xncp or -noChessProgram true/false
              If  this  option  is true, XBoard acts as a passive chessboard; it does not start a
              chess engine at all. Turning on this option  also  turns  off  clockMode.  Default:
              false.

       -viewer
       -viewerOptions string
              Presence  of  the volatile option `viewer' on the command line will cause the value
              of the persistent option `viewerOptions' as stored  in  the  settings  file  to  be
              appended  to  the  command  line.   The  `view'  option  will  be  used  by desktop
              associations with game or position file types, so that `viewerOptions' can be  used
              to  configure the exact mode XBoard will start in when it should act on such a file
              (e.g. in -ncp mode, or analyzing with your favorite engine). The options  are  also
              automatically  appended  when  Board is invoked with a single argument not being an
              option name, which is then assumed to be the name of a `loadGameFile' or (when  the
              name  ends  in  .fen)  a  `loadPositionFile'.  Default: "-ncp -engineOutputUp false
              -saveSettingsOnExit false".

       -tourneyOptions string
              When XBoard is invoked with a single argument that is a file with  .trn  extension,
              it  will  assume this argument to be the value of a `tourneyFile' option, and apped
              the value of the persistent option `tourneyOptions' as stored in the settings  file
              to  the  command line.  Thus the value of `tourneyOptions' can be used to configure
              XBoard to automatically start running a tournament when it should  act  on  such  a
              file.  Default: "-ncp -mm -saveSettingsOnExit false".

       -mode or -initialMode modename
              If this option is given, XBoard selects the given modename from the Mode menu after
              starting and  (if  applicable)  processing  the  loadGameFile  or  loadPositionFile
              option.  Default:  ""  (no  selection).   Other  supported values are MachineWhite,
              MachineBlack,  TwoMachines,  Analysis,  AnalyzeFile,  EditGame,  EditPosition,  and
              Training.

       -variant varname
              Activates  preliminary,  partial support for playing chess variants against a local
              engine or editing variant games.  This flag is not needed in ICS mode.   Recognized
              variant names are:

                  normal        Normal chess
                  wildcastle    Shuffle chess, king can castle from d file
                  nocastle      Shuffle chess, no castling allowed
                  fischerandom  Fischer Random shuffle chess
                  bughouse      Bughouse, ICC/FICS rules
                  crazyhouse    Crazyhouse, ICC/FICS rules
                  losers        Lose all pieces or get mated (ICC wild 17)
                  suicide       Lose all pieces including king (FICS)
                  giveaway      Try to have no legal moves (ICC wild 26)
                  twokings      Weird ICC wild 9
                  kriegspiel    Opponent's pieces are invisible
                  atomic        Capturing piece explodes (ICC wild 27)
                  3check        Win by giving check 3 times (ICC wild 25)
                  shatranj      An ancient precursor of chess (ICC wild 28)
                  xiangqi       Chinese Chess (on a 9x10 board)
                  shogi         Japanese Chess (on a 9x9 board & piece drops)
                  capablanca    Capablanca Chess (10x8 board, with Archbishop
                                and Chancellor pieces)
                  gothic        similar, with a better initial position
                  caparandom    An FRC-like version of Capablanca Chess (10x8)
                  janus         A game with two Archbishops (10x8 board)
                  courier       Medieval intermediate between shatranj and
                                modern Chess (on 12x8 board)
                  falcon        Patented 10x8 variant with two Falcon pieces
                  berolina      Pawns capture straight ahead, and move diagonal
                  cylinder      Pieces wrap around the board edge
                  knightmate    King moves as Knight, and vice versa
                  super         Superchess (shuffle variant with 4 exo-pieces)
                  makruk        Thai Chess (shatranj-like, P promotes on 6th rank)
                  spartan       Spartan Chess (black has unorthodox pieces)
                  fairy         A catchall variant in which all piece types
                                known to XBoard can participate (8x8)
                  unknown       Catchall for other unknown variants

              NOT  ALL  BOARDSIZES PROVIDE A COMPLETE SET OF BUILT-IN BITMAPS FOR ALL UN-ORTHODOX
              PIECES, though. Only in `boardSize' middling and  bulky  all  22  piece  types  are
              provided,  while  -boardSize  petite  has  most of them. Archbishop, Chancellor and
              Amazon are supported in every size from petite  to  bulky.  Kings  or  Amazons  are
              substituted  for  missing  bitmaps. You can still play variants needing un-orthodox
              pieces  in  other  board   sizes   providing   your   own   bitmaps   through   the
              `bitmapDirectory' or `pixmapDirectory' options.

              In the shuffle variants, XBoard now does shuffle the pieces, although you can still
              do it by hand using Edit Position.  Some variants are supported only in  ICS  mode,
              including  bughouse,  and kriegspiel.  The winning/drawing conditions in crazyhouse
              (off-board interposition on mate) are not fully understood,  but  losers,  suicide,
              giveaway, atomic, and 3check should be OK.  Berolina and cylinder chess can only be
              played with legality testing off.  In crazyhouse, XBoard now  does  keep  track  of
              off-board  pieces.   In  shatranj  it  does  implement  the  baring  rule when mate
              detection is switched on.

       -boardHeight N
              Allows you to set a non-standard number of board ranks  in  any  variant.   If  the
              height is given as -1, the default height for the variant is used.  Default: -1

       -boardWidth N
              Allows  you  to  set  a  non-standard number of board files in any variant.  If the
              width is given as -1, the default width for the  variant  is  used.   With  a  non-
              standard  width,  the  initial position will always be an empty board, as the usual
              opening array will not fit.  Default: -1

       -holdingsSize N
              Allows you to set a non-standard size for the holdings in any variant.  If the size
              is  given  as  -1,  the default holdings size for the variant is used.  The first N
              piece types will go into the holdings on capture, and you will be able to drop them
              on  the  board in stead of making a normal move. If size equals 0, there will be no
              holdings.  Default: -1

       -defaultFrcPosition N
              Specifies the number of the opening position in shuffle  games  like  Chess960.   A
              value  of -1 means the position is randomly generated by XBoard at the beginning of
              every game.  Default: -1

