Provided by: radiance_4R1+20120125-1.1_amd64 bug

NAME

       rtrace - trace rays in RADIANCE scene

SYNOPSIS

       rtrace [ options ] [ $EVAR ] [ @file ] octree
       rtrace [ options ] -defaults

DESCRIPTION

       Rtrace  traces rays from the standard input through the RADIANCE scene given by octree and
       sends the results to the standard output.  (The octree may be given as  the  output  of  a
       command enclosed in quotes and preceded by a `!'.)  Input for each ray is:

            xorg yorg zorg xdir ydir zdir

       If the direction vector is (0,0,0), a bogus record is printed and the output is flushed if
       the -x value is unset or zero.  (See the notes on this option below.)  This may be  useful
       for  programs  that  run  rtrace  as  a separate process.  In the second form, the default
       values for the options (modified by those  options  present)  are  printed  with  a  brief
       explanation.

       Options may be given on the command line and/or read from the environment and/or read from
       a file.  A command argument beginning with a dollar sign ('$') is immediately replaced  by
       the  contents  of the given environment variable.  A command argument beginning with an at
       sign ('@') is immediately replaced by the contents of the given file.   Most  options  are
       followed  by one or more arguments, which must be separated from the option and each other
       by white space.  The exceptions to this rule  are  the  boolean  options.   Normally,  the
       appearance of a boolean option causes a feature to be "toggled", that is switched from off
       to on or on to off depending on its previous state.   Boolean  options  may  also  be  set
       explicitly  by  following  them  immediately  with  a  '+'  or  '-',  meaning  on  or off,
       respectively.  Synonyms for '+' are any of the characters "yYtT1", and  synonyms  for  '-'
       are any of the characters "nNfF0".  All other characters will generate an error.

       -fio      Format  input according to the character i and output according to the character
                 o.  Rtrace understands the following input and output formats:  'a'  for  ascii,
                 'f'  for  single-precision floating point, and 'd' for double-precision floating
                 point.  In addition to these three choices, the character 'c'  may  be  used  to
                 denote  4-byte  floating  point (Radiance) color format for the output of values
                 only (-ov option, below).  If the output character is missing, the input  format
                 is used.

                 Note that there is no space between this option and its argument.

       -ospec    Produce output fields according to spec.  Characters are interpreted as follows:

                 o    origin (input)

                 d    direction (normalized)

                 v    value (radiance)

                 V    contribution (radiance)

                 w    weight

                 W    color coefficient

                 l    effective length of ray

                 L    first intersection distance

                 c    local (u,v) coordinates

                 p    point of intersection

                 n    normal at intersection (perturbed)

                 N    normal at intersection (unperturbed)

                 s    surface name

                 m    modifier name

                 M    material name

                 ~    tilde (end of trace marker)

                 If the letter 't' appears in spec, then the fields following will be printed for
                 every ray traced, not just the final result.  If the capital letter 'T' is given
                 instead of 't', then all rays will be reported, including shadow testing rays to
                 light sources.  Spawned rays are indented one tab for  each  level.   The  tilde
                 marker ('~') is a handy way of differentiating the final ray value from daughter
                 values in a traced ray tree, and usually appears right before  the  't'  or  'T'
                 output  flags.   E.g., -ov~TmW will emit a tilde followed by a tab at the end of
                 each trace, which can be easily distinguished even in binary output.

                 Note that there is no space between this option and its argument.

       -te mod   Append mod to the trace exclude list, so that it will not  be  reported  by  the
                 trace  option  (-o*t*).   Any  ray striking an object having mod as its modifier
                 will not be reported to the standard output with the  rest  of  the  rays  being
                 traced.   This option has no effect unless either the 't' or 'T' option has been
                 given as part of the output specifier.  Any number of excluded modifiers may  be
                 given, but each must appear in a separate option.

       -ti mod   Add  mod  to  the  trace  include list, so that it will be reported by the trace
                 option.  The program can use either an include list or an exclude list, but  not
                 both.

       -tE file  Same  as  -te,  except  read  modifiers  to  be excluded from file.  The RAYPATH
                 environment variable determines which directories are searched  for  this  file.
                 The modifier names are separated by white space in the file.

       -tI file  Same as -ti, except read modifiers to be included from file.

       -i        Boolean  switch  to  compute  irradiance rather than radiance values.  This only
                 affects the final result, substituting a Lambertian surface and multiplying  the
                 radiance  by  pi.   Glass and other transparent surfaces are ignored during this
                 stage.  Light sources still appear with their original radiance  values,  though
                 the  -dv option (below) may be used to override this.  This option is especially
                 useful in conjunction with ximage(1) for computing illuminance at scene points.

