Provided by: koules_1.4-23_amd64
xkoules - Action game for X11
KOULES FROM THE TOP:
. --- . . O / \ . . | | . . .. --- \ / / \ X O --- | O| \ O/ --- --- . O /O O\ . . . . | | . . . \ / . .X. . O --- . . . . . . . . ... . . . . . . . . . . . H A V E FUN !
Koules is an action game. The mission is to bounce all koules fighters from your sector
-h for help -s for small display(320x250) for slow machines -l for large display(640x480) default size -m for monochrome displays -b for black and white mode -p use private colormap -y Synchronize with X use only for debugging -f Disable palette fading -d Disable sound support Game will run faster. -x Disable X11 pointer Use game's own cursor when standard X11's cursor is blinking -M DISABLE shared memory support Slow down the game. Use only if shared memory support crashes.
-C<host> run koules as network client -S run koules as network server -P<port> select port. Default is:12345 Use this in case that some other program is already using this port.
-W run server in width mode-support for 320x200 svgalib and OS/2 clients. Use this in case that server is refusing your clients. -L<level> select level for server -D<number> select dificulty for server: 0: nightmare 1: hard 2: medium(default and recomended) 3: easy 4: very easy -K run server in deathmatch mode
Bounce something : +1 Eat extension : +10 Eat thief : -30 Eat friend : +30 At end of level every live : +20 every lost level : -100 In deathmatch mode every destroyed concurrent: +100
The program is written in ANSI C and uses the X11 graphics library.
Joystick is supported only on Linux.
Jan Hubicka email: firstname.lastname@example.org smail: Jan Hubicka Dukelskych bojovniku 1944 Tabor 39001 Czech Republic