       -pieceToCharTable string
              The characters that are used to represent the  piece  types  XBoard  knows  in  FEN
              diagrams  and SAN moves. The string argument has to have an even length (or it will
              be ignored), as white and black pieces have to be given separately (in that order).
              The  last  letter for each color will be the King.  The letters before that will be
              PNBRQ and then a whole host of  fairy  pieces  in  an  order  that  has  not  fully
              crystallized  yet  (currently  FEACWMOHIJGDVSLU,  F=Ferz,  Elephant,  A=Archbishop,
              C=Chancellor, W=Wazir, M=Commoner, O=Cannon,  H=Nightrider).  You  should  list  at
              least  all  pieces that occur in the variant you are playing. If you have less than
              44 characters in the string, the pieces not mentioned will get assigned  a  period,
              and  you  will  not  be  able  to distinguish them in FENs. You can also explicitly
              assign pieces a period, in which case they will not be counted  in  deciding  which
              captured  pieces  can  go into the holdings.  A tilde '~' as a piece name does mean
              this piece is used to represent a promoted Pawn in crazyhouse-like games,  i.e.  on
              capture it turns back onto a Pawn.  A '+' similarly indicates the piece is a shogi-
              style promoted piece, that should revert to its  non-promoted  version  on  capture
              (rather  than  to  a Pawn).  Note that promoted pieces are represented by pieces 11
              further in the list.  You should not have to use this option  often:  each  variant
              has  its  own  default setting for the piece representation in FEN, which should be
              sufficient in normal use.  Default: ""

       -pieceNickNames string
              The  characters  in  the  string  are  interpreted  the  same   way   as   in   the
              `pieceToCharTable'  option.  But  on input, piece-ID letters are first looked up in
              the nicknames, and only if not defined there, in the normal pieceToCharTable.  This
              allows  you to have two letters designate the same piece, (e.g. N as an alternative
              to H for Horse in Xiangqi), to make  reading  of  non-compliant  notations  easier.
              Default: ""

       -colorNickNames string
              The  side-to-move  field  in a FEN will be first matched against the letters in the
              string (first character for white, second for black), before it is matched  to  the
              regular  'w' and 'b'.  This makes it easier to read non-compliant FENs, which, say,
              use 'r' for white.  Default: ""

       -debug/-xdebug or -debugMode true/false
              Turns on debugging printout.

       -debugFile filename or -nameOfDebugFile filename
              Sets the name of the file to which XBoard saves debug  information  (including  all
              communication  to  and  from  the  engines).   A  `%d' in the given file name (e.g.
              game%d.debug) will be replaced by the unique sequence number of a tournament  game,
              so that the debug output of each game will be written on a separate file.

       -engineDebugOutput number
              Specifies how XBoard should handle unsolicited output from the engine, with respect
              to saving it in the debug file.  The output is  further  (hopefully)  ignored.   If
              number=0,  XBoard refrains from writing such spurious output to the debug file.  If
              number=1, all engine output is written faithfully to the debug file.  If  number=2,
              any  protocol-violating line is prefixed with a '#' character, as the engine itself
              should have done if it wanted to submit info for inclusion in the debug file.  This
              option  is  provided  for  the benefit of applications that use the debug file as a
              source of information, such as the broadcaster of live games  TLCV  /  TLCS.   Such
              applications  can  be  protected  from  spurious engine output that might otherwise
              confuse them.

       -rsh or -remoteShell shell-name
              Name of the command used to run programs remotely. The default is `rsh' or `remsh',
              determined when XBoard is configured and compiled.

       -ruser or -remoteUser user-name
              User  name  on  the remote system when running programs with the `remoteShell'. The
              default is your local user name.

       -userName username
              Name under which the Human player will be listed in the PGN file.  Default  is  the
              login name on your local computer.

       -delayBeforeQuit number
       -delayAfterQuit number
              These  options  specify  how  long  XBoard has to wait before sending a termination
              signal to rogue engine processes, that do not want to react to the 'quit'  command.
              The second one determines the pause after killing the engine, to make sure it dies.

       -searchMode n
              The  integer  n  encodes  the mode for the `find position' function.  Default: 1 (=
              Exact position match)

       -eloThresholdBoth elo
       -eloThresholdAny elo
              Defines a lower limit for the Elo rating, which has to be surpassed before  a  game
              will be considered when searching for a board position.  Default: 0

       -dateThreshold year
              Only games not played before the given year will be considered when searching for a
              board position

CHESS SERVERS

       An "Internet Chess Server", or "ICS", is a place on the  Internet  where  people  can  get
       together  to  play  chess,  watch  other people's games, or just chat.  You can use either
       `telnet' or a client program like XBoard to connect to the server.  There are thousands of
       registered  users  on  the  different ICS hosts, and it is not unusual to meet 200 on both
       chessclub.com and freechess.org.

       Most people can just type `xboard -ics' to start XBoard as an ICS client.  Invoking XBoard
       in  this way connects you to the Internet Chess Club (ICC), a commercial ICS.  You can log
       in there as a guest even if you do not have a paid account.  To  connect  to  the  largest
       Free  ICS  (FICS),  use  the  command  `xboard  -ics  -icshost  freechess.org' instead, or
       substitute a different host name to connect to your favorite ICS.  For a full  description
       of  command-line  options that control the connection to ICS and change the default values
       of ICS options, see ICS options.

       While you are running XBoard as an ICS client,  you  use  the  terminal  window  that  you
       started  XBoard  from  as  a  place  to  type in commands and read information that is not
       available on the chessboard.

       The first time you need to use the terminal is to enter your login name and  password,  if
       you  are  a  registered player. (You don't need to do this manually; the `icsLogon' option
       can do it for you.  See ICS options.)  If you are not registered, enter `g' as your  name,
       and the server will pick a unique guest name for you.

       Some useful ICS commands include

       help <topic>
              to  get  help  on  the  given <topic>. To get a list of possible topics type "help"
              without topic.  Try the help command before you ask other people on the server  for
              help.

