Provided by: librheolef-dev_6.6-1build2_amd64 bug


       heap_allocator - heap-based allocator


       Heap  allocators  are generally used when there is a lot of allocation and deallocation of
       small objects.  For instance, this is often the  case  when  dealing  with  std::list  and

       Heap-based  allocator  is  conform  to  the  STL specification of allocators.  It does not
       "free" the memory until the heap is destroyed.

       This allocator handles an a priori unlimited area of memory: a sequence of growing  chunks
       are allocated.  For a limited memory handler in the same spirit, see "stack_allocator"(9).


           typedef map <size_t, double, less<size_t>, heap_allocator<pair<size_t,double> > >  map_type;
           map_type a;
           a.insert (make_pair (0, 3.14));
           a.insert (make_pair (1, 1.17));
           for (map_type::iterator iter = a.begin(), last = a.end(); iter != last; iter++) {
             cout << (*iter).first << " " << (*iter).second << endl;


       template <typename T>
       class heap_allocator {
           struct handler_type; // forward declaration:

       // typedefs:

           typedef size_t         size_type;
           typedef std::ptrdiff_t difference_type;
           typedef T*             pointer;
           typedef const T*       const_pointer;
           typedef T&             reference;
           typedef const T&       const_reference;
           typedef T              value_type;

       // constructors:

           heap_allocator() throw()
             : handler (new handler_type)
           heap_allocator (const heap_allocator& ha) throw()
             : handler (ha.handler)
           template <typename U>
           heap_allocator (const heap_allocator<U>& ha) throw()
             : handler ((typename heap_allocator<T>::handler_type*)(ha.handler))
           ~heap_allocator() throw()
               check_macro (handler != NULL, "unexpected null mem_info");
               if (--handler->reference_count == 0) delete handler;
           // Rebind to allocators of other types
           template <typename U>
           struct rebind {
               typedef heap_allocator<U> other;

       // assignement:

           heap_allocator& operator= (const heap_allocator& ha)
               handler = ha.handler;
               return *this;

       // utility functions:

           pointer       address (reference r)       const { return &r; }
           const_pointer address (const_reference c) const { return &c; }
           size_type     max_size() const { return std::numeric_limits<size_t>::max() / sizeof(T); }

       // in-place construction/destruction

           void construct (pointer p, const_reference c)
               // placement new operator:
               new( reinterpret_cast<void*>(p) ) T(c);
           // C++ 2011: default construct a value of type T at the location referenced by p
           void construct (pointer p) { new ( reinterpret_cast<void*>(p) ) T(); }

           void destroy (pointer p)
               // call destructor directly:

       // allocate raw memory

           pointer allocate (size_type n, const void* = NULL)
               return pointer (handler->raw_allocate (n*sizeof(T)));
           void deallocate (pointer p, size_type n)
               // No need to free heap memory
           const handler_type* get_handler() const {
               return handler;

       // data:

           handler_type* handler;
           template <typename U> friend class heap_allocator;