Provided by: lierolibre_0.5-2_amd64 bug

NAME

       lierolibre - script to launch lierolibre

SYNOPSIS

       lierolibre [inputfile [inputdir [outputfile]]]

       lierolibre [-f|--file inputfile] [-d|--dir inputdir] [-w|--write outputfile]
                  [-v|--sdlvideo videodriver] [-h|--help]

DESCRIPTION

       lierolibre is an  old-school earthworm action game. It is a direct fork of Liero.

       Features:

              · 2 worms, 40 weapons, great playability, two game modes: Kill'em All and Game of
                Tag, plus AI-players without true intelligence!

              · Extensions via a hidden F1 menu:

                · Replays, game controller support, powerlevel palettes

              · Fullscreen, x2, x3 and x4 scaling via the F5, F6, F7 and F8 keys

       lierolibre is a script which executes the lierolibre binary from the
       /usr/lib/games/lierolibre directory. The script defaults to using the directory
       /usr/share/games/lierolibre as the inputfile parameter.

       If inputfile points to a directory (which is the default case), lierolibre copies the file
       liero.cfg from this directory to $HOME/.lierolibre/ unless it already exists in this
       location.  liero.cfg is a plain text file which can be modified, go wild! But don't be
       surprised if the game crahes ;)

OPTIONS

       [-f|--file] inputfile
              Reads game variables from the given file or directory.

              If inputfile points to a directory or a file with an unknown extension, and
              inputdir is not set,
              OR
              if inputfile points to a directory and inputdir is set,
              the game will try to load the liero.cfg file from $HOME/.lierolibre/ first,
              otherwise it loads it from the directory of inputfile.

       [-d|--dir] inputdir
              Reads the files LIERO.CHR LIERO.SND NAMES.DAT from the given directory. If not set,
              the game uses the directory of inputfile instead.

       [-w|--write] outputfile
              Writes all game variables to a plain text file.

       -v|--sdlvideo videodriver
              Sets the SDL_VIDEODRIVER environment variable.

       -h|--help
              Print a brief help overview.

EXAMPLES

       lierolibre mymod/LIERO.EXE
           Reads game variables from a (potentially) modded EXE file, and reads game data from
           files in mymod/.

       lierolibre -f mymod/LIERO.EXE -d /usr/share/games/lierolibre -w mymod_liero.cfg
           Reads game variables from a (potentially) modded EXE file and writes them to a plain
           text config file (and starts the game).

       lierolibre mymod_liero.cfg mydata
           Reads game variables from a custom plain text config file, and reads the game data
           from another directory.

AUTHORS

       This manual page was written by Martin Erik Werner <martinerikwerner@gmail.com>

HISTORY

       Joosa Reikkinen "Mets„nEl„imet"
       created the original Liero game and graphics.

       Erik Lindroos "Gliptic", with help from Mario Carbajal "basro"
       re-created Liero as OpenLiero, which later became the official version of Liero.

       Martin Erik Werner "arand"
       created lierolibre as a direct fork from Liero (OpenLiero).

       "sea"
       created the replacement sounds used in lierolibre.

SEE ALSO

       lierolibre-extractgfx(6) lierolibre-packgfx(6)
       lierolibre-extractsounds(6) lierolibre-packsounds(6)
       lierolibre-extractlev(6) lierolibre-packlev(6)