              For example `help register' tells you how to become a registered ICS player.

       who <flags>
              to  see a list of people who are logged on.  Administrators (people you should talk
              to if you have a problem) are marked with  the  character  `*',  an  asterisk.  The
              <flags>  allow  you to display only selected players: For example, `who of' shows a
              list of players who are interested in playing but do not have an opponent.

       games  to see what games are being played

       match <player> [<mins>] [<inc>]
              to challenge another player to a game. Both opponents get <mins>  minutes  for  the
              game,  and  <inc>  seconds  will  be  added  after  each  move.   If another player
              challenges you, the server asks if you  want  to  accept  the  challenge;  use  the
              `accept' or `decline' commands to answer.

       accept
       decline
              to accept or decline another player's offer.  The offer may be to start a new game,
              or to agree to a `draw', `adjourn' or `abort' the current game. See Action Menu.

              If you have more than one pending offer (for example, if more than  one  player  is
              challenging  you,  or if your opponent offers both a draw and to adjourn the game),
              you have to  supply  additional  information,  by  typing  something  like  `accept
              <player>', `accept draw', or `draw'.

       draw
       adjourn
       abort  asks  your opponent to terminate a game by mutual agreement. Adjourned games can be
              continued later.  Your opponent can either `decline' your offer or  accept  it  (by
              typing  the  same  command  or typing `accept').  In some cases these commands work
              immediately, without asking your opponent to agree.  For example, you can abort the
              game  unilaterally  if  your  opponent  is out of time, and you can claim a draw by
              repetition or the 50-move rule if available simply by typing `draw'.

       finger <player>
              to get information about the given <player>. (Default: yourself.)

       vars   to get a list of personal settings

       set <var> <value>
              to modify these settings

       observe <player>
              to observe an ongoing game of the given <player>.

       examine
       oldmoves
              to review a recently completed game

       Some special XBoard features are activated when you are in examine mode on ICS.   See  the
       descriptions  of the menu commands `Forward', `Backward', `Pause', `ICS Client', and `Stop
       Examining' on the Edit Menu, Mode Menu, and Action Menu.

FIREWALLS

       By default, XBoard communicates with an Internet Chess Server  by  opening  a  TCP  socket
       directly from the machine it is running on to the ICS. If there is a firewall between your
       machine and the ICS, this won't work. Here are some  recipes  for  getting  around  common
       kinds  of  firewalls using special options to XBoard.  Important: See the paragraph in the
       below about extra echoes, in Limitations.

       Suppose that you can't telnet directly to ICS, but you can telnet to a firewall host,  log
       in,   and   then   telnet   from   there  to  ICS.   Let's  say  the  firewall  is  called
       `firewall.example.com'. Set command-line options as follows:

           xboard -ics -icshost firewall.example.com -icsport 23

       Then when you run XBoard in ICS mode, you will be prompted to log in to the firewall host.
       This  works  because  port  23 is the standard telnet login service. Do so, then telnet to
       ICS, using a command like `telnet chessclub.com 5000', or whatever  command  the  firewall
       provides for telnetting to port 5000.

       If your firewall lets you telnet (or rlogin) to remote hosts but doesn't let you telnet to
       port 5000, you may be able to connect to the chess server on port 23 instead, which is the
       port  the  telnet  program  uses  by  default.  Some chess servers support this (including
       chessclub.com and freechess.org), while some do not.

       If your chess server does not allow connections on port 23  and  your  firewall  does  not
       allow you to connect to other ports, you may be able to connect by hopping through another
       host outside the firewall that you have an account on.  For instance, suppose you  have  a
       shell  account  at  `foo.edu'.  Follow  the  recipe  above,  but instead of typing `telnet
       chessclub.com 5000' to the firewall, type `telnet foo.edu' (or `rlogin foo.edu'),  log  in
       there, and then type `telnet chessclub.com 5000'.

       Suppose  that  you  can't telnet directly to ICS, but you can use rsh to run programs on a
       firewall host, and that host can  telnet  to  ICS.   Let's  say  the  firewall  is  called
       `rsh.example.com'. Set command-line options as follows:

           xboard -ics -gateway rsh.example.com -icshost chessclub.com

       Then when you run XBoard in ICS mode, it will connect to the ICS by using `rsh' to run the
       command `telnet chessclub.com 5000' on host `rsh.example.com'.

       Suppose that you can telnet anywhere you want, but you  have  to  run  a  special  program
       called `ptelnet' to do so.

       First, we'll consider the easy case, in which `ptelnet chessclub.com 5000' gets you to the
       chess server.  In this case set command line options as follows:

           xboard -ics -telnet -telnetProgram ptelnet

       Then when you run XBoard in ICS mode, it will issue  the  command  `ptelnet  chessclub.com
       5000' to connect to the ICS.

       Next,  suppose  that  `ptelnet  chessclub.com  5000' doesn't work; that is, your `ptelnet'
       program doesn't let you connect to alternative ports. As noted above,  your  chess  server
       may  allow you to connect on port 23 instead.  In that case, just add the option `-icsport
       ""' to the above command.  But if your chess server doesn't let you connect  on  port  23,
       you  will  have  to  find  some  other  host  outside the firewall and hop through it. For
       instance, suppose you have a shell account at  `foo.edu'.  Set  command  line  options  as
       follows:

           xboard -ics -telnet -telnetProgram ptelnet -icshost foo.edu -icsport ""

       Then  when  you  run  XBoard  in  ICS mode, it will issue the command `ptelnet foo.edu' to
       connect to your account at `foo.edu'. Log in there, then type `telnet chessclub.com 5000'.

       ICC timestamp and FICS timeseal do not work through some firewalls.  You can use them only
       if  your  firewall  gives  a  clean  TCP  connection with a full 8-bit wide path.  If your
       firewall allows you to get out only by running a special telnet  program,  you  can't  use
       timestamp  or  timeseal across it.  But if you have access to a computer just outside your
       firewall, and you have much lower netlag when talking to that computer than to the ICS, it
       might  be  worthwhile  running timestamp there.  Follow the instructions above for hopping
       through a host outside the firewall  (foo.edu  in  the  example),  but  run  timestamp  or
       timeseal on that host instead of telnet.

       Suppose  that  you  have  a  SOCKS  firewall  that  will  give  you a clean 8-bit wide TCP
       connection to the chess server, but only after you authenticate  yourself  via  the  SOCKS
       protocol.   In  that case, you could make a socksified version of XBoard and run that.  If
       you are using timestamp or timeseal, you will to socksify it,  not  XBoard;  this  may  be
       difficult  seeing  that  ICC  and  FICS  do  not  provide  source code for these programs.
       Socksification is beyond the scope of this  document,  but  see  the  SOCKS  Web  site  at
       http://www.socks.permeo.com/.  If you are missing SOCKS, try http://www.funbureau.com/.

