Provided by: libmotif-dev_2.3.4-10_amd64 bug

NAME

       XmPushButtonGadget — The PushButtonGadget widget class "XmPushButtonGadget" "widget class"
       "PushButtonGadget"

SYNOPSIS

       #include <Xm/PushBG.h>

DESCRIPTION

       PushButtonGadget issues commands within an application.  It consists of a  text  label  or
       pixmap  surrounded  by  a  border  shadow.   When PushButtonGadget is selected, the shadow
       changes to give the appearance  that  the  PushButtonGadget  has  been  pressed  in.  When
       PushButtonGadget  is  unselected,  the  shadow  changes  to  give  the appearance that the
       PushButtonGadget is out.

       The default behavior associated with a PushButtonGadget in a menu depends on the  type  of
       menu  system  in  which  it  resides.   By  default,  <Btn1>  controls the behavior of the
       PushButtonGadget.  In addition, <Btn3> controls the behavior of the PushButtonGadget if it
       resides  in  a  PopupMenu  system.   The  actual  mouse  button  used is determined by its
       RowColumn parent.

       Thickness for a second shadow may be specified with the XmNshowAsDefault resource.  If  it
       has  a  nonzero  value,  the  Label's  XmNmarginLeft,  XmNmarginRight,  XmNmarginTop,  and
       XmNmarginBottom resources may be modified to accommodate the second shadow.

       If an initial value  is  specified  for  XmNarmPixmap  but  not  for  XmNlabelPixmap,  the
       XmNarmPixmap value is used for XmNlabelPixmap.

       PushButtonGadget  uses the XmQTmenuSystem and XmQTspecifyRenderTable traits, and holds the
       XmQactivatable, XmQTmenuSavvy, and XmQTtakesDefault traits.

   Classes
       PushButtonGadget inherits behavior, resources, and traits from Object,  RectObj,  XmGadget
       and XmLabelGadget.

       The class pointer is xmPushButtonGadgetClass.

       The class name is XmPushButtonGadget.

   New Resources
       The  following  table  defines a set of widget resources used by the programmer to specify
       data. The programmer can also set the resource values for the  inherited  classes  to  set
       attributes  for  this  widget. To reference a resource by name or by class in a .Xdefaults
       file, remove the XmN or XmC prefix and use the remaining letters. To specify  one  of  the
       defined  values  for  a  resource  in  a .Xdefaults file, remove the Xm prefix and use the
       remaining letters (in either lowercase or uppercase, but include any  underscores  between
       words).   The  codes  in  the  access  column indicate if the given resource can be set at
       creation time (C), set by using XtSetValues (S), retrieved by using XtGetValues (G), or is
       not applicable (N/A).

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