Provided by: lgeneral_1.3.1-1_amd64 bug

NAME

       LGeneral - a turn-based strategy game engine.

SYNOPSIS

       lgeneral [options] [resource-file]

DESCRIPTION

       LGeneral  is  a  strategy game engine heavily inspired by Panzer General.  You play single
       scenarios or whole campaigns turn by turn against a human player or the AI.

OPTIONS

       --ai-debug=<loglev>

              Verbosity level of debug messages for AI turn

       --campaign-start=<state>

              Initial state to start campaign with (debug only)

       --control=<who>

              Entity who controls the current side. <who> is either human, or cpu (short:  h,  or
              c). Multiple options can be specified.  In this case the first option refers to the
              first side, the second option to the second side, etc.

       --(no-)deploy-turn

              Allow/Disallow deployment of troops before scenario starts.

       --(no-)purchase

              Enable/Disable option for  purchasing  by  prestige.  If  disabled  the  predefined
              reinforcements are used.

       --notitle
              Inhibit title screen

       --speed=<n> Accelerate animation speed by <n>

       --version
              Display version information and quit

       <resource-file>  scenario  file relative to scenarios-directory, or campaign file relative
       to campaigns-directory under /usr/share/games/lgeneral

SEE ALSO

       lgc-pg(1)