Provided by: xserver-xorg-input-evdev_2.10.1-1ubuntu2_amd64 bug

NAME

       evdev - Generic Linux input driver

SYNOPSIS

       Section "InputDevice"
         Identifier "devname"
         Driver "evdev"
         Option "Device"   "devpath"
         Option "Emulate3Buttons"     "True"
         Option "Emulate3Timeout"     "50"
         Option "GrabDevice"     "False"
         ...
       EndSection

DESCRIPTION

       evdev  is  an  Xorg input driver for Linux´s generic event devices.  It therefore supports
       all input devices that the kernel knows about, including most mice, keyboards, tablets and
       touchscreens.  evdev is the default driver on the major Linux distributions.

       The  evdev  driver can serve as both a pointer and a keyboard input device. Multiple input
       devices are supported by multiple instances of this driver, with one  InputDevice  section
       of your xorg.conf for each input device that will use this driver.

       It  is  recommended  that  evdev  devices  are configured through the InputClass directive
       (refer to xorg.conf(5)) instead of manual per-device configuration. Devices configured  in
       the xorg.conf(5) are not hot-plug capable.

SUPPORTED HARDWARE

       In  general, any input device that the kernel has a driver for can be accessed through the
       evdev driver.  See the Linux kernel documentation for a complete list.

CONFIGURATION DETAILS

       Please refer to xorg.conf(5) for general configuration details and for options that can be
       used  with  all input drivers.  This section only covers configuration details specific to
       this driver.

       The following driver Options are supported:

       Option "ButtonMapping" "string"
              Sets the button mapping for this device. The mapping is a space-separated  list  of
              button  mappings  that  correspond  in  order to the physical buttons on the device
              (i.e. the first number is the mapping for button 1, etc.). The default  mapping  is
              "1  2  3  ... 32". A mapping of 0 deactivates the button. Multiple buttons can have
              the same mapping.  For example, a left-handed mouse with  deactivated  scroll-wheel
              would  use  a  mapping of "3 2 1 0 0". Invalid mappings are ignored and the default
              mapping is used. Buttons not specified  in  the  user's  mapping  use  the  default
              mapping.

       Option "Device" "string"
              Specifies the device through which the device can be accessed.  This will generally
              be of the form "/dev/input/eventX", where X is  some  integer.   The  mapping  from
              device node to hardware is system-dependent. Property: "Device Node" (read-only).

       Option "DragLockButtons" "L1 B2 L3 B4"
              Sets "drag lock buttons" that simulate holding a button down, so that low dexterity
              people do not have to hold a button down at the same time they move a mouse cursor.
              Button  numbers  occur  in  pairs,  with  the  lock  button number occurring first,
              followed by the button number that is the target  of  the  lock  button.  Property:
              "Evdev Drag Lock Buttons".

       Option "DragLockButtons" "M1"
              Sets a "master drag lock button" that acts as a "Meta Key" indicating that the next
              button pressed is to be "drag locked". Property: "Evdev Drag Lock Buttons".

       Option "Emulate3Buttons" "boolean"
              Enable/disable the emulation of the third (middle) mouse button for mice which only
              have  two  physical buttons.  The third button is emulated by pressing both buttons
              simultaneously.  Default: off. Property: "Evdev Middle Button Emulation".

       Option "Emulate3Timeout" "integer"
              Sets the timeout (in milliseconds) that the driver waits  before  deciding  if  two
              buttons  where  pressed  "simultaneously"  when  3  button  emulation  is  enabled.
              Default: 50. Property: "Evdev Middle Button Timeout".

       Option "EmulateWheel" "boolean"
              Enable/disable  "wheel"  emulation.   Wheel  emulation   means   emulating   button
              press/release  events  when  the  mouse  is  moved  while a specific real button is
              pressed.  Wheel button events (typically buttons 4 and  5)  are  usually  used  for
              scrolling.   Wheel  emulation  is  useful  for  getting  wheel-like  behaviour with
              trackballs.  It can also be useful for mice with 4 or more buttons  but  no  wheel.
              See    the    description    of    the   EmulateWheelButton,   EmulateWheelInertia,
              EmulateWheelTimeout,  XAxisMapping,  and  YAxisMapping  options.    Default:   off.
              Property "Evdev Wheel Emulation".

