Provided by: libopenvdb-tools_3.1.0-2_amd64 bug

NAME

       vdb_render - ray-traces OpenVDB volumes

SYNOPSIS

       vdb_render in.vdb out.{exr,ppm} [options]

DESCRIPTION

       Which: ray-traces OpenVDB volumes Options:

       -aperture F
              perspective camera aperture in mm (default: 41.2)

       -camera S
              camera type; either "persp[ective]" or "ortho[graphic]" (default: perspective)

       -compression S
              EXR compression scheme; either "none" (uncompressed), "rle" or "zip" (default: zip)

       -cpus N
              number  of  rendering threads, or 1 to disable threading, or 0 to use all available
              CPUs (default: 0)

       -far F camera far plane depth (default: 3.4e+38)

       -focal F
              perspective camera focal length in mm (default: 50)

       -fov F perspective camera field of view in degrees (default: 44.8)

       -frame F
              ortho camera frame width in world units (default: 1)

       -lookat X,Y,Z
              rotate the camera to point to (X, Y, Z)

       -name S
              name of the volume to be rendered (default: render the first floating-point  volume
              found in in.vdb)

       -near F
              camera near plane depth (default: 0.001)

       -res WxH
              image dimensions in pixels (default: 1920x1080)

       -r X,Y,Z

       -rotate X,Y,Z
              camera rotation in degrees (default: look at the center of the volume)

       -t X,Y,Z

       -translate X,Y,Z
              camera translation

       -up X,Y,Z
              vector that should point up after rotation with -lookat (default: [0, 1, 0])

       -v     verbose (print timing and diagnostics)

       -version
              print version information and exit

       -h, -help
              print this usage message and exit

   Level set options:
       -color S
              name of a vec3s volume to be used to set material colors

       -isovalue F
              isovalue in world units for level set ray intersection (default: 0)

       -samples N
              number of samples (rays) per pixel (default: 1)

       -shader S
              shader name; either "diffuse", "matte", "normal" or "position" (default: diffuse)

   Dense volume options:
       -absorb R,G,B
              absorption coefficients (default: [0.1, 0.1, 0.1])

       -cutoff F
              density and transmittance cutoff value (default: 0.005)

       -gain F
              amount of scatter along the shadow ray (default: 0.2)

       -light X,Y,Z[,R,G,B]
              light source direction and optional color (default: [0.3, 0.3, 0, 0.7, 0.7, 0.7])

       -scatter R,G,B
              scattering coefficients (default: [1.5, 1.5, 1.5])

       -shadowstep F
              step size in voxels for integration along the shadow ray (default: 3)

       -step F
              step size in voxels for integration along the primary ray (default: 1)

EXAMPLES

              vdb_render crawler.vdb crawler.exr -shader diffuse -res 1920x1080 \

       -focal 35 -samples 4 -translate 0,210.5,400 -compression rle -v

              vdb_render bunny_cloud.vdb bunny_cloud.exr -res 1920x1080 \

       -translate 0,0,110 -absorb 0.4,0.2,0.1 -gain 0.2 -v

   Warning:
              This  is not (and is not intended to be) a production-quality renderer.  Use it for
              fast previewing or simply  as  a  reference  implementation  for  integration  into
              existing ray tracers.

AUTHOR

       This  manual  page  was  written  by  Mathieu  Malaterre <malat@debian.org> for the Debian
       GNU/Linux system (but may be used by others).