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gleidescope - a tiled OpenGL kaleidescope
gleidescope [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-move] [-rotate] [-zoom] [-image file] [-fps] [-size number] [-duration number]
A tiled kaleidescope using OpenGL.
-visual visual Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. -window Draw on a newly-created window. This is the default. -root Draw on the root window. -delay number Per-frame delay, in microseconds. Default: 20000 (0.02 seconds.). -move Move the camera. -rotate Rotate the camera. -zoom Zoom the camera in and out. -image file The texture map to use at the end of the kaleidescope. -fps Display the current frame rate, CPU load, and polygon count. -size number The size of the hexagons being displayed [1(small)-10(large)] -duration number The time in seconds before another image is chosen. ENVIRONMENT DISPLAY to get the default host and display number. XENVIRONMENT to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
Copyright © 2003 by Andrew Dean Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.