       -u        Boolean switch to control uncorrelated random  sampling.   When  "off",  a  low-
                 discrepancy sequence is used, which reduces variance but can result in a brushed
                 appearance in specular highlights.  When "on", pure Monte Carlo sampling is used
                 in all calculations.

       -I        Boolean switch to compute irradiance rather than radiance, with the input origin
                 and direction interpreted instead as measurement point and orientation.

       -h        Boolean switch for information header on output.

       -x res    Set the x resolution to res.  The output will be flushed after every  res  input
                 rays if -y is set to zero.  A value of one means that every ray will be flushed,
                 whatever the setting of -y.  A value of zero means that no output flushing  will
                 take place.

       -y res    Set  the  y  resolution  to res.  The program will exit after res scanlines have
                 been processed, where a scanline is the number of rays given by the  -x  option,
                 or  1  if -x is zero.  A value of zero means the program will not halt until the
                 end of file is reached.

                 If both -x and -y options are given, a  resolution  string  is  printed  at  the
                 beginning  of the output.  This is mostly useful for recovering image dimensions
                 with pvalue(1), and for creating valid Radiance picture files  using  the  color
                 output format.  (See the -f option, above.)

       -n nproc  Execute  in parallel on nproc local processes.  This option is incompatible with
                 the -P and -PP, options.  Multiple processes also do not work properly with  ray
                 tree output using any of the -o*t* options.  There is no benefit from specifying
                 more processes than there are cores available on the system or the  -x  setting,
                 which forces a wait at each flush.

       -dj frac  Set  the  direct  jittering  to  frac.   A  value of zero samples each source at
                 specific sample points (see  the  -ds  option  below),  giving  a  smoother  but
                 somewhat   less  accurate  rendering.   A  positive  value  causes  rays  to  be
                 distributed over each source sample according to its  size,  resulting  in  more
                 accurate  penumbras.   This  option should never be greater than 1, and may even
                 cause problems (such as speckle) when the value is  smaller.   A  warning  about
                 aiming failure will issued if frac is too large.

       -ds frac  Set  the direct sampling ratio to frac.  A light source will be subdivided until
                 the width of each sample area divided by the distance to the  illuminated  point
                 is  below  this  ratio.   This  assures  accuracy in regions close to large area
                 sources at a slight  computational  expense.   A  value  of  zero  turns  source
                 subdivision off, sending at most one shadow ray to each light source.

       -dt frac  Set  the  direct threshold to frac.  Shadow testing will stop when the potential
                 contribution of at least the next and at most all  remaining  light  sources  is
                 less  than  this fraction of the accumulated value.  (See the -dc option below.)
                 The remaining light source  contributions  are  approximated  statistically.   A
                 value of zero means that all light sources will be tested for shadow.

       -dc frac  Set  the  direct certainty to frac.  A value of one guarantees that the absolute
                 accuracy of the direct calculation will be equal to or better than that given in
                 the  -dt  specification.   A  value  of  zero only insures that all shadow lines
                 resulting in a contrast change  greater  than  the  -dt  specification  will  be
                 calculated.

       -dr N     Set  the  number  of relays for secondary sources to N.  A value of 0 means that
                 secondary sources will be ignored.  A value of 1 means that sources will be made
                 into  first  generation  secondary  sources;  a  value  of  2  means  that first
                 generation secondary sources will also be made into second generation  secondary
                 sources, and so on.

       -dp D     Set  the  secondary  source  presampling  density  to  D.  This is the number of
                 samples per steradian that will be used to determine ahead of  time  whether  or
                 not  it  is  worth  following  shadow  rays  through  all the reflections and/or
                 transmissions associated with a secondary source path.  A value of 0 means  that
                 the full secondary source path will always be tested for shadows if it is tested
                 at all.

       -dv       Boolean switch for light source visibility.  With this switch off, sources  will
                 be black when viewed directly although they will still participate in the direct
                 calculation.  This  option  is  mostly  for  the  program  mkillum(1)  to  avoid
                 inappropriate  counting  of  light  sources,  but  it  may  also be desirable in
                 conjunction with the -i option.

       -ss samp  Set the specular sampling to samp.  For values less than 1, this is  the  degree
                 to  which  the  highlights  are  sampled  for rough specular materials.  A value
                 greater than one causes multiple ray samples to be sent to  reduce  noise  at  a
                 commmesurate cost.  A value of zero means that no jittering will take place, and
                 all reflections will appear sharp even when they should be diffuse.

       -st frac  Set the specular sampling threshold to frac.  This is the  minimum  fraction  of
                 reflection  or  transmission,  under which no specular sampling is performed.  A
                 value of zero means that highlights will always be sampled by tracing  reflected
                 or transmitted rays.  A value of one means that specular sampling is never used.
                 Highlights from light sources will always be correct, but reflections from other
                 surfaces  will  be  approximated  using  an ambient value.  A sampling threshold
                 between zero and one offers a compromise between image  accuracy  and  rendering
                 time.

