Provided by: libcdk5-dev_5.0.20160131-1_amd64 bug

NAME

       cdk_screen - Cdk Screen and Widget Manipulation Functions

SYNOPSIS

       cc [ flag ... ] file ...  -lcdk [ library ... ]

       #include <cdk.h>

       void destroyCDKScreen(
                      CDKSCREEN *screen);

       void endCDK(void) ;

       void eraseCDKScreen(
                      CDKSCREEN *screen);

       void initCDKColor (void) ;

       CDKSCREEN *initCDKScreen (
                      WINDOW *cursesWindow);

       void lowerCDKObject(
                      EObjectType widgetType,
                      void *object);

       void raiseCDKObject(
                      EObjectType widgetType,
                      void *object);

       void refreshCDKScreen(
                      CDKSCREEN *screen);

       void registerCDKObject (
                      CDKSCREEN *screen,
                      EObjectType widgetType,
                      void *object);

       void unregisterCDKObject(
                      EObjectType widgetType,
                      void *object);

DESCRIPTION

       Cdk manages all of the widgets for you.  These functions perform some of the management of
       the widgets in a screen.

AVAILABLE FUNCTIONS

       destroyCDKScreen
            frees any memory allocated by the Cdk screen pointer.

       endCDK
            cleans up any memory created by starting Cdk and shuts down curses.

       eraseCDKScreen
            erases all of the widgets which are currently associated to the given  screen.   This
            does NOT destroy the widgets.

       initCDKColor
            starts  the  Cdk  color  capabilities.   It  defines  64 color pairs each of which is
            accessible using the COLOR_PAIR macro.  If  you  do  not  have  color  support,  this
            function call makes no difference.

       initCDKScreen
            takes a WINDOW * (cursesWindow) and returns a pointer to a CDKSCREEN *.  Since all of
            the widgets take a CDKSCREEN pointer as a first argument, this is  also  one  of  the
            first calls made.  This also starts curses, so no curses initialization calls have to
            be made when using Cdk.

       lowerCDKObject
            has the opposite effect of the raiseCDKObject function call.

       raiseCDKObject
            raises the widget to the top of the screen.  If there are any widgets  which  overlap
            the  given  object  when  a  refresh is done, calling this function has the effect of
            raiding the object so no other widgets obstruct it.  The widgetType parameter  states
            what  Cdk  widget type this object is.  The object parameter is a void pointer to the
            object.

       refreshCDKScreen
            redraws all of the widgets which are currently associated to the given screen.

       registerCDKObject
            is called automatically when a widget is created.  If for some reason an object  does
            get  unregistered, by calling unregisterCDKObject, the widget can be registered again
            by calling this function.  The widgetType parameter states what Cdk widget type  this
            object is.  The object parameter is a void pointer to the object.

       unregisterCDKObject
            removes the widget from the screen.  This does NOT destroy the object, it removes the
            widget from any further refreshes by the function refreshCDKScreen.   The  widgetType
            parameter states what Cdk widget type this object is.  The object parameter is a void
            pointer to the object.

SEE ALSO

       cdk(3), cdk_binding(3), cdk_display(3)

                                                                                    cdk_screen(3)