       Option "EmulateWheelButton" "integer"
              Specifies  which  button  must  be held down to enable wheel emulation mode.  While
              this button is down, X and/or Y pointer movement will generate button press/release
              events  as  specified for the XAxisMapping and YAxisMapping settings. If the button
              is 0 and EmulateWheel is on, any motion of  the  device  is  converted  into  wheel
              events. Default: 4.  Property: "Evdev Wheel Emulation Button".

       Option "EmulateWheelInertia" "integer"
              Specifies   how   far  (in  pixels)  the  pointer  must  move  to  generate  button
              press/release events in wheel emulation mode.  Default: 10. Property: "Evdev  Wheel
              Emulation Inertia".

       Option "EmulateWheelTimeout" "integer"
              Specifies  the  time  in milliseconds the EmulateWheelButton must be pressed before
              wheel emulation is started. If  the  EmulateWheelButton  is  released  before  this
              timeout,  the original button press/release event is sent.  Default: 200. Property:
              "Evdev Wheel Emulation Timeout".

       Option "EmulateThirdButton" "boolean"
              Enable third button emulation. Third button emulation emits a  right  button  event
              (by  default)  by  pressing  and holding the first button. The first button must be
              held down for the configured timeout and must not move  more  than  the  configured
              threshold  for  the  emulation  to  activate.  Otherwise, the first button event is
              posted as normal. Default: off.  Property: "Evdev Third Button Emulation".

       Option "EmulateThirdButtonTimeout" "integer"
              Specifies the timeout in milliseconds between the  initial  button  press  and  the
              generation  of  the  emulated  button event.  Default: 1000. Property: "Evdev Third
              Button Emulation Timeout".

       Option "EmulateThirdButtonButton" "integer"
              Specifies the physical button number to be emitted if  third  button  emulation  is
              triggered.  Default: 3.  Property: "Evdev Third Button Button".

       Option "EmulateThirdButtonMoveThreshold" "integer"
              Specifies  the  maximum move fuzz in device coordinates for third button emulation.
              If the device moves by more than this threshold before the third  button  emulation
              is  triggered,  the emulation is cancelled and a first button event is generated as
              normal.  Default: 20. Property: "Evdev Third Button Emulation Threshold".

       Option "GrabDevice" "boolean"
              Force a grab on the event device. Doing so will ensure that  no  other  driver  can
              initialise  the same device and it will also stop the device from sending events to
              /dev/kbd or /dev/input/mice. Events from this device will not be  sent  to  virtual
              devices (e.g. rfkill or the Macintosh mouse button emulation).  Default: disabled.

       Option "InvertX" "Bool"

       Option "InvertY" "Bool"
              Invert the given axis. Default: off. Property: "Evdev Axis Inversion".

       Option "IgnoreRelativeAxes" "Bool"

       Option "IgnoreAbsoluteAxes" "Bool"
              Ignore  the  specified  type of axis. Default: unset. The X server cannot deal with
              devices that have both relative and absolute axes. Evdev tries to guess  wich  axes
              to  ignore  given  the device type and disables absolute axes for mice and relative
              axes for tablets, touchscreens  and  touchpad.  These  options  allow  to  forcibly
              disable  an  axis  type. Mouse wheel axes are exempt and will work even if relative
              axes are ignored. No property, this configuration must be set in the configuration.
              If either option is set to False, the driver will not  ignore  the  specified  axes
              regardless  of  the  presence  of  other  axes. This may trigger buggy behavior and
              events from this axis are always forwarded. Users are discouraged from setting this
              option.

