Provided by: freeciv-data_2.5.3-1_all bug

NAME

       freeciv-gtk2,  freeciv-gtk3,  freeciv-sdl,  freeciv-qt,  freeciv-xaw - The clients for the
       Freeciv game

SYNOPSIS

       freeciv-gtk2|freeciv-gtk3|freeciv-sdl|freeciv-qt|freeciv-xaw [ -A|--Announce protocol ]  [
       -a|--autoconnect  ]  [  -d|--debug  level_number  ]  [  -F|--Fatal  [  signal_number ] ] [
       -f|--file filename ] [ -h|--help ] [ -l|--log filename ] [ -M|--Meta  URL  ]  [  -n|--name
       name  ]  [  -p|--port  port  ] [ -P|--Plugin string ] [ -r|--read filename ] [ -s|--server
       address ] [ -S|--Sound name ] [ -t|--tiles name ] [ -v|--version ] [  --  client-specific-
       parameters ]

       freeciv-gtk2 and freeciv-gtk3 accept the standard Gtk parameters following --; see the Gtk
       documentation. They also accept [ -h|--help ]

       freeciv-qt accept the standard Qt parameters following --; see the  Qt  documentation.  It
       also accepts [ -h|--help ]

       freeciv-sdl  accepts  the  following  parameters  following  --:  [  -e|--eventthread  ] [
       -f|--fullscreen ] [ -h|--help ] [ -t|--theme string ]

       freeciv-xaw accepts the standard X11 toolkit parameters following --; see X(7) .  It  also
       accepts [ -h|--help ]

DESCRIPTION

       Freeciv  is  a free turn-based multiplayer strategy game, in which each player becomes the
       leader of a civilization, fighting to obtain the ultimate goal:  To  become  the  greatest
       civilization.

       Players  of  Civilization II® by Microprose® should feel at home, since one aim of Freeciv
       is to have compatible rules.

       Freeciv is maintained by an international team of coders and enthusiasts,  and  is  easily
       one of the most fun and addictive network games out there!

       This  is  the  client  program  used  to  connect  to a Freeciv server - see also freeciv-
       server(6) . freeciv-gtk2, freeciv-gtk3, freeciv-qt, and freeciv-sdl can also  spawn  their
       own local server for single-player games.

       This  manual  page  only  lists  the  command line arguments. For more details about using
       freeciv-gtk2, freeciv-gtk3, freeciv-sdl, freeciv-qt, or freeciv-xaw, see the Client Manual
       which  can  be  found  at  the  Freeciv  website  ⟨http://www.freeciv.org/⟩ as well as the
       documentation which is part of the Freeciv distribution.

OPTIONS

       The following options are accepted by all clients. They may not be combined; that is, "-np
       caesar  5557"  will  not  work,  instead  you would need to enter "-n caesar -p 5557". All
       options have a short form (single hyphen and single letter) and a long form (double hyphen
       and a complete word); their effects are identical.

       -A protocol, --Announce protocol
              Uses protocol when searching for games on a LAN.  Possible values for protocol are:

              IPv4

              IPv6

              none

       -a, --autoconnect
              Skips the connect dialog, automatically inserting the default values. This is quite
              convenient when all has been set up properly.

       -d level_number, --debug level_number
              Sets the amount of debugging information to be logged in the file named by  the  -l
              option. Acceptable values for the level_number are:

              0    for fatal messages only.

              1    for fatal and error messages.

              2    for fatal, error and normal messages (default).

              3    for fatal, error, normal, and verbose messages.

       -F [ signal_number ], --Fatal [ signal_number ]
              Raise a custom signal on failed assertion.  If signal_number is not specified, then
              the ABRT signal will be used.

       -f filename, --file filename
              Loads a saved game file (filename). This is for reloading previously  saved  games,
              or for starting scenarios from the command line.

       -h, --help
              Prints a short summary of the standard command line options.

       -l filename, --log filename
              Defines  a  log file, filename, to be produced during processing. Use the -d option
              to set how much is logged.  By default,  fatal,  error,  and  normal  messages  are
              printed to standard output.  With a log file, such messages go to the log instead.

       -M URL, --Meta URL
              Specifies  the  URL  of the metaserver to connect to. A metaserver is a place where
              Freeciv servers can publish their presence. Freeciv clients consult the  metaserver
              to  offer  users  a selection of games to join. By default, the standard metaserver
              run by the Freeciv maintainers will be used.

       -n name, --name name
              Specifies the user name (name) to use to connect to  the  server.  This  option  is
              critical when reconnecting to a game. Please note that you might need to quote your
              username.

       -p port, --port port
              Specifies the server port to connect to. By default this is 5556, if in  doubt  ask
              the server administrator.

       -P string, --Plugin string
              Specifies the plugin to use for sound output.  Available options  for string are:

              none

              sdl

       -r filename, --read filename
              Specifies a file, filename, of server commands which a server spawned by the client
              will automatically read and process, as if you had typed them in  at  the  server's
              prompt.

       -s address, --server address
              Specifies  the  game  server address to connect to. This server might easily run on
              the same machine as the client.

       -S name, --Sound name
              Specifies the sound set to use. A file called name.soundspec is searched for in the
              usual places (see the FILES section).

       -t name, --tiles name
              Specifies  the  map  graphics  ("tiles")  to be used within the game. A file called
              name.tilespec is searched  for  in  the  usual  places  (see  the  FILES  section).
              Currently the following tilespecs are distributed with Freeciv:

              · amplio2.tilespec

              · cimpletoon.tilespec

              · hex2t.tilespec

              · isophex.tilespec

              · isotrident.tilespec

              · trident.tilespec

       -v, --version
              Prints the version number and exits.

       --     All parameters following this -- will be considered as client-specific parameters.

