Provided by: monsterz_0.7.1-9_amd64
monsterz - a puzzle game of monsters
Options -h, --help display this help and exit -v, --version display version information and exit -f, --fullscreen start in full screen mode -m, --nomusic disable music -s, --nosfx disable sound effects --outfd <fd> output scores to file descriptor <fd> --data <dir> set alternate data directory to <dir> --score <file> set score file to <file>
Written by Sam Hocevar, music by MenTaLguY, sound effects by Sun Microsystems, Inc., Michael Speck, David White and the Battle for Wesnoth project, Mike Kershaw and Sam Hocevar.
Report bugs or suggestions to <email@example.com>.
Copyright © 2005, 2006 Sam Hocevar <firstname.lastname@example.org> (C) 1998 MenTaLguY <email@example.com> (C) 2002, 2005 Sun Microsystems, Inc. (C) Michael Speck <firstname.lastname@example.org> (C) 2003 by David White <email@example.com> and the Battle for Wesnoth project (C) Mike Kershaw <firstname.lastname@example.org> This program is free software; you can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See http://sam.zoy.org/wtfpl/ for more details. The sound effects are released under their own licences: applause.wav and pop.wav are covered by the LGPL, the others are covered by the GPL.
The in-game help option.