       -bv       Boolean  switch  for  back face visibility.  With this switch off, back faces of
                 opaque objects will be invisible to all rays.   This  is  dangerous  unless  the
                 model  was  constructed  such  that  all  surface normals on opaque objects face
                 outward.   Although  turning  off  back  face  visibility  does  not  save  much
                 computation  time under most circumstances, it may be useful as a tool for scene
                 debugging, or for seeing through one-sided walls from the outside.  This  option
                 has no effect on transparent or translucent materials.

       -av red grn blu
                 Set  the  ambient  value to a radiance of red grn blu .  This is the final value
                 used in place of an indirect  light  calculation.   If  the  number  of  ambient
                 bounces  is one or greater and the ambient value weight is non-zero (see -aw and
                 -ab below), this value may be  modified  by  the  computed  indirect  values  to
                 improve overall accuracy.

       -aw N     Set the relative weight of the ambient value given with the -av option to N.  As
                 new indirect irradiances are computed, they  will  modify  the  default  ambient
                 value  in  a  moving  average, with the specified weight assigned to the initial
                 value given on the command and all other weights set to 1.  If a value of  0  is
                 given  with this option, then the initial ambient value is never modified.  This
                 is the safest value for scenes with large differences in indirect contributions,
                 such as when both indoor and outdoor (daylight) areas are visible.

       -ab N     Set  the  number of ambient bounces to N.  This is the maximum number of diffuse
                 bounces computed by the indirect  calculation.   A  value  of  zero  implies  no
                 indirect calculation.

       -ar res   Set  the  ambient  resolution  to  res.   This number will determine the maximum
                 density of ambient values used in interpolation.  Error will start  to  increase
                 on surfaces spaced closer than the scene size divided by the ambient resolution.
                 The maximum ambient value density is the scene size times the  ambient  accuracy
                 (see  the  -aa  option below) divided by the ambient resolution.  The scene size
                 can be determined using getinfo(1) with the -d option on the input octree.

       -aa acc   Set the ambient accuracy to acc.  This value will approximately equal the  error
                 from   indirect   illuminance   interpolation.   A  value  of  zero  implies  no
                 interpolation.

       -ad N     Set the number of ambient  divisions  to  N.   The  error  in  the  Monte  Carlo
                 calculation of indirect illuminance will be inversely proportional to the square
                 root of this number.  A value of zero implies no indirect calculation.

       -as N     Set the number of ambient super-samples to N.  Super-samples are applied only to
                 the ambient divisions which show a significant change.

       -af fname Set  the  ambient  file  to  fname.   This is where indirect illuminance will be
                 stored and retrieved.  Normally, indirect illuminance values are kept in  memory
                 and  lost  when  the  program  finishes  or  dies.   By  using a file, different
                 invocations can share illuminance values, saving time in the  computation.   The
                 ambient  file  is  in  a machine-independent binary format which can be examined
                 with lookamb(1).

                 The ambient file may also be used as a means of communication and  data  sharing
                 between  simultaneously  executing  processes.   The  same  file  may be used by
                 multiple processes, possibly running on different  machines  and  accessing  the
                 file  via  the network (ie.  nfs(4)).  The network lock manager lockd(8) is used
                 to insure that this information is used consistently.

                 If any calculation parameters are changed or the  scene  is  modified,  the  old
                 ambient  file  should  be  removed  so  that the calculation can start over from
                 scratch.  For convenience, the original ambient parameters  are  listed  in  the
                 header  of  the  ambient  file.   Getinfo(1)  may  be  used  to  print  out this
                 information.

       -ae mod   Append mod to the ambient exclude list, so that it will not be considered during
                 the  indirect calculation.  This is a hack for speeding the indirect computation
                 by ignoring certain objects.  Any object having mod as its modifier will get the
                 default  ambient  level  rather than a calculated value.  Any number of excluded
                 modifiers may be given, but each must appear in a separate option.

       -ai mod   Add mod to the ambient include list, so that it will be  considered  during  the
                 indirect  calculation.  The program can use either an include list or an exclude
                 list, but not both.

       -aE file  Same as -ae, except read modifiers  to  be  excluded  from  file.   The  RAYPATH
                 environment  variable  determines  which directories are searched for this file.
                 The modifier names are separated by white space in the file.

       -aI file  Same as -ai, except read modifiers to be included from file.

       -me rext gext bext
                 Set the global medium extinction coefficient to the indicated color, in units of
                 1/distance (distance in world coordinates).  Light will be scattered or absorbed
                 over distance according to  this  value.   The  ratio  of  scattering  to  total
                 scattering plus absorption is set by the albedo parameter, described below.