ENVIRONMENT VARIABLES

       Game  and  position  files  are  found  in a directory named by the `CHESSDIR' environment
       variable. If this variable  is  not  set,  the  current  working  directory  is  used.  If
       `CHESSDIR'  is  set,  XBoard actually changes its working directory to `$CHESSDIR', so any
       files written by the chess engine will be placed there too.

LIMITATIONS AND KNOWN BUGS

       There is no way for two people running copies of XBoard to play each other  without  going
       through an Internet Chess Server.

       Under some circumstances, your ICS password may be echoed when you log on.

       If  you  are  connecting  to the ICS by running telnet on an Internet provider or firewall
       host, you may find that each line you type is echoed back an  extra  time  after  you  hit
       <Enter>. If your Internet provider is a Unix system, you can probably turn its echo off by
       typing `stty -echo' after you log in, and/or typing <^E><Enter> (Ctrl+E  followed  by  the
       Enter  key) to the telnet program after you have logged into ICS.  It is a good idea to do
       this if you can,  because  the  extra  echo  can  occasionally  confuse  XBoard's  parsing
       routines.

       The game parser recognizes only algebraic notation.

       Many  of  the following points used to be limitations in XBoard 4.2.7 and earlier, but are
       now fixed: The internal move legality tester in  XBoard  4.3.xx  does  look  at  the  game
       history,  and is fully aware of castling or en-passant-capture rights. It permits castling
       with the king on the d file because this is possible in some "wild 1" games on  ICS.   The
       piece-drop  menu  does  not  check piece drops in bughouse to see if you actually hold the
       piece you are trying to drop. But this way of dropping  pieces  should  be  considered  an
       obsolete feature, now that pieces can be dropped by dragging them from the holdings to the
       board. Anyway, if you would attempt an illegal move when using a chess engine or the  ICS,
       XBoard  will  accept  the  error  message  that comes back, undo the move, and let you try
       another.  FEN positions saved by XBoard  do  include  correct  information  about  whether
       castling  or en passant are legal, and also handle the 50-move counter.  The mate detector
       does not understand that non-contact mate is  not  really  mate  in  bughouse.   The  only
       problem  this causes while playing is minor: a "#" (mate indicator) character will show up
       after a non-contact mating move in the move list. XBoard will not assume the game is  over
       at  that  point,  not even when the option Detect Mates is on.  Edit Game mode always uses
       the rules of the selected variant, which can be a variant that uses piece drops.  You  can
       load  and edit games that contain piece drops.  The (obsolete) piece menus are not active,
       but you can perform piece drops by dragging pieces  from  the  holdings.   Fischer  Random
       castling is fully understood.  You can enter castlings by dragging the King on top of your
       Rook.  You can probably also play Fischer Random successfully on ICS  by  typing  castling
       moves into the ICS Interaction window.

       The  menus  may not work if your keyboard is in Caps Lock or Num Lock mode.  This seems to
       be a problem with the Athena menu widget, not an XBoard bug.

       Also see the ToDo file included with  the  distribution  for  many  other  possible  bugs,
       limitations, and ideas for improvement that have been suggested.

REPORTING PROBLEMS

       You   can   report   bugs   and   problems   with   XBoard   using   the  bug  tracker  at
       `https://savannah.gnu.org/projects/xboard/' or by sending mail to  `<bug-xboard@gnu.org>'.
       It can also be useful to report or discuss bugs in the WinBoard Forum at `http://www.open-
       aurec.com/wbforum/', WinBoard development section.

       Please use the `script' program to start  a  typescript,  run  XBoard  with  the  `-debug'
       option,  and  include  the  typescript  output in your message.  Also tell us what kind of
       machine and what operating system version you are using.   The  command  `uname  -a'  will
       often tell you this.

       If  you improve XBoard, please send a message about your changes, and we will get in touch
       with you about merging them in to the main line of development.

AUTHORS AND CONTRIBUTORS

       Chris Sears and Dan Sears wrote the original XBoard.  They were responsible  for  versions
       1.0 through 1.2.  The color scheme was taken from Wayne Christopher's `XChess' program.

       Tim Mann was primarily responsible for XBoard versions 1.3 through 4.2.7, and for WinBoard
       (a port of XBoard to Microsoft Win32) from its inception through version 4.2.7.

       John Chanak contributed the initial implementation of ICS mode.  Evan Welsh wrote `CMail',
       and  Patrick  Surry  helped  in  designing,  testing,  and  documenting  it.  Elmar Bartel
       contributed the new piece bitmaps introduced in version 3.2.   Jochen  Wiedmann  converted
       the  documentation  to  texinfo.   Frank  McIngvale added click/click moving, the Analysis
       modes, piece flashing, ZIICS import, and ICS text colorization  to  XBoard.   Hugh  Fisher
       added  animated  piece  movement  to  XBoard,  and Henrik Gram added it to WinBoard.  Mark
       Williams contributed the initial (WinBoard-only) implementation of many new features added
       to  both  XBoard  and  WinBoard in version 4.1.0, including copy/paste, premove, icsAlarm,
       autoFlipView, training mode, auto raise, and blindfold.  Ben Nye contributed X  copy/paste
       code for XBoard.

       In  a fork from version 4.2.7, Alessandro Scotti added many elements to the user interface
       of WinBoard, including the board textures and font-based rendering, the  evaluation-graph,
       move-history  and  engine-output  window.   He  was  also  responsible  for adding the UCI
       support.

       H. G. Muller continued this fork of the project, producing version 4.3.  He made  WinBoard
       castling-  and  e.p.-aware,  added  variant  support  with  adjustable  board  sizes,  the
       crazyhouse holdings, and the fairy pieces.  In addition he added most of the  adjudication
       options,  made  WinBoard  more  robust  in  dealing  with  buggy and crashing engines, and
       extended time control with a time-odds and node-count-based modes.  Most  of  the  options
       that initially were WinBoard only have now been back-ported to XBoard.

       Michel van den Bergh provided the code for reading Polyglot opening books.

