Provided by: libxs-object-magic-perl_0.4-1build3_amd64 bug

NAME

       XS::Object::Magic - Opaque, extensible XS pointer backed objects using "sv_magic"

SYNOPSIS

               package MyObject;

               use XS::Object::Magic;

               sub new {
                       my $class = shift;

                       # create any object representation you like
                       my $self = bless {}, $class;

                       $self->build_struct;

                       return $self;
               }

               # or using Moose

               package MyObject;
               use Moose;

               sub BUILD {
                       shift->build_struct;
               }

               # then in XS

               MODULE = MyObject  PACKAGE = MyObject

               void build_struct (SV *self)
                       PREINIT:
                               my_struct_t *thingy;
                       CODE:
                               thingy = create_whatever();

                               /* note that we dereference self first. This
                                * can be done using an XS typemap of course */
                               xs_object_magic_attach_struct(aTHX_ SvRV(self), thingy);

               void foo (SV *self)
                       PREINIT:
                               my_struct_t *thingy;
                       INIT:
                               thingy = xs_object_magic_get_struct_rv(aTHX_ self);
                       CODE:
                               my_struct_foo(thingy); /* delegate to C api */

               /* using typemap */
               void foo (my_struct_t *thingy)
                       CODE:
                               my_struct_foo(thingy);

               /* or better yet */
               PREFIX = my_struct_

               void
               my_struct_foo (thingy)
                       my_struct_t *thingy;

               /* don't forget a destructor */
               void
               DESTROY (my_struct_t *thingy)
                       CODE:
                               Safefree(thingy);

                               /* note that xs_object_magic_get_struct() will
                                * still return a pointe which is now invalid */

DESCRPTION

       This way of associating structs with Perl space objects is designed to supercede Perl's
       builtin "T_PTROBJ" with something that is designed to be:

       Extensible
           The association of the pointer using "sv_magicext" can be done on any data type, so
           you can associate C structs with any representation type.

           This means that you can add pointers to any object (hand coded, Moose or otherwise),
           while still having instance data in regular hashes.

       Opaque
           The C pointer is neither visible nor modifiable from Perl space.

           This prevents accidental corruption which could lead to segfaults using "T_PTROBJ"
           (e.g. "$$ptr_obj = 0").

C API

       void *xs_object_magic_get_struct_rv(aTHX_ SV *sv)
           When called on the object reference it will check that the "sv" is a reference,
           dereference it and return the associated pointer using "xs_object_magic_get_struct".

           Basically the same as "xs_object_magic_get_struct(aTHX_ SvRV(sv)" but croaks if no
           magic was found.

           Note that storing a "NULL" pointer will not cause an error.

       void *xs_object_magic_get_struct(aTHX_ SV *sv)
           Fetches the pointer associated with "sv".

           Returns "NULL" if no pointer is found. There is no way to distinguish this from having
           a "NULL" pointer.

       MAGIC *xs_object_magic_get_mg (aTHX_ SV *sv)
           Fetches the appropriate "MAGIC" entry for the struct pointer storage from "sv".

           This lets you manipulate "mg-"mg_ptr> if you need to.

       void xs_object_magic_attach_struct(aTHX_  SV *sv, void *ptr)
           Associates "ptr" with "sv" by adding a magic entry to "sv".

       SV *xs_object_magic_create(aTHX_ void *ptr, HV *stash)
           Convenience function that creates a hash object blessed to "stash" and associates it
           with "ptr".

           Can be used to easily create a constructor:

                   SV *
                   new(char *class)
                           CODE:
                                   RETVAL = xs_object_magic_create(
                                           (void *)test_new(),
                                           gv_stashpv(class, 0)
                                   );
                           OUTPUT: RETVAL

       int xs_object_magic_has_struct(aTHX_ SV *sv)
           Returns 1 if the SV has XS::Object::Magic magic, 0 otherwise.

       int xs_object_magic_has_struct_rv(aTHX_ SV *self)
           Returns 1 if the SV references an SV that has XS::Object::Magic magic, 0 otherwise.

           This lets you write a quick predicate method, like:

               void
               my_struct_has_struct (self)
                       SV *self;
                       PPCODE:
                               EXTEND(SP, 1);
                               if(xs_object_magic_has_struct_rv(aTHX_ self))
                                       PUSHs(&PL_sv_yes);
                               else
                                       PUSHs(&PL_sv_no);

           Then you can check for the existence of your struct from the Perl side:

               if( $object->has_struct ) { ... }

       int xs_object_magic_detach_struct(aTHX_ SV *sv)
           Removes the XS::Object::Magic magic from the given SV.  Returns 1 if something is
           removed, 0 otherwise.

       int xs_object_magic_detach_struct_rv(aTHX_ SV *self)
           Likes "xs_object_magic_detach_struct", but takes a reference to the magic-containing
           SV instead of the SV itself.  The reference to the SV is typically $self.

           Returns 0 if the SV is not a reference, otherwise returns whatever
           "xs_object_magic_detach_struct" returns.

TYPEMAP

       The included typemap provides a "T_PTROBJ_MG" entry which only supports the "INPUT"
       conversion.

       This typemap entry lets you declare methods that are invoked directly on the associated
       pointer. In your own typemap add an entry:

               TYPEMAP
               my_pointer_t *  T_PTROBJ_MG

       and then you can use "my_pointer_t" as the argument type of the invocant:

               I32
               method (self)
                       my_pointer_t *self;
                       CODE:
                               ...

       Note that there is no "OUTPUT" conversion. In order to return your object you need to use
       ST(0) or some other means of getting the invocant.

VERSION CONTROL

       <http://github.com/nothingmuch/xs-object-magic>

AUTHOR

       Florian Ragwitz, Yuval Kogman

COPYRIGHT & LICENSE

               Copyright (c) 2009 Florian Ragwitz, Yuval Kogman. All rights reserved
               This program is free software; you can redistribute
               it and/or modify it under the same terms as Perl itself.