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NAME

       ButtonState, Button, TextButton, PushButton, RadioButton, CheckBox - interactive buttons

SYNOPSIS

       #include <InterViews/button.h>

DESCRIPTION

       Button  is a class of interactors that can set the value of a piece of state.  ButtonState
       is a class of objects that contain a value and a list of buttons that can set  its  value.
       A value is either an integer or an arbitrary pointer.

       TextButton  is  a  subclass  of  Button  that has an associated text label to be displayed
       inside or to  the  right  of  the  button.   PushButton,  RadioButton,  and  CheckBox  are
       subclasses  of  TextButton  that  provide  particular  displays for buttons.  Each kind of
       button will display itself differently for each of the five possible  cases:  ``enabled'',
       when  the  button  is  listening to input, ``disabled'', when the button is not listening,
       ``chosen'', when the button's value is equal to its button state's value, ``hit'', when  a
       button that is not chosen first receives a DownEvent, and ``same-hit'', when a button that
       is chosen receives a DownEvent.

       When a button receives a DownEvent, it calls the virtual Refresh() to update its  display.
       It  then  reads  input waiting for an UpEvent.  If the UpEvent coordinates are also within
       the button, then it calls the virtual Press().   The  default  Press  operation  sets  the
       associated state's value to the button's value.

       A  button  can  have a list of attached buttons.  When a button is not chosen its attached
       buttons are ``disabled'', meaning they ignore all input events.

BUTTONSTATE OPERATIONS

       ButtonState()
       ButtonState(int)
       ButtonState(void*)
              Define a button state optionally with an initial value.

       void Attach(Button*)
              Add a button to the list associated with  a  button  state.   The  button  will  be
              notified when the button state's value is modified.

       void Detach(Button*)
              Remove a button from the list associated with a button state.

       void GetValue(int&)
       void GetValue(void*&)
              Get the value of a button.

       void SetValue(int)
       void SetValue(void*)
              Set  the  value  of  a  button state and notify all the buttons associated with the
              state.

       void operator=(ButtonState&)
              Copy the value of one button state to another.  The button list associated with the
              source button state is not copied.

BUTTON OPERATIONS

       void PushButton(const char* text, ButtonState* s, int v)
       void PushButton(const char* text, ButtonState* s, void* v)
              Construct  a  button  with  text  in  the center and a polygon on the outside.  The
              polygon is like a rectangle, but with rounded corners.   When  chosen,  the  entire
              button is drawn with foreground and background colors reversed.

       void RadioButton(const char* text, ButtonState* s, int v)
       void RadioButton(const char* text, ButtonState* s, void* v)
              Construct  a  button  with a circle on the left and text on the right.  When hit, a
              second circle is drawn inside the first.  When chosen, a  filled  circle  is  drawn
              inside the outer circle.

       void CheckBox(const char* text, ButtonState* s, int on, int off)
       void CheckBox(const char* text, ButtonState* s, void* on, void* off)
              Construct a button with a rectangle on the left and text on the right.  When hit, a
              second rectangle is drawn inside the first.  When chosen, two  diagonal  lines  are
              drawn connecting the opposite corners of the rectangle.  When a checkbox is pressed
              the first time, it sets s to off if the value is on and sets  s  to  on  otherwise.
              Subsequent presses swap the values of the checkbox and s.

       void Attach(Button*)
              Add  to  this  button's list of associated buttons.  These buttons are enabled when
              the button is chosen and disabled when it is not chosen.

       void Detach(Button*)
              Remove a button from this button's list of associated buttons.

       void Disable()
              Stop listening to input events.  Disabled buttons are typically ``grayed  out''  by
              drawing a half-filled rectangle in the background.

       void Enable()
              Start listening to input events.

       void Choose()
              Make the button as chosen, enabling any associated buttons.

       void Handle(Event&)
              If  the  event  type  is DownEvent and the button is enabled, call Refresh and read
              events until an UpEvent occurs.  If the button is the target of the  UpEvent,  then
              call Press.

       virtual void Press()
              Take  the  appropriate  action for the button being pressed.  The default is to set
              the associated state to the button's value, which will trigger all related  buttons
              to update their display.

       virtual void Refresh()
              Update the button display.

       void SetDimensions(int width, int height)
              Specify the natural size of the button.  The default size is a function of the size
              of the text.  This routine is obsolete; use Interactor::Reshape instead.

       void UnChoose()
              Mark the button as not chosen, disabling any associated buttons.

SEE ALSO

       Event(3I), Interactor(3I)