       Meanwhile,  some  work continued on the GNU XBoard project maintained at savannah.gnu.org,
       but version 4.2.8 was never released.  Daniel Mehrmann was responsible for  much  of  this
       work.

       Most  recently,  Arun  Persaud  worked  with H. G. Muller to merge all the features of the
       never-released XBoard/WinBoard 4.2.8 of the GNU  XBoard  project  and  the  never-released
       4.3.16  from  H. G.'s fork into a unified XBoard/WinBoard 4.4, which is now available both
       from the savannah.gnu.org web site and the WinBoard forum.

CMAIL

       The `cmail' program can help you play chess by email with opponents of your  choice  using
       XBoard as an interface.

       You will usually run `cmail' without giving any options.

   CMail options
       -h     Displays `cmail' usage information.

       -c     Shows the conditions of the GNU General Public License.  See Copying.

       -w     Shows the warranty notice of the GNU General Public License.  See Copying.

       -v
       -xv    Provides  or inhibits verbose output from `cmail' and XBoard, useful for debugging.
              The `-xv' form also inhibits the cmail introduction message.

       -mail
       -xmail Invokes or inhibits the sending of a mail message containing the move.

       -xboard
       -xxboard
              Invokes or inhibits the running of XBoard on the game file.

       -reuse
       -xreuse
              Invokes or inhibits the reuse of an existing XBoard to display the current game.

       -remail
              Resends the last mail message for that game. This inhibits running XBoard.

       -game <name>
              The name of the game to be processed.

       -wgames <number>
       -bgames <number>
       -games <number>
              Number of games to start as White, as Black or in total. Default is 1 as white  and
              none  as  black.  If  only  one  color is specified then none of the other color is
              assumed. If no color is specified then equal numbers of White and Black  games  are
              started,  with  the  extra  game  being as White if an odd number of total games is
              specified.

       -me <short name>
       -opp <short name>
              A one-word alias for yourself or your opponent.

       -wname <full name>
       -bname <full name>
       -myname <full name>
       -oppname <full name>
              The full name of White, Black, yourself or your opponent.

       -wna <net address>
       -bna <net address>
       -na <net address>
       -oppna <net address>
              The email address of White, Black, yourself or your opponent.

       -dir <directory>
              The directory in which `cmail' keeps its files. This defaults  to  the  environment
              variable  `$CMAIL_DIR' or failing that, `$CHESSDIR', `$HOME/Chess' or `~/Chess'. It
              will be created if it does not exist.

       -arcdir <directory>
              The  directory  in  which  `cmail'  archives  completed  games.  Defaults  to   the
              environment  variable  `$CMAIL_ARCDIR'  or,  in  its absence, the same directory as
              cmail keeps its working files (above).

       -mailprog <mail program>
              The program used by cmail to send email messages. This defaults to the  environment
              variable  `$CMAIL_MAILPROG'  or  failing  that  `/usr/ucb/Mail', `/usr/ucb/mail' or
              `Mail'. You will need to set this variable if none of  the  above  paths  fit  your
              system.

       -logFile <file>
              A  file  in which to dump verbose debugging messages that are invoked with the `-v'
              option.

       -event <event>
              The PGN Event tag (default `Email correspondence game').

       -site <site>
              The PGN Site tag (default `NET').

       -round <round>
              The PGN Round tag (default `-', not applicable).

       -mode <mode>
              The PGN Mode tag (default `EM', Electronic Mail).

       Other options
              Any option flags not listed above are passed through to  XBoard.   Invoking  XBoard
              through  CMail  changes the default values of two XBoard options: The default value
              for `-noChessProgram' is changed to true; that is, by default no  chess  engine  is
              started.   The  default value for `-timeDelay' is changed to 0; that is, by default
              XBoard immediately goes to the end of the  game  as  played  so  far,  rather  than
              stepping through the moves one by one.  You can still set these options to whatever
              values you prefer by supplying them on CMail's command line.  See Options.

   Starting a CMail Game
       Type `cmail' from a shell to start a game as white. After an opening message, you will  be
       prompted  for a game name, which is optional -- if you simply press <Enter>, the game name
       will take the form `you-VS-opponent'. You will next be prompted for the short name of your
       opponent.  If you haven't played this person before, you will also be prompted for his/her
       email address. `cmail' will then invoke XBoard in the background. Make your first move and
       select  `Mail Move' from the `File' menu. See File Menu. If all is well, `cmail' will mail
       a copy of the move to your opponent. If you select `Exit' without  having  selected  `Mail
       Move' then no move will be made.

   Answering a Move
       When you receive a message from an opponent containing a move in one of your games, simply
       pipe the message through `cmail'. In some mailers this is as simple as  typing  `|  cmail'
       when  viewing  the message, while in others you may have to save the message to a file and
       do `cmail < file' at the command line. In either case `cmail' will display the game  using
       XBoard.  If  you didn't exit XBoard when you made your first move then `cmail' will do its
       best to use the existing XBoard instead of starting a new one. As before,  simply  make  a
       move  and  select `Mail Move' from the `File' menu. See File Menu. `cmail' will try to use
       the XBoard that was most recently used to display the current game. This means  that  many
       games can be in progress simultaneously, each with its own active XBoard.

       If  you  want to look at the history or explore a variation, go ahead, but you must return
       to the current position before XBoard will allow you to mail  a  move.  If  you  edit  the
       game's  history you must select `Reload Same Game' from the `File' menu to get back to the
       original position, then make the move you want and select `Mail Move'.  As before, if  you
       decide  you  aren't  ready  to  make  a move just yet you can either select `Exit' without
       sending a move or just leave XBoard running until you are ready.

   Multi-Game Messages
       It is possible to have a `cmail' message carry more  than  one  game.   This  feature  was
       implemented  to  handle  IECG  (International  Email  Chess  Group) matches, where a match
       consists of one game as white and one as black, with moves transmitted simultaneously.  In
       case  there  are  more  general  uses,  `cmail'  itself  places  no limit on the number of
       black/white games contained in a message; however, XBoard does.

   Completing a Game
       Because XBoard can detect  checkmate  and  stalemate,  `cmail'  handles  game  termination
       sensibly.  As  well  as  resignation,  the  `Action'  menu  allows draws to be offered and
       accepted for `cmail' games.