       -ma ralb galb balb
                 Set the global medium albedo to the given value between 0 0 0 and 1 1 1.  A zero
                 value means that all light not transmitted by the medium is absorbed.  A unitary
                 value  means  that  all light not transmitted by the medium is scattered in some
                 new direction.   The  isotropy  of  scattering  is  determined  by  the  Heyney-
                 Greenstein parameter, described below.

       -mg gecc  Set the medium Heyney-Greenstein eccentricity parameter to gecc.  This parameter
                 determines how strongly scattering favors the forward direction.  A value  of  0
                 indicates  perfectly  isotropic  scattering.   As  this  parameter approaches 1,
                 scattering tends to prefer the forward direction.

       -ms sampdist
                 Set the medium sampling distance to sampdist, in world coordinate units.  During
                 source  scattering,  this will be the average distance between adjacent samples.
                 A value of 0 means that only one sample will be taken per light source within  a
                 given scattering volume.

       -lr N     Limit  reflections  to a maximum of N, if N is a positive integer.  If N is zero
                 or negative, then Russian roulette is used for  ray  termination,  and  the  -lw
                 setting  (below)  must  be positive.  If N is a negative integer, then this sets
                 the upper limit of reflections past which Russian roulette  will  be  used.   In
                 scenes with dielectrics and total internal reflection, a setting of 0 (no limit)
                 may cause a stack overflow.

       -lw frac  Limit the weight of each ray to a minimum of frac.  During ray-tracing, a record
                 is  kept  of  the estimated contribution (weight) a ray would have in the image.
                 If this weight is less than the specified minimum and the -lr setting (above) is
                 positive,  the  ray  is  not  traced.   Otherwise,  Russian  roulette is used to
                 continue rays with a probability equal to the ray weight divided  by  the  given
                 frac.

       -ld       Boolean  switch  to  limit  ray distance.  If this option is set, then rays will
                 only be traced as far as the magnitude of  each  direction  vector.   Otherwise,
                 vector magnitude is ignored and rays are traced to infinity.

       -e efile  Send error messages and progress reports to efile instead of the standard error.

       -w        Boolean switch to suppress warning messages.

       -P pfile  Execute  in  a  persistent  mode,  using  pfile as the control file.  Persistent
                 execution means that after reaching end-of-file on its input, rtrace will fork a
                 child  process that will wait for another rtrace command with the same -P option
                 to attach to it.  (Note that since the rest of the command line options will  be
                 those  of  the  original  invocation,  it is not necessary to give any arguments
                 besides -P for subsequent calls.)  Killing the  process  is  achieved  with  the
                 kill(1)  command.   (The  process  ID  in the first line of pfile may be used to
                 identify the waiting rtrace process.)  This option may  be  used  with  the  -fr
                 option of pinterp(1) to avoid the cost of starting up rtrace many times.

       -PP pfile Execute  in continuous-forking persistent mode, using pfile as the control file.
                 The difference between this option and the -P  option  described  above  is  the
                 creation of multiple duplicate processes to handle any number of attaches.  This
                 provides  a  simple  and  reliable  mechanism  of   memory   sharing   on   most
                 multiprocessing  platforms, since the fork(2) system call will share memory on a
                 copy-on-write basis.

EXAMPLES

       To compute radiance values for the rays listed in samples.inp:

         rtrace -ov scene.oct < samples.inp > radiance.out

       To compute illuminance values at locations selected with the 't' command of ximage(1):

         ximage scene.hdr | rtrace -h -x 1 -i scene.oct | rcalc -e '$1=47.4*$1+120*$2+11.6*$3'

       To record the object identifier corresponding to each pixel in an image:

         vwrays -fd scene.hdr | rtrace -fda `vwrays -d scene.hdr` -os scene.oct

       To compute an image with an unusual view mapping:

         cnt 480 640 | rcalc -e 'xr:640;yr:480' -f unusual_view.cal | rtrace -x 640 -y  480  -fac
         scene.oct > unusual.hdr

ENVIRONMENT

       RAYPATH        the directories to check for auxiliary files.

FILES

       /tmp/rtXXXXXX       common header information for picture sequence

DIAGNOSTICS

       If  the  program  terminates  from  an  input related error, the exit status will be 1.  A
       system related error results in an exit status of 2.  If the  program  receives  a  signal
       that  is  caught, it will exit with a status of 3.  In each case, an error message will be
       printed to the standard error, or to the file designated by the -e option.

AUTHOR

       Greg Ward

SEE ALSO

       getinfo(1), lookamb(1), oconv(1), pfilt(1), pinterp(1), pvalue(1), rpict(1), rtcontrib(1),
       rvu(1), vwrays(1), ximage(1)