       -- -e, -- --eventthread
              Initializes  the  event subsystem in other thread.  Only available for the freeciv-
              sdl client under Linux or BeOS.

       -- -f, -- --fullscreen
              Starts the client in full screen mode.  Only implemented in the freeciv-sdl client.

       -- -h, -- --help
              Print the client-specific parameter help.

       -- -t theme, -- --theme theme
              Use a particular GUI theme.  Only implemented in the freeciv-sdl client.

EXAMPLES

       freeciv-gtk2 --name "King Richard" --server io.daimi.aau.dk
              Starts the GTK2 client using the name King Richard and connecting to the server  at
              io.daimi.aau.dk.

       freeciv-sdl -a -t trident
              Starts the SDL client with the trident tiles and autoconnects to localhost.

FILES

       ~/.freeciv-client-rc-[version-number]
              This is where your local settings will be stored.

       tilespecs
              These are searched for in the data path; see ENVIRONMENT.

       soundspecs
              These are searched for in the data path; see ENVIRONMENT.

       The  freeciv-modpack(6) utility can be used to locate and download additional content such
       as tilesets and soundsets and (for client-spawned servers only) scenarios and rulesets; it
       saves files under ~/.freeciv .

ENVIRONMENT

       The Freeciv client accepts these environment variables:

       FREECIV_CAPS
              A  string containing a list of "capabilities" provided by the server. The compiled-
              in default should be correct for most purposes, but if you are  familiar  with  the
              capability  facility  in  the  source  you  may  use it to enforce some constraints
              between clients and server.

       FREECIV_COMPRESSION_LEVEL
              Sets the compression level for network traffic.

       FREECIV_DATA_ENCODING
              Sets the character encoding used for data files, savegames, and  network  strings).
              This  should  not  normally be changed from the default of UTF-8, since that is the
              format of the supplied rulesets and the standard network protocol.

       FREECIV_INTERNAL_ENCODING
              Sets the character encoding used internally by the freeciv client.  This  generally
              needs to match the GUI toolkit, so its default depends on the specific client; most
              clients default to UTF-8.

       FREECIV_LOCAL_ENCODING
              Sets the local character encoding (used for the command line and terminal  output).
              The default is inferred from other aspects of the environment.

       FREECIV_MULTICAST_GROUP
              Sets the multicast group (for the LAN tab).

       FREECIV_DATA_PATH
              A  colon separated list of directories pointing to the freeciv data directories. By
              default Freeciv looks in the following directories, in order, for any  data  files:
              the  current  directory;  the  "data"  subdirectory  of  the current directory; the
              subdirectory ".freeciv/2.5" in the user's home directory; and the  directory  where
              the  files  are  placed  by  running  "make  install".  If not set, FREECIV_PATH is
              checked before these defaults are used.

       FREECIV_SAVE_PATH
              A colon separated list of directories pointing to the freeciv save directories.  By
              default  Freeciv  looks in the following directories, in order, for save files: the
              current directory;  and  the  subdirectory  ".freeciv/saves"  in  the  user's  home
              directory.   If not set, FREECIV_PATH is checked before these defaults are used; in
              this case Freeciv also looks in "saves" potential subdirectories.

              (This does not affect where the server spawned by  the  client  creates  save  game
              files; these are always created in ".freeciv/saves" in the user's home directory.)

       FREECIV_SCENARIO_PATH
              A colon separated list of directories pointing to the freeciv scenario directories.
              By default Freeciv looks in the  following  directories,  in  order,  for  scenario
              files:  the  current  directory;  the  "data/scenarios" subdirectory of the current
              directory;     the     subdirectories     ".freeciv/2.5/scenarios"     and     then
              ".freeciv/scenarios"  in  the  user's  home  directory; and the directory where the
              files are placed by running "make install".  If not set,  FREECIV_PATH  is  checked
              before  these  defaults are used; in this case Freeciv also looks in "scenario" and
              "scenarios" potential subdirectories.

              (This does not affect where the server  spawned  by  the  client  creates  scenario
              files;  these  are  always  created  in  ".freeciv/scenarios"  in  the  user's home
              directory.)

       FREECIV_PATH
              A colon separated list of directories to look for various files.  This variable has
              no  effect  if  FREECIV_DATA_PATH,  FREECIV_SAVE_PATH and FREECIV_SCENARIO_PATH are
              defined together; those variables are the recommended way to override  paths,  with
              FREECIV_PATH  provided  for  backward compatibility with older versions of Freeciv.
              The precise search path depends on the type of file being searched for.

       HOME   Specifies the user's home directory.

       http_proxy
              Set this variable accordingly when using a proxy.

       LANG  or  LANGUAGE
              Sets the language and locale on some platforms.

       LC_ALL  or  LC_CTYPE
              Similar to LANG (see documentation for your system).

       USER   Specifies the username of the current user.

BUGS

       Please report bugs to the Freeciv bug tracker ⟨http://gna.org/projects/freeciv/⟩ .

MORE INFO

       See the Freeciv homepage ⟨http://www.freeciv.org/⟩ .

       Updates and new info is first posted there.

AUTHORS

       The Freeciv Team <freeciv-dev AT gna.org>.

       This manpage was originally put together by Florian Ernst <florian_ernst AT gmx.net> using
       the  Client  Manual  and  the  comments  in  the  sourcecode. It was updated by Ben Bettin
       <bwbettin AT gmail.com> to add new features,  integrate  information  from  the  website's
       online  documentation,  and  for slight formatting adjustments. Feel free to use it as you
       wish.

SEE ALSO

       freeciv-server(6) freeciv-modpack(6) and the Client Manual at the Freeciv homepage.

                                        December 10th 2011                             FREECIV(6)