       For multi-game messages, only unfinished and just-finished games will be included in email
       messages.  When  all  the  games  are  finished,  they  are archived in the user's archive
       directory, and similarly in the opponent's when he or she pipes the final message  through
       `cmail'. The archive file name includes the date the game was started.

   Known CMail Problems
       It's  possible that a strange conjunction of conditions may occasionally mean that `cmail'
       has trouble reactivating an existing XBoard. If this should happen, simply trying it again
       should work.  If not, remove the file that stores the XBoard's PID (`game.pid') or use the
       `-xreuse' option to force `cmail' to start a new XBoard.

       Versions of `cmail' after 2.16 no longer understand the old file format that  XBoard  used
       to use and so cannot be used to correspond with anyone using an older version.

       Versions  of  `cmail'  older  than  2.11  do not handle multi-game messages, so multi-game
       correspondence is not possible with opponents using an older version.

OTHER PROGRAMS YOU CAN USE WITH XBOARD

       Here are some other programs you can use with XBoard

   GNU Chess
       The GNU Chess engine is available from:

       ftp://ftp.gnu.org/gnu/gnuchess/

       You can use XBoard to play a game against GNU Chess, or to interface GNU Chess to an ICS.

   Fairy-Max
       Fairy-Max is a derivative from the once World's smallest Chess  program  micro-Max,  which
       measures  only about 100 lines of source code.  The main difference with micro-Max is that
       Fairy-Max loads its move-generator tables from  a  file,  so  that  the  rules  for  piece
       movement can be easily configured to implement unorthodox pieces.  Fairy-Max can therefore
       play a large number of variants, normal Chess being one of those.  In  addition  it  plays
       Knightmate, Capablanca and Gothic Chess, Shatranj, Courier Chess, Cylinder chess, Berolina
       Chess, while the user can easily define new variants.  It can be obtained from:

       http://home.hccnet.nl/h.g.muller/dwnldpage.html

   HoiChess
       HoiChess is a not-so-very-strong Chess engine, which comes with a  derivative  HoiXiangqi,
       able  to  play  Chinese  Chess.  It  can  be obtained from the standard Linux repositories
       through:

       sudo apt-get install hoichess

   Crafty
       Crafty is a chess engine written by Bob Hyatt.  You can use XBoard to play a game  against
       Crafty,  hook  Crafty  up  to  an  ICS,  or  use Crafty to interactively analyze games and
       positions for you.

       Crafty is a strong, rapidly evolving chess program. This  rapid  pace  of  development  is
       good, because it means Crafty is always getting better.  This can sometimes cause problems
       with backwards compatibility, but usually the latest version of Crafty will work well with
       the  latest  version  of  XBoard.   Crafty  can  be  obtained  from its author's FTP site:
       ftp://ftp.cis.uab.edu/hyatt/.

       To use Crafty with XBoard, give the -fcp and  -fd  options  as  follows,  where  <crafty's
       directory>  is  the  directory in which you installed Crafty and placed its book and other
       support files.

   zic2xpm
       The ``zic2xpm'' program is used to import  chess  sets  from  the  ZIICS(*)  program  into
       XBoard. ``zic2xpm'' is part of the XBoard distribution.  ZIICS is available from:

       ftp://ftp.freechess.org/pub/chess/DOS/ziics131.exe

       To import ZIICS pieces, do this:

       1. Unzip ziics131.exe into a directory:

                  unzip -L ziics131.exe -d ~/ziics

       2. Use zic2xpm to convert a set of pieces to XBoard format.

              For  example,  let's  say  you  want  to  use the FRITZ4 set. These files are named
              ``fritz4.*'' in the ZIICS distribution.

                  mkdir ~/fritz4
                  cd ~/fritz4
                  zic2xpm ~/ziics/fritz4.*

       3. Give XBoard the ``-pixmap'' option when starting up, e.g.:

                  xboard -pixmap ~/fritz4

       (*) ZIICS is a separate copyrighted work of Andy  McFarland.   The  ``ZIICS  pieces''  are
       copyrighted  works  of  their  respective  creators. Files produced by ``zic2xpm'' are for
       PERSONAL USE ONLY and may NOT  be  redistributed  without  explicit  permission  from  the
       original creator(s) of the pieces.

COPYRIGHT

       Copyright (C) 1991 Digital Equipment Corporation, Maynard, Massachusetts.

       All Rights Reserved.

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       Published by the Free Software Foundation
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              ``Additional  permissions''  are terms that supplement the terms of this License by
              making exceptions from one or more of its conditions.  Additional permissions  that
              are  applicable to the entire Program shall be treated as though they were included
              in this License, to the extent that  they  are  valid  under  applicable  law.   If
              additional  permissions  apply  only  to part of the Program, that part may be used
              separately under those permissions, but the entire Program remains governed by this
              License without regard to the additional permissions.

              When  you  convey  a  copy  of  a  covered  work, you may at your option remove any
              additional permissions from that  copy,  or  from  any  part  of  it.   (Additional
              permissions  may  be written to require their own removal in certain cases when you
              modify the work.)  You may place additional permissions on material, added  by  you
              to a covered work, for which you have or can give appropriate copyright permission.

              Notwithstanding  any  other  provision  of  this License, for material you add to a
              covered work, you may (if authorized by the copyright  holders  of  that  material)
              supplement the terms of this License with terms:

              Disclaiming  warranty  or limiting liability differently from the terms of sections
              15 and 16 of this License; or

              Requiring preservation of specified reasonable legal notices or author attributions
              in  that material or in the Appropriate Legal Notices displayed by works containing
              it; or

              Prohibiting misrepresentation of the origin of that  material,  or  requiring  that
              modified  versions  of such material be marked in reasonable ways as different from
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              Limiting the use for publicity purposes of names of licensors  or  authors  of  the
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              Declining  to  grant  rights  under  trademark  law  for  use  of some trade names,
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              Requiring indemnification of licensors and authors of that material by  anyone  who
              conveys  the  material (or modified versions of it) with contractual assumptions of
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              directly impose on those licensors and authors.