       Option "Calibration" "min-x max-x min-y max-y"
              Calibrates  the  X  and  Y  axes  for  devices  that  need  to scale to a different
              coordinate system than reported to the X  server.  This  feature  is  required  for
              devices  that  need  to  scale  to  a  different  coordinate system than originally
              reported by the kernel (e.g. touchscreens). The scaling to  the  custom  coordinate
              system  is  done  in-driver  and  the  X  server  is unaware of the transformation.
              Property: "Evdev Axis Calibration".

       Option "Mode" "Relative"|"Absolute"
              Sets the mode of the device if device has absolute axes.   The  default  value  for
              touchpads  is  relative,  for other absolute.  This option has no effect on devices
              without absolute axes.

       Option "SwapAxes" "Bool"
              Swap x/y axes. Default: off. Property: "Evdev Axes Swap".

       Option "XAxisMapping" "N1 N2"
              Specifies which buttons are mapped to motion in the X direction in wheel  emulation
              mode.   Button  number N1 is mapped to the negative X axis motion and button number
              N2 is mapped to the positive X axis motion.  Default: no mapping. Property:  "Evdev
              Wheel Emulation Axes".

       Option "YAxisMapping" "N1 N2"
              Specifies  which buttons are mapped to motion in the Y direction in wheel emulation
              mode.  Button number N1 is mapped to the negative Y axis motion and  button  number
              N2 is mapped to the positive Y axis motion.  Default: "4 5". Property: "Evdev Wheel
              Emulation Axes".

       Option "TypeName" "type""
              Specify the X Input 1.x type (see XListInputDevices(3)).  There is rarely a need to
              use  this  option,  evdev  will  guess  the  device  type  based  on  the  device's
              capabilities. This option is provided for devices that need quirks.

       Option "VertScrollDelta" "integer"
              The amount of motion considered one unit of scrolling  vertically.   Default:  "1".
              Property: "Evdev Scrolling Distance".

       Option "HorizScrollDelta" "integer"
              The  amount of motion considered one unit of scrolling horizontally.  Default: "1".
              Property: "Evdev Scrolling Distance".

       Option "DialDelta" "integer"
              The amount of motion considered one  unit  of  turning  the  dial.   Default:  "1".
              Property: "Evdev Scrolling Distance".

       Option "Resolution" "integer"
              Sets the resolution of the device in dots per inch. The resolution is used to scale
              relative motion events from mouse devices to 1000 DPI resolution. This can be  used
              to  make  high  resolution mice less sensitive without turning off acceleration. If
              set to 0 no scaling will be performed. Default: "0".

SUPPORTED PROPERTIES

       The following properties are provided by the evdev driver.

       Evdev Axis Calibration
              4 32-bit values, order min-x, max-x, min-y, max-y or 0 values to disable  in-driver
              axis calibration.

       Evdev Axis Inversion
              2 boolean values (8 bit, 0 or 1), order X, Y. 1 inverts the axis.

       Evdev Axes Swap
              1 boolean value (8 bit, 0 or 1). 1 swaps x/y axes.

       Evdev Drag Lock Buttons
              8-bit. Either 1 value or pairs of values. Value range 0-32, 0 disables a value.

       Evdev Middle Button Emulation
              1 boolean value (8 bit, 0 or 1).

       Evdev Middle Button Timeout
              1 16-bit positive value.

       Evdev Wheel Emulation
              1 boolean value (8 bit, 0 or 1).

       Evdev Wheel Emulation Axes
              4 8-bit values, order X up, X down, Y up, Y down. 0 disables a value.

       Evdev Wheel Emulation Button
              1 8-bit value, allowed range 0-32, 0 disables the button.

       Evdev Wheel Emulation Inertia
              1 16-bit positive value.

       Evdev Wheel Emulation Timeout
              1 16-bit positive value.

       Evdev Scrolling Distance
              3 32-bit values: vertical, horizontal and dial.

AUTHORS

       Kristian Høgsberg, Peter Hutterer

SEE ALSO

       Xorg(1), xorg.conf(5), Xserver(1), X(7)