              All  other  non-permissive additional terms are considered ``further restrictions''
              within the meaning of section 10.  If the Program as you received it, or  any  part
              of  it,  contains a notice stating that it is governed by this License along with a
              term that is a further restriction,  you  may  remove  that  term.   If  a  license
              document  contains a further restriction but permits relicensing or conveying under
              this License, you may add to a covered work material governed by the terms of  that
              license  document,  provided  that  the  further  restriction does not survive such
              relicensing or conveying.

              If you add terms to a covered work in accord with this section, you must place,  in
              the  relevant source files, a statement of the additional terms that apply to those
              files, or a notice indicating where to find the applicable terms.

              Additional terms, permissive or non-permissive, may be stated  in  the  form  of  a
              separately  written  license, or stated as exceptions; the above requirements apply
              either way.

       Termination.
              You may not propagate or modify a covered work except as expressly  provided  under
              this  License.   Any  attempt otherwise to propagate or modify it is void, and will
              automatically terminate your  rights  under  this  License  (including  any  patent
              licenses granted under the third paragraph of section 11).

              However,  if  you  cease  all  violation  of this License, then your license from a
              particular copyright holder is reinstated (a) provisionally, unless and  until  the
              copyright   holder   explicitly  and  finally  terminates  your  license,  and  (b)
              permanently, if the copyright holder fails to notify you of the violation  by  some
              reasonable means prior to 60 days after the cessation.

              Moreover, your license from a particular copyright holder is reinstated permanently
              if the copyright holder notifies you of the violation  by  some  reasonable  means,
              this  is  the first time you have received notice of violation of this License (for
              any work) from that copyright holder, and you cure the violation prior to  30  days
              after your receipt of the notice.

              Termination  of  your  rights under this section does not terminate the licenses of
              parties who have received copies or rights from you under this  License.   If  your
              rights  have  been terminated and not permanently reinstated, you do not qualify to
              receive new licenses for the same material under section 10.

       Acceptance Not Required for Having Copies.
              You are not required to accept this License in order to receive or run  a  copy  of
              the  Program.   Ancillary  propagation  of  a  covered  work  occurring solely as a
              consequence of using peer-to-peer transmission to receive a copy likewise does  not
              require acceptance.  However, nothing other than this License grants you permission
              to propagate or modify any covered work.  These actions infringe copyright  if  you
              do not accept this License.  Therefore, by modifying or propagating a covered work,
              you indicate your acceptance of this License to do so.

       Automatic Licensing of Downstream Recipients.
              Each time you convey a covered work, the recipient automatically receives a license
              from  the  original  licensors,  to run, modify and propagate that work, subject to
              this License.  You are not responsible for enforcing compliance  by  third  parties
              with this License.

              An ``entity transaction'' is a transaction transferring control of an organization,
              or substantially all assets of one, or  subdividing  an  organization,  or  merging
              organizations.    If   propagation  of  a  covered  work  results  from  an  entity
              transaction, each party to that transaction who receives a copy of  the  work  also
              receives  whatever  licenses to the work the party's predecessor in interest had or
              could give under the  previous  paragraph,  plus  a  right  to  possession  of  the
              Corresponding  Source  of  the  work  from  the  predecessor  in  interest,  if the
              predecessor has it or can get it with reasonable efforts.

              You may not impose any further restrictions on the exercise of the  rights  granted
              or  affirmed  under  this  License.  For example, you may not impose a license fee,
              royalty, or other charge for exercise of rights granted under this License, and you
              may  not initiate litigation (including a cross-claim or counterclaim in a lawsuit)
              alleging that any patent claim is infringed by making, using, selling, offering for
              sale, or importing the Program or any portion of it.

       Patents.
              A  ``contributor''  is  a copyright holder who authorizes use under this License of
              the Program or a work on which the Program is based.  The  work  thus  licensed  is
              called the contributor's ``contributor version''.

              A  contributor's  ``essential  patent  claims''  are  all  patent  claims  owned or
              controlled by the contributor, whether already acquired or hereafter acquired, that
              would  be infringed by some manner, permitted by this License, of making, using, or
              selling its contributor version, but do not include claims that would be  infringed
              only  as  a  consequence  of  further modification of the contributor version.  For
              purposes of this  definition,  ``control''  includes  the  right  to  grant  patent
              sublicenses in a manner consistent with the requirements of this License.

              Each contributor grants you a non-exclusive, worldwide, royalty-free patent license
              under the contributor's essential patent claims, to  make,  use,  sell,  offer  for
              sale,  import  and  otherwise  run,  modify  and  propagate  the  contents  of  its
              contributor version.

              In the following three paragraphs, a ``patent license'' is any express agreement or
              commitment,  however  denominated,  not  to  enforce  a  patent (such as an express
              permission to practice a patent or covenant not to sue  for  patent  infringement).
              To  ``grant''  such  a patent license to a party means to make such an agreement or
              commitment not to enforce a patent against the party.

              If you convey a covered work, knowingly  relying  on  a  patent  license,  and  the
              Corresponding  Source  of  the  work  is  not available for anyone to copy, free of
              charge and under the terms of this License, through a  publicly  available  network
              server  or  other  readily  accessible  means,  then  you must either (1) cause the
              Corresponding Source to be so available, or (2) arrange to deprive yourself of  the
              benefit of the patent license for this particular work, or (3) arrange, in a manner
              consistent with the requirements of this License, to extend the patent  license  to
              downstream recipients.  ``Knowingly relying'' means you have actual knowledge that,
              but for the patent license, your conveying the covered work in a country,  or  your
              recipient's  use  of  the  covered  work  in  a country, would infringe one or more
              identifiable patents in that country that you have reason to believe are valid.

              If, pursuant to or in connection with a  single  transaction  or  arrangement,  you
              convey, or propagate by procuring conveyance of, a covered work, and grant a patent
              license to some of the parties receiving the covered work authorizing them to  use,
              propagate,  modify  or  convey a specific copy of the covered work, then the patent
              license you grant is automatically extended to all recipients of the  covered  work
              and works based on it.

              A  patent  license is ``discriminatory'' if it does not include within the scope of
              its coverage, prohibits the exercise of, or is conditioned on the  non-exercise  of
              one  or  more  of the rights that are specifically granted under this License.  You
              may not convey a covered work if you are a party to an  arrangement  with  a  third
              party  that  is  in  the  business  of  distributing software, under which you make
              payment to the third party based on the extent of your activity  of  conveying  the
              work,  and  under  which  the  third  party grants, to any of the parties who would
              receive the  covered  work  from  you,  a  discriminatory  patent  license  (a)  in
              connection  with  copies  of  the covered work conveyed by you (or copies made from
              those copies), or (b) primarily for and in connection  with  specific  products  or
              compilations   that  contain  the  covered  work,  unless  you  entered  into  that
              arrangement, or that patent license was granted, prior to 28 March 2007.

              Nothing in this License shall be construed as excluding  or  limiting  any  implied
              license  or  other  defenses to infringement that may otherwise be available to you
              under applicable patent law.

       No Surrender of Others' Freedom.
              If conditions are imposed on you (whether by court order, agreement  or  otherwise)
              that  contradict  the  conditions  of this License, they do not excuse you from the
              conditions of this License.  If you cannot convey a covered work so as  to  satisfy
              simultaneously  your  obligations  under  this  License  and  any  other  pertinent
              obligations, then as a consequence you may not convey it at all.  For  example,  if
              you  agree  to  terms  that obligate you to collect a royalty for further conveying
              from those to whom you convey the Program, the only  way  you  could  satisfy  both
              those  terms  and  this  License  would  be  to refrain entirely from conveying the
              Program.

       Use with the GNU Affero General Public License.
              Notwithstanding any other provision of this License, you have permission to link or
              combine  any  covered  work  with a work licensed under version 3 of the GNU Affero
              General Public License into a single combined work, and  to  convey  the  resulting
              work.   The  terms  of this License will continue to apply to the part which is the
              covered work, but the  special  requirements  of  the  GNU  Affero  General  Public
              License,  section  13,  concerning  interaction through a network will apply to the
              combination as such.

       Revised Versions of this License.
              The Free Software Foundation may publish revised and/or new  versions  of  the  GNU
              General  Public  License  from  time to time.  Such new versions will be similar in
              spirit to the present version, but may differ in detail to address new problems  or
              concerns.

              Each  version  is  given a distinguishing version number.  If the Program specifies
              that a certain numbered version of the GNU General Public License  ``or  any  later
              version''  applies to it, you have the option of following the terms and conditions
              either of that numbered version or of any  later  version  published  by  the  Free
              Software  Foundation.   If the Program does not specify a version number of the GNU
              General Public License, you may choose any  version  ever  published  by  the  Free
              Software Foundation.

              If  the  Program specifies that a proxy can decide which future versions of the GNU
              General Public License can be used, that proxy's public statement of acceptance  of
              a version permanently authorizes you to choose that version for the Program.

              Later  license versions may give you additional or different permissions.  However,
              no additional obligations are imposed on any author or copyright holder as a result
              of your choosing to follow a later version.

       Disclaimer of Warranty.
              THERE  IS  NO  WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
              EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER  PARTIES
              PROVIDE  THE  PROGRAM  ``AS  IS'' WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR
              IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES  OF  MERCHANTABILITY
              AND  FITNESS  FOR  A  PARTICULAR  PURPOSE.   THE  ENTIRE RISK AS TO THE QUALITY AND
              PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE PROGRAM  PROVE  DEFECTIVE,  YOU
              ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

       Limitation of Liability.
              IN  NO  EVENT  UNLESS  REQUIRED  BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY
              COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR  CONVEYS  THE  PROGRAM  AS
              PERMITTED  ABOVE,  BE  LIABLE  TO  YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL,
              INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE  THE
              PROGRAM  (INCLUDING  BUT  NOT  LIMITED  TO  LOSS  OF  DATA  OR  DATA BEING RENDERED
              INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE  PROGRAM
              TO  OPERATE  WITH  ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN
              ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

       Interpretation of Sections 15 and 16.
              If the disclaimer of warranty and limitation of liability provided above cannot  be
              given  local  legal  effect  according to their terms, reviewing courts shall apply
              local law that most closely approximates an absolute waiver of all civil  liability
              in  connection  with  the  Program,  unless  a  warranty or assumption of liability
              accompanies a copy of the Program in return for a fee.

              If you develop a new program, and you want it to be of the greatest possible use to
              the public, the best way to achieve this is to make it free software which everyone
              can redistribute and change under these terms.

              To do so, attach the following notices to the program.  It is safest to attach them
              to  the  start  of  each  source  file  to  most effectively state the exclusion of
              warranty; and each file should have at least the ``copyright'' line and  a  pointer
              to where the full notice is found.

              ONE LINE TO GIVE THE PROGRAM'S NAME AND A BRIEF IDEA OF WHAT IT DOES.
              Copyright (C) YEAR NAME OF AUTHOR

              This program is free software: you can redistribute it and/or modify
              it under the terms of the GNU General Public License as published by
              the Free Software Foundation, either version 3 of the License, or (at
              your option) any later version.

              This program is distributed in the hope that it will be useful, but
              WITHOUT ANY WARRANTY; without even the implied warranty of
              MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
              General Public License for more details.

              You should have received a copy of the GNU General Public License
              along with this program.  If not, see `http://www.gnu.org/licenses/'.

              Also add information on how to contact you by electronic and paper mail.

              If  the  program does terminal interaction, make it output a short notice like this
              when it starts in an interactive mode:

              PROGRAM Copyright (C) YEAR NAME OF AUTHOR
              This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
              This is free software, and you are welcome to redistribute it
              under certain conditions; type `show c' for details.

              The hypothetical commands `show w' and `show c' should show the  appropriate  parts
              of  the  General  Public  License.   Of  course,  your  program's commands might be
              different; for a GUI interface, you would use an ``about box''.

              You should also get your employer (if you work as a programmer) or school, if  any,
              to  sign  a  ``copyright  disclaimer''  for  the  program,  if necessary.  For more
              information  on  this,  and  how  to  apply   and   follow   the   GNU   GPL,   see
              `http://www.gnu.org/licenses/'.

              The  GNU  General  Public  License  does not permit incorporating your program into
              proprietary programs.  If your program is a subroutine library, you may consider it
              more  useful  to permit linking proprietary applications with the library.  If this
              is what you want to do, use the GNU Lesser General Public License instead  of  this
              License.  But first, please read `http://www.gnu.org/philosophy/why-not